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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Call of Duty: Black Ops</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: Treyarch attempts to go over Infinity Ward's Success, but slightly fails.</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/b/user_reviews/archive/2012/01/16/treyarch-attempts-to-go-over-infinity-ward-39-s-success-but-slightly-fails.aspx</link><pubDate>Mon, 16 Jan 2012 18:49:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1630300</guid><dc:creator>Ramil X2X</dc:creator><description>&lt;p&gt;The Treyarch Company that has made COD 3, COD WAW, and this game, became short on reviving the best of the Call of Duty series Infinity Ward has put on. The concept of this game is like Modern Warfare but in the year of 1968. The graphics are not predictable as Treyarch takes another step in making highly detailed characters and maps. Campaign mode is fun, but not as entertaining as Infinity Ward. Multiplayer is new because of their new Currency System where you can buy and unlock guns instead of leveling up to achieve them in the Modern Warfare series. The brought back Zombies mode from their previous game World at War is improved and new additions to make the game more interactive and fun will make a player comeback for more. The way I see it is that Black Ops is mostly popular for their Zombies Mode as players can play on the Moon, an abandoned warehouse, the lost city of Shangri-La, and more. Overall, Treyarch has made a game that is somewhat close to Modern Warfare but with their own twist of their own.&lt;/p&gt;</description></item><item><title>Blog Post: Infinity Ward did a better job.</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/b/user_reviews/archive/2011/12/29/infinity-ward-did-a-better-job.aspx</link><pubDate>Thu, 29 Dec 2011 21:04:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1586765</guid><dc:creator>xXKevinOhlhXx</dc:creator><description>&lt;p&gt;When Infinity Ward made MW2, I used to hate it, but now its my favorite game of all time. When Treyarch tried to copy Infinity Ward&amp;#39;s ingenuity, they utterly failed. Firstly, CO-OP MULTIPLAYER, disappointing add-on. that killed it. Oh, and the campaign disappointed me as well.&amp;nbsp;Zombies and Wager Match ressurected it to an 8. the .25 comes from the fact that campaign swept itself back from the ashes when Alex Mason escaped from his imprisonment.&lt;/p&gt;  &lt;p&gt;Treyarch, please dont do it on your own next time because youll just bland the franchise completely. Infinity Ward needs&amp;nbsp;to do this without any help from companies that will spoil it.&amp;nbsp; Activision was a good idea, but not the Treyarch part of it.&lt;/p&gt;</description></item><item><title>Forum Post: Black Ops Hardcore Search and Destroy guild</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/f/7972/p/162684/1503829.aspx#1503829</link><pubDate>Thu, 01 Dec 2011 04:21:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1503829</guid><dc:creator>brsn1per</dc:creator><description>&lt;p&gt;Hey guys, just wanted to post my game plan for what I do on hardcore S&amp;amp;D. First off, get someone to create a distraction and have 2 people follow him/her, or more but no more than 4. Next have one person go the opposite way to have the enemy confused. After he/she goes, have the guy with the bomb follow into the crowd of 4 people and plant the bomb. Have a team of 2 go to the other bomb and &amp;quot;cover&amp;quot; it. Try to plant some claymore by the bomb that is not active if you want, then run over to the other bomb. But keep at least one person at the bomb. &lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;If you want to get some gun recommendations, i have non. I just like using a silencer on my AR and have dual Pythons :D &lt;/p&gt;  &lt;p&gt;If your teammates die before you can get everything in place, then just split the team up into 2 and 3 people and run like hell, haha. &lt;/p&gt;  &lt;p&gt;Post what you think and if it needs anything, im trying to make a really good guild to multi-player games and i need some criticism&amp;nbsp;&lt;/p&gt;  &lt;p&gt;I hope this helps a couple of people out there, this is just my main strategy for every game I do with my friends haha, peace out&lt;/p&gt;</description></item><item><title>Blog Post: Treyarch Makes Another Epic Call of Duty</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/b/user_reviews/archive/2011/11/18/treyarch-makes-another-epic-call-of-duty.aspx</link><pubDate>Fri, 18 Nov 2011 16:21:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1461906</guid><dc:creator>HeyItsWill_5115</dc:creator><description>&lt;p&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-79-74/6366.55_2D00_black_2D00_ops_2D00_commando.