The lights are on
Shooter fans had a chance to see the Into the Deep mission during the
Call of Duty: Ghosts live stream on Sunday, but an entirely different
level was demonstrated for the press at E3. I had a chance to watch
about ten minutes of the Federation Day mission, which tasks players
with infiltrating an enemy-filled skyscraper in Venezuela.
It begins on a rooftop at night, and fireworks pepper the sky as the
city celebrates a festival dozens of stories below. Along with a few
other members of the elite Ghosts team, the player has to set up
zip-line launchers. Once these launchers fire their lines to a massive
skyscraper across the street, the Ghosts begin their assault.
Detaching their lines prior to reaching the enemy building, the team
swings down and lands in a rappelling position on the side of the
As the Infinity Ward developer at the controls snuck down the side of
the building, an assortment of guards were seen playing poker and
hanging out in an otherwise empty room. When one leaves to go to the
kitchen, the Ghosts walk along the outside of the building until they
have a good shot. The enemy is filled with bullets as he reaches for his
mug of coffee, and the team moves back to take out his card-playing
With the room cleared, the Ghosts cut circles in the windows and
enter the building. As the player arms a bomb of some sort and places it
in what appears to be a server room, one of his teammates protects him
by stealthily taking down patrolling guards. Once the bomb is armed and
the coast is clear, the Ghosts hop back out of the windows and start to
sprint down the side of the building.
A blissfully unaware guard stands on a balcony below, and the player
detaches from his rappelling wire and kills him with a knife to the
throat. The noise alerts his buddies, who come running onto the balcony
to investigate. Slow motion kicks in as the player takes the knife out
of the dead guard and throws it into the head of one of the living
soldiers. The other baddie is shot, and the demo fades to an "In the
interest of time..." text screen.
When the action reappears on the screen, something has apparently
gone wrong. The building is on fire and rumbling as a collapse appears
to be imminent. The player begins sliding down a rocky, angled floor as
he shoots surviving enemies. Crashing through a window at the end of the
sloped floor, it appears that the player is about to plunge to the
streets below. On that note, the demo ends.
Call of Duty has always been known for crazy set-piece moments, but
Ghosts appears to be going above and beyond the typical assortment. The
added power of next-gen hardware adds another layer to the insane sights
that Ghosts will surely pump out on a regular basis.
Check out our other stories on Call of Duty: Ghosts to read more about the game's canine companion and Activision's next gen graphics.
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.
No one has commented on this article.