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Modern Warfare 2 Online guide: weapons, perks(and thier pro addition), and TeamDeathMatch and Search and Destroy tips

Call of Duty: Modern Warfare 2

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Modern Warfare 2 Online guide: weapons, perks(and thier pro addition), and TeamDeathMatch and Search and Destroy tips

Let start this off saying hello, I hope you find this at least half decent.

(keep in mind part one is all primary Weapons, and there will be no sniping, that is an entirely different guide)           

PART 1: primary weapons

 Well all i want is some god *** points yeahhhhhhhhhhhhhhhhhhhh

There are 2 main types of weapons:

One has high power with lower rate of fire and medium to high recoil

and weapons  with high rate of fire, low recoil but low power

(Exceptions: 3 round bursts, semi auto's)

Here all the primary weapons we will discuss with the level you unlock it in parenthesis S=starts with it

SubMachineGun    AssaultRifles          LightMachineGun

     MP5K(S)                  M4A1(S)                   L86 LSW(S)

    UMP45(S)               Famas(S)                        RPD(S)

    Vector(12)               Scar-H(8)                     M64(16)

     P90(24)                Tar-21(20)                 Aug Hbar(32)

   Mini Uzi(44)              FAL(28)                      M240(52)

                                    M16A4(40)

                                      ACR(48)

                                     F2000(60)

                                     AK-47(70)

Some examples of high power high to medium recoil and low rate of fire are: L86 LSW, Tar-21, AK-7, MP5K

Some examples of high rate of fire, low recoil, but low power are: Vector, M240, ACR, F2000, M64, M4A1

These are examples not the complete lists merely examples

 

It is up to you to find which suites you better.

The only one single fire in the game is the FAL. It has good power and of course amazing accuracy, however i would not recomend it as it can not unload when needed.

Next up is the Three round bursters: These are excellent weapons, In the hands of an experiences player they are tough to beat. They have sensational accuracy, and -- with an experienced finger -- and be fired almost as quickly as a fully automatic weapon. However they are poor weapons in close range.

Once you've chosen your weapon it is time to choose attachments.

There are aparture sights, extra mags, Fmj, (excluding SMGS) heartbeat sensors, (only SMGS) rapid fire, (Only Assault Rifles) grenade launchers and shotguns underneath, and silencers, (only LMG's) grips (SMGs, Rangers, & Model 1887) akimbos

Each one holds advantages and disadvantages. Examples: rapid fire and Fmj cause extra recoil, silencers are very helpful and they do not show your position but you lose range, this is especially bad for SMG's for they already have semi-poor range. Thermal sights and ACOG add range but they limit your side view. Akimbo lets you hold the same weapon in each hand. This allows you for faster rate of fire but greatly decreased accuracy, also you can't use ironsights.

Bling, (a first tier perk) allows you to add 2 main attachments, my personal favorites are silencer with holographic.

It is also important to understand your weapons weaknesses and strengths, and to capitalize on their strengths.

Example: RPD's carry 100 rounds allowing you to unload on enemies, they have excellent range, and high power, however, reloads are a pain, and you can not run around a map very freely.

Now that you've chosen your weapon, lets move onto perks, stay tuned for guide #2