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;We all know that Call of Duty is probably one of the biggest games in gaming history, and besides Modern Warfare 3, Black Ops seems to be one of the most popular.&lt;/p&gt;  &lt;p&gt;Treyarch seemed to really recreate the whole Call of Duty series from this point forward, and I think companies like Infinity Ward have brought back some of the amazing Black Ops features to the blockbuster Modern Warfare 3, and that&amp;#39;s a good thing.&lt;/p&gt;  &lt;p&gt;The absolute best part of this game is the Campaign. At first, I thought it was just an average Call of Duty storyline, but I looked beyond it and noticed how amazing it really was.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;You play as Alex Mason in the Cold War. The game starts as Mason strapped to a chair in a interrogation room, unaware of his whereabouts. He is asked several questions about a location of a numbers station.&lt;/p&gt;  &lt;p&gt;Throughout the several questions asked by the interrogators, you play through several missions fighting the Vietnamese and Russians, which are all flashbacks. There are a few missions where you play as other characters instead of Mason.&lt;/p&gt;  &lt;p&gt;The Campaign is honestly and truthfully one of the best ones yet. I was at first not really excited about it, but it turned out to be incredible, with a high replay value.&lt;/p&gt;  &lt;p&gt;Treyarch brought back the Treyarch tradition in Black Ops. The cinematic and famous Zombies mode. This time, the zombies are harder to kill, the maps are larger, and there are more weapons and some unique perks.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;I&amp;#39;d have to say that Zombies is now twice as fun as World at War Zombies. You can still play with up to three other players, and you even unlock a new map based in the Pentagon after completing the Campaign, otherwise known as &amp;#39;Five&amp;#39;.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Now for the Multiplayer, which made a massive improvement. The customization of the weapons and the player itself. You can now create your own emblem, put camo and custom sights on your weapon, and even apply face paint to your character. This is what makes Black Ops amazing, and this is why Multiplayer is masterful.&lt;/p&gt;  &lt;p&gt;A lot of new game modes and features have also been added, such as Theater mode, which allows the player to upload screenshots and game clips.&lt;/p&gt;  &lt;p&gt;Combat Training is also a new game mode, where the player can compete against AI players, alone or with a friend. The cool part is you can play on Multiplayer maps.&lt;/p&gt;  &lt;p&gt;Black Ops also features a new currency known as Call of Duty credits, which enable you to buy perks, weapons, and attachments. You can earn these from playing a normal match and doing good, or by Wager Matches, a new type of game mode where you bet your CoD credits in special types of matches.&lt;/p&gt;  &lt;p&gt;Personally, I love Wager Matches, not just to earn credits, but to play the special types of modes, that are incredibly fun.&lt;/p&gt;  &lt;p&gt;Black Ops really made a change in the series. The graphics may not have changed much, but the game itself did, and it&amp;#39;s one great game that&amp;#39;s worth buying. A solid addition to the series.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Wiki: Call of Duty: Black Ops Guides</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/w/guides/default.aspx</link><pubDate>Sun, 13 Nov 2011 03:24:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:881</guid><dc:creator>Anonymous</dc:creator><description>Guides for Call of Duty: Black Ops</description></item><item><title>Wiki Page: Call of Duty Black Ops: Zombie Guide</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/w/guides/call-of-duty-black-ops-zombie-guide.aspx</link><pubDate>Sat, 12 Nov 2011 21:24:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1852</guid><dc:creator>Jonathan Harrison</dc:creator><description>&lt;p&gt;&amp;nbsp;&amp;nbsp;Hey I&amp;#39;m going to show you how to rock at zombies, first off... pay real close attention it will help now&lt;/p&gt;  &lt;p&gt;1. Kino Der Toten&lt;/p&gt;  &lt;p&gt;Knife every enemy until round 4 starts let them break down barriers for carpenter points you can shoot them 5 times without them dying in the begining, goes up by 2 every round, This may seem apparent, but every round that passes is how many times you have to knife the zombies. Save up at least 3500 to open up the first 2 upstairs doors. DO NOT open the door downstairs. The Steakout will be your best bet for kills, but points goes to the MP 40. Buy one of them, UNLESS the&amp;nbsp;mystery box&amp;nbsp;is available