The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
A week after its launch on Playstation 3, Xbox 360, and PC, the Wii U version of Black Ops II has made its way to the office. Considering that it’s mostly the same experience, I’ll direct you towards my main review for notes on the campaign structure, new multiplayer loadout system, and zombie mode. Here, I’ll focus on the elements that make the version on Nintendo’s new console differ from the others.
How developers utilize the GamePad should prove to be the defining difference for Wii U versions of multiplatform games. Treyarch uses it in a few smart ways with Black Ops II, but nothing that changes the game at its core. During single-player, you’ll be able to see mission objectives and change controller settings on the GamePad. If you’d rather see the action in full, it’s possible to shift the entire campaign presentation to the screen in your hands. Everything looks sharp, and I didn’t notice any drastic change in visual quality.
Multiplayer offers a few new uses for the GamePad, including the ability to change your classes on the fly. If you’re playing with the action on the television, the GamePad displays a full overhead map of the area, as well as options in the interface to deploy your scorestreaks. It’s nice to be able to see enemy locations at any time, and it’s not confined to the tiny area shown by the standard minimap.
Taking the fight online (or locally with Zombie mode) is great with two players, as each receives a dedicated screen. This was the only time we saw a real change in visual quality, however; with the Wii U hardware having to send out two separate screens, it appears to struggle a bit on the TV side of things. GamePad visuals are smooth, but the player on the TV usually suffers from a slight framerate drop. Despite this, the responsiveness of the controls doesn’t seem to be affected much.
One of the main complaints about the Black Ops II experience on Wii U is something that Treyarch can’t do much about. A look at the overall online players list usually reveals somewhere between 300 and 500 players on the servers. Because of this, most modes are completely barren and impossible to play. It’s launch week, and the only modes that have any players in them as of this writing are team deathmatch, free for all, and domination. Fans of modes like kill confirmed, demolition, capture the flag, or several others will be disappointed to learn that they won’t be playing them anytime soon if this keeps up.
Most of the positive elements of Black Ops II make their way to Nintendo’s console unchanged. Visuals are sharp, the campaign offers great branching paths, and multiplayer is deep. No amount of multiplayer depth matters if people aren’t playing, however, so this version of the game lands just a little shy of the mark set by its brothers on Playstation 3 and Xbox 360.