The lights are on
I always write long reviews, and now I'm sick of it. You want to know what MW3 is? See Game Informer's PS3 version review. This is about what they didn't cover, and what IGN did a bad job of covering. Want a professional review of the Wii version of this game? See www.nintendolife.com . Well, here's how the journey from the PS3 to the Wii went, on my opinion:
EDIT: Whatever. I did a bad review. Now I'm re-doing it. I'll sum it up by targeting certain elements affected by the port-over.
Graphics: These take a pretty big downgrade, but it's the Wii you're dealing w/, so you've probably come to expect it. The framerate took a hit, and the textures look muddier. For the Wii, it's absolutely amazing though. That's because everything displays an amazing amount of detail for a Wii game. Also, the maps are massive in comparison to Goldeneye, and much more packed. However, as you move if you're paying attention, you'll notice that small things like a crate, for example, don't get rendered until you're close enough, winking into existence. Things will get laggy if someone has a bad connection though, and things may take longer to render. In the worst case scenario, a massive chunk of the map is missing, and anyone affected is unable to move, while the area remains inaccessible. By then however, it's a miracle the culprit of the lag hasn't lost connection yet.
Gameplay: Yeah. Lag. Again. Fortunately, in single-player it's uncommon, and in multiplayer, as said earlier, it usually only happens when there's a bad connection. Say bye to AC-130s. Those are absent from the Wii. Same w/ one player on each side. Also, split screen local multiplayer is gone too. Other than that, it's not that different from its HD counterparts.
Users: On the Wii, you know why we're using it. We don't have a gaming PC, or a PS3/360. Or maybe we want to avoid racists and haters, as those people probably could care less about the Wii. In other words, like me, its guys waiting for the Wii U, kids unable to get a 360, and people sick of the morons on the 360 (they exist, but are few and far between). Kids are obviously (usually only a little) inexperienced, but most make for competent teammates. Those who aren't sit and talk about Kanye West's new song as they get snipped (it only happened once). Just about all kids happen to be decent, though once a few big-headed ones tried to say I sucked, but they were cheating. More or less, they are only about 50/60% of the entire headset-owning crowd (buy the Headbanger headset). Adults generally are decent (though not much more than the kids), know to talk clean (one said "Shiiooot"), but some don't (One said "those guy talkin' 'bout Mario Kart ***."), and hopefully after several years of gaming know how to play (sadly, some still play hide-in-the-corner-and-wait-for-you-to-kill-the-juggernaut-before-I-get-back-to-fighting). Cheaters exist. Some kids don't want to practice, and some adults (by then, really, aren't you supposed to be the more mature person?) just don't want to level up, etc. Actually, age doesn't seem to have a big difference in most cases, though occasionally it does. People can be the big moron that Call of Duty's online community is known for regardless of age. After all, how did that happen when most of its users are older? In the end, if anything, the Wii version's users are somewhat better than what I've heard of on the 360. The stereotype that all kids playing Call of Duty are big-headed morons is generally false (minus the bi-weekly exception). After getting bad first impressions from those cheaters I mentioned earlier, I was almost convinced that the stereotype that kids on CoD were morons was true. That was a big flaw from my first try on this review. Being ticked off from being unable to find a round without a bad connection, I also wasn't happy w/ those that have bad connections. Hopefully most of them can't afford a good router/don't have a good service provider available. If that's what it is, I don't mind it one bit, because it's not like you can help it.