already. Stay in the room until you have enough money to buy&amp;nbsp;the last two doors which should cost 2500 points. Turn on the power and if you haven&amp;#39;t found the box by now, look at one of the maps on the wall and it should show a green light on where the box is.If its in the Alley or Backroom, open it from the lobby, not the theater so you don&amp;#39;t get squished out and surrounded. Buy one weapon; two if you don&amp;#39;t get a good one from the box. Buy Jugger-nog AS SOON AS POSSIBLE, even if you have a bad weapon; this perk is vital. If you still have a horrible gun, try the M-16 or AUG (Wii Only) for 1200. Link the teleporter to the mainframe (step in the teleporter, use the interact button, return to the lobby and the main pad is there; same step as before use interact). Now&amp;nbsp;from here on out it&amp;#39;s all about skill.&amp;nbsp;Teleport to the pack-a-punch machine if you have 5000 points and a good weapon, or you could use it as a last escape. Now if you have upgraded the ray gun, or a weapon of similar value,&amp;nbsp; buy the rest of the perks in this order (you should already have Jugger-nog). 1. speed cola (faster reload, most effective for LMGs or the ray gun) 2. Quick Revive (if on single player, this perk comes first, even before Jugger-nog if its closer Only 3 purchases on Solo)3. Double Tap (Due to loss of ammo quickly, on top of what is lost quickly already). If you have the Thunder gun, try to run in semi-tight circles by the sentry gun in the theater. Use the stairs there to jump past them. Don&amp;#39;t circle near the teleporter, its easier to get stuck doing so there. Once all 24 zombies are there, take only one shot at point blank range, it should kill them all. Dogs easy just knife them in early rounds or shoot them with a shotgun.&lt;/p&gt;  &lt;p&gt;2. The Pentagon&lt;/p&gt;  &lt;p&gt;I&amp;#39;m not as experienced on this map as I am on Kino Der Toten but I can tell you one thing, you can&amp;#39;t last long unless you use one of the glitches. First off, buy the M14 if you fancy it and stay in your room until you get uncomfortable. Open either of the first doors and they will both fall down. Now keep progressing ride the elevator to the nerve center. Go down the stairs and ride the next elevator to the scary basement (the box will&amp;nbsp;ALWAYS start in the basement).&amp;nbsp;From here on out it gets very hard to survive. Look in all the widows until you see that glowing blue light. Use the box as many times as possible. Now if you turn on the power it gets about 2 times harder, so do it when you feel you&amp;#39;re ready. After that do this... 1. buy Juggernog, 2. turn on all def-con switches 3. use any of the red teleporters 4. pack-a-punch your best weapons 5. Survive! As always, destroy their brains, teabag zombies for gloating, aim down your sights. Keep shooting the scientist that steals your weapon, he will drop max ammo and the weapon that he stole after you kill him.&lt;/p&gt;  &lt;p&gt;3. Dead Ops Arcade.&lt;/p&gt;  &lt;p&gt;I haven&amp;#39;t played this very much but just take these helpful tips 1. Use your nukes and speed boosts 2. Keep moving! 3. Try to discover the room of fate 4. Steal all the weapons and power-ups before your friends get it!&lt;/p&gt;  &lt;p&gt;4. Ascension&lt;/p&gt;  &lt;p&gt;This map can be confusing at first but don&amp;#39;t worry. Follow the arrows and they will lead to the power. As soon as you turn on the power grab the box (the box will always be by the power on this map). After getting a weapon, link all the Lunar Landers by calling them to each location and riding it back to the Centrifuge room. From here you can go to where the power is and next to the power switch you can launch the rocket. Launch it and go to the launch pad (Note: there is a price for its use, sniper rifles can be useful if you stand on it and your teammates call for it, calling costs nothing, and if your good, headshots are ideal). If you want to shoot the rocket down for a Double Points power drop, using any explosive type gun (ray gun, law, china lake, crossbow) and shoot the bottom of the rocket and it will blow up! Now go over to the rocket and there will be the Pack-a-Punch machine. The new perk PhD Flopper makes an explosion when you dolphin dive. (run and dive off of an elevated area) HOWEVER, when the space monkeys come, be prepared. They will destroy the perk machines if they touch them!!! Remember these things 1. They will throw grenades back at you 2. They explode with nova gas if you get to close 3. After you kill the last monkey, if you have succeeded in preventing them from touching any perk machine that you own a perk from the monkey will drop a free perk and a max ammo. However, if a monkey even touches a perk machine all you receive is a max ammo. 4. Protect the perk machine for the perk you brought and at the end with the max ammo everyone on your team will receive a new perk. (Note: Monkeys only spawn in rooms you have opened. For example, if you have Speed Cola (from a previous monkey round) and you have not opened the door to Speed Cola yet, you do not have to guard that machine because the monkeys are unable to spawn in there).