The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Nine months after the Vita launched in North America, it still doesn’t have its killer app. We have enjoyable titles like Tales From Space and Gravity Rush, but nothing has made the portable a must-have for mainstream audiences. Vita versions of the Uncharted, Resistance, and Assassin’s Creed franchises proved to be lackluster, but Sony has one last big name to draw on in 2012. If Call of Duty can’t move units for mainstream gamers, what can? Unfortunately, Declassified is an absolute mess.
Releasing on the same day as the solid Black Ops II, Declassified in no way resembles that game’s level of quality. Instead of an ambitious single-player campaign, this version offers gamers 10 standalone missions with no noteworthy story outside of the inclusion of Black Ops characters Mason, Woods, and Hudson. Imagine the mediocre Vita title Unit 13, then subtract most of the missions, throw in some broken geometry, and make the enemy A.I. literally suicidal. At one point, I saw a soldier throw a grenade directly at a wall, which then bounced back and killed him. In the same mission, an enemy was shooting at a nearby car that he was using for cover. He continued to do this until he died in a fiery explosion. Those are the more dramatic examples. Most enemy soldiers are content to hide behind a wall and fruitlessly shoot into it until they’re killed.
These 10 missions can be completed in about three or four minutes each. All told, I beat the primary single player mode in 42 minutes. A time-trial mode gives you a handful of obstacle courses (which I typically beat in under a minute), and the final mode is an uninspired horde clone. If you’re looking for a fun single-player shooter experience, you’d be hard pressed to find an experience less complete than Declassified.
It’s a shame, as the core mechanics tend to work more often than not. Aiming and shooting may not feel as tight as the console installments, but I rarely struggled to find my target. Outside of some goofy touch controls for throwing grenades and steadying my aim while sniping, these controls would have been acceptable if the rest of the game was anywhere close to decent.
Many Call of Duty fans flock to multiplayer first and foremost, but Declassified’s online play is far from a saving grace for this awful title. On launch day, I was rarely able to connect to a match. When I actually got into one, it was filled with enough glitches to make it unplayable.
After downloading a near 400 MB patch on the second day, I was able to connect more often. Even then, I was frequently kicked out of lobbies to a background screen that I couldn’t exit out of (forcing me to restart the system). When it does work, multiplayer features many of the series’ trademarks. You can create classes, customize killstreaks, unlock new weapons, and equip perks. All of this is on a much smaller scale than its console brothers, however. Customization isn’t the only thing that’s been whittled down, as the maps are claustrophobic and uninspired battlegrounds.
Call of Duty: Black Ops: Declassified is appalling. In dramatic fashion, it completely fails to live up to the high bar of quality gamers expect from the Call of Duty name. It’s also a discouraging sign for gamers like me who shelled out $250 for a Vita in the hopes of console-quality experiences on handheld. I can’t recommend Declassified to anyone; casual FPS players and Call of Duty fans alike will recognize the train wreck Nihilistic Software has developed.
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