Infinity Ward Reveals A Wealth Of Multiplayer Improvements - Call of Duty: Ghosts - PlayStation 4 -
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Call of Duty: Ghosts

Infinity Ward Reveals A Wealth Of Multiplayer Improvements

During a recent livestream press event, Activision revealed the new multiplayer modes that will be featured in Call of Duty: Ghosts. Activision is calling this the biggest overhaul to multiplayer since the first Call of Duty 4: Modern Warfare. Here's a breakdown of what you'll be playing this November.

After showing a trailer that featured dudes blowing each other up, calling down airstrikes, and using drones to firebomb enemies, Activision went into detail about Call of Duty: Ghosts new multiplayer upgrades. Here are the highlights:

Customization: In the past, you customized a class, now you'll be able to customize a soldier who you'll journey with across the breadth of your Call of Duty experience. Ghost features over 20 thousand customization possibilities, including details of how your soldier looks, and whether you are male or female. You can customize a team of up to 10 soldiers, who can all have different skillsets, and you'll earn experience for each soldier you play. This is important because one of the new modes in the game, Squads, allows you to let the AI control your teammates as you play alongside them in various multiplayer matches.

New modes: In addition to the aforementioned Squads mode, Activision showed off another new mode called Cranked, where players face a countdown clock that ticks towards their death. Players can add to their clock with each kill, and as they kill their movements speed up, resulting in a fast paced, frantic match. Another mode, called Search and Rescue has players resurrecting their friends. When players die, they drop their dog tags. If a team member can get to those tags they'll resurrect that player, but if an opponent gets there first, the downed player will be out for the rest of the round.

Dynamic World: Ghost's maps won't be static areas like in previous games, but will be fluid environments that change as the battle ranges on. Players can open up new lines of sight by blowing holes in walls. During the trailer, we watch one player shoot out the tanks at a gas station and cause the station's roof to collapse on top of several opponents. Traversing these environments will also be smoother thanks to a number of systems that Infinity Ward has added to the game. Ghosts features a new mantling system and a lean system that lets you lean around cover without pressing a button. A knee slide also allow players zip around the map and slide into cover quickly.

Mobile: Activision is hoping to expand your Call of Duty experience outside of your consoles will a new Call of Duty mobile app that will integrate with your online profile. With the new app you can check your loadouts, profiles, squads, and prestige level. This app also adds some second screen functionality by allowing you to pick your loadout for your next spawn while playing the game.

All told, Ghost features 7 new game modes, 30 new weapons, and a host of new killstreaks. A new weapon class called marksman rifles now bridges the gap between rifles and sniper rifles. We're getting our hands on the game's multiplayer at a special Call of Duty: Ghosts event, so stay tuned for impressions. If you're interested in checking the game out yourself, Activision will be touring Ghost through 10 cities around the world before launch, including: London, Dubai, Sydney, Sao Paolo and Paris.

For more on Ghosts, read our hands-on impressions of the game's single-player from E3

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  • All I wanted to hear about MP was dedicated servers for xbox1 and ps4 and get us out of this host dependent game play.

  • Holy ***, I don't care :D

  • How revolutionary.

  • Yeah so I didn't think I would get this but now...

    If they have bots I will have no hesitation.

  • i care more about what eminem song they were playing cause it sounds new, anyone know what its called?
  • Damnit Cod! Now I'm considering buying you.

  • I want both next gen consoles at launch but unless a miracle happens that's not happening.When I do get a next gen console my 1st will be PS4 then X1 later on.However I play CoD on Xbox and I want to play Ghost on X1.Since I won't have the X1 for a while after it launcnches I'll just buy Ghost on 360 then when I get a X1 eventually if its worth buying that version transfer all my stuff over.

  • No thanks...It's not worth it.

  • I wanted to see one of the people there ask, "So why did you guys decide to show 360 gameplay instead of Xbox One gameplay?" and then they say, "It was Xbox one gameplay."
  • I'm buying this games for Xbox One as soon as I get one(probably around January at latest)!

  • I see a lot of medal of honor concepts being played here : leaning , sliding , ect.

  • Ghosts is looking fantastic.  Don't really know if I want to get it at launch or wait until I can get it on PS4, if I can afford to get one this holiday.

  • i lost nearly all interest in CoD after Black Ops II but i think this may rejuvenate my interest since they're finally adding some new gameplay features

  • Battlefield 4 still looks better to me. I got tired of CoD after MW3. The only reason I got Black Ops(my first CoD game) was because it was so popular.

  • This looks pretty sweet. Even as I started getting burned out on franchise with the last couple installments, I still caved and ended up buying (and enjoying) them. This one actually has me genuinely interested though. All considered, what I found most surprising was that I like that song.

  • Is this current or next-gen?

  • For the first time in a long while CoD has impressed me, albeit very slightly. I am interested in where this might go.

  • The only reason I really play Call of Duty anymore is for the pistol play, and it looks good in this too. I like that muzzle brake on the pistol, looks sick. Everything else is meh~... Imma get it anyway, if just for the pistol play.
    Edit: Still looks outdated. Perhaps my PS4 can bring the visuals up a bit.
  • I feel like with all of the leaning, sliding, and mantling, the game will have a hard time knowing what you intend to do. Especially with leaning and mantling, I may just want to get to the corner of this wall and wait (yea camping, I don't actually play COD or camp, but for the sake of the example...), the game might lean the player around the corner, and after of it doing this a lot it could get annoying. Also, if you want to run up to a knee high wall and crouch or prone for cover, as you run to it you may mantle it. I suppose the sliding mechanic would be appropriate in that situation, but I feel like if those aren't player's choices and the game is supposed to "automatically" lean you or mantle objects for you, it could not work very well, especially with what we have all seen from the COD engine. Unless it's improved a lot (which judging by the whole "fish moving" controversy, it hasn't), I doubt these new "innovations" will be beneficial to the player. Then again, IW created COD's supremacy in the FPS genre, so I would trust them to be the ones to renovate it (however this is some small renovating if you ask me, but by COD's terms it's a huge overhaul).

  • This may be a huge gamechanger for the COD series.  Its a move in the right direction.  This has me excited to play the mp.