&lt;/p&gt;  &lt;p&gt;That&amp;#39;s it for my guide! I hoped this helped you out. &lt;/p&gt;</description></item><item><title>Forum Post: Re: COD: Black Ops, Or Modern Warfare</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/f/7972/p/55729/1390943.aspx#1390943</link><pubDate>Wed, 02 Nov 2011 09:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1390943</guid><dc:creator>UberSeven</dc:creator><description>&lt;p&gt;black ops was a pretty bad, it was a copy of MW2 : ( &amp;nbsp;I don&amp;#39;t like the COD games but Mordern warfare 2 was good &lt;/p&gt; </description></item><item><title>Blog Post: Black Ops failed to deliver anything too special</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/b/user_reviews/archive/2011/10/31/black-ops-failed-to-deliver-anything-too-special.aspx</link><pubDate>Mon, 31 Oct 2011 16:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1380483</guid><dc:creator>squadcar</dc:creator><description>&lt;p&gt;Call of Duty is a very popular game and I know my review of this will get many frowns but this game had cool things but what I expected from it disappointed me.&lt;br /&gt;I love Modern Warfare 1 and 2, their stories were fresh and interesting. Black Ops changed what happened in history which disappointed me. I expected a more realistic storyline from this one. The multiplayer wasn&amp;#39;t a big favorite of mine either.&lt;br /&gt;Incorporating the bots for offline players and warm ups was a great idea! But the gameplay whether it was with bots or peers it didn&amp;#39;t flow very well.&lt;br /&gt;&lt;br /&gt;Offering the new weapons was definitely cool with Ballistic Knives and Explosive crossbows showing more skill than holding down a trigger and letting your machine gun spit bullets. The new perks were sort of cool but they didn&amp;#39;t give me anything that felt too new. The gun&amp;#39;s camo significance was taken away also which was nice but was a change I wasn&amp;#39;t a fan of. The perks were slaughtered in this game, I felt scavenger wasn&amp;#39;t worth what it was in MW2, lightweight and marathon pro were different from their old pros which also made it feel lacking. Flak jacket was a pretty good perk to fight noob tubes and random grenade throws but I like using explosives because they are quick and effective, it also broke the tactical part of using a claymore.&lt;br /&gt;&lt;br /&gt;The campaign had fun levels but they were the easiest run throughs I&amp;#39;ve had on Veteran difficulty and the revisiting WaW&amp;#39;s characters were cool, I loved seeing my old buddy Reznov again.&lt;br /&gt;&lt;br /&gt;Zombies were a big thing in WaW and in this game it made zombies better but I never really was a big fan of zombies in my CoD... i&amp;#39;m not sure why but it just didn&amp;#39;t appeal to me.&lt;br /&gt;&lt;br /&gt;No doubt this game could have been much better and I am pumped for MW3. it get&amp;#39;s a 70/100&lt;/p&gt;</description></item><item><title>Wiki Page: Call of Duty: Black Ops Complete Zombies Guide</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/w/guides/call-of-duty-black-ops-complete-zombies-guide.aspx</link><pubDate>Thu, 20 Oct 2011 00:13:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2368</guid><dc:creator>wayoverdue</dc:creator><description>&lt;p&gt;&amp;nbsp;&amp;nbsp; In this guide I will take you throughout every map, making sure you know how to play. &lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Nacht Der Untoten&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Size: Picture MW2&amp;#39;s rust map, just a little smaller. &lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Difficulty: This is like making a &amp;#39;super easy&amp;#39; difficulty setting.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Song Activation: Shoot all explosive barrels outside the windows in the spawn room.&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;It is crucial to know how to play this map. Never directly buy the door to the upstairs room. Always buy to DOOR to the mystery box. Once in that door, buy an M1A1 Thompson(far wall). The M1A1 keeps it&amp;#39;s great killing quality throughout the levels, so you can do your best. Now hit up the box. Try getting a Thunder Gun or Ray Gun. They will help with the firepower. If needed, buy Mule Kick. MAKE SURE YOU HAVE RAY GUN/THUNDER GUN AND M1A1 THOMPSON IN 1 AND 2nd SLOT! Keep in mind, there is no Pack-A-Punch in this map, so weapon quality decreases at a low rate, not including WWII M1911 or Knife. &lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Verruckt&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Size: Picture the map Firing Range, and take out the firing range part.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Difficulty: Pretty easy, for the most part.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Song Activation: Flush the toilet 3 times.&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;This map is pretty simple to know. Go in one direction and turn on the power. There is only one direction to go, so go there. Open whatever door you&amp;#39;re at, and buy an MP40/STG - Juggernog spawn - or M1A1 Thompson - Mule Kick spawn. Once you&amp;#39;ve made it to the power, buy the door, then the mystery box. Try for a Winter&amp;#39;s Howl. This thing is like the savior of the Black Ops Zombies religion. It freezes zombies, and can save you in so many situations.&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Shi No Numa&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Size: A giant X, with swamps that are hard to navigate.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Difficulty: Pretty easy, but could give you some trouble. &lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Song Activation: Head to the Comm Room and press X/Square on the phone. &lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;After spawning in, NEVER BUY THE UPSTAIRS DOOR. Buy the downstairs door! I cannot stress this enough, because the downstairs door leads to problems. They both lead to the same area, but the upstairs door can actually lead to your death. Buy the box, and try for the Wonderwaffe DG-2. Any good gun works in this map. Bad guns include: Spectre, CZ75, CZ75 Dual Weild, Ballistic Knife, China Lake, M72 LAW. This is a complicated way to camp, but you need to run around and camp. Camp at the beginning of the round, but when you get pushed back, run a train.&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Der Reise&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Size - Average sized, like the map Grid&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Difficulty: Can get a little hard, but I doubt it.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Song Activation: Collect all spines - 2 in the Trenchgun room, 1 in the room next to the Type 100&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;Once you are ready to leave the main room, go towards the room with the Trenchgun, which is the one to the right when you face the Pack-A-Punch machine. Buy a trenchgun, and camp in the same room with the spines, towards the end of the hall on the stairs. When the time comes, leave the hallway, and jump down the edge of the bridge. Turn the power on, and use the box. Try to get the Wonderwaffe DG-2 and Ray Gun. You will not need Juggernog until round 10. While heading for the bridge, take the turn to the left, and take a right. And then there&amp;#39;s jugg.&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Kino Der Toten&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Size - Bigger than Der Reise, just a little.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Difficulty: Tough, because it&amp;#39;s easy to run out of ammo.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Song Activation: Collect all Element 115 rocks - 1 in spawn, 1 backstage, and 1 in the &amp;quot;Manhattan Down&amp;quot; room&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;When you&amp;#39;re ready to go out of the spawn room, go upstairs and there will be a door. Go straight, and open the next door. Go down the right stairs and buy an MP40. Now you&amp;#39;re ready for the round. Camp down there until you&amp;#39;re forced to move back, then open the next door. This is backstage, keep moving. Go forward, left, then open the door to the actual stage. Once you&amp;#39;re there, don&amp;#39;t camp if you&amp;#39;re playing solo. Go directly to the power, and turn it on. Now, start running the train on the stage. You may want a Ray Gun and Thundergun.&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Ascension&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Size: Pretty big.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Difficulty: Tough, considering limited train space.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Song Activation: Collect all Sickle Bears - 1 near Speed Cola, 1 in spawn, 1 near the wasteland&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;You will definitely find trouble with this map if you&amp;#39;re new. It&amp;#39;s confusing. When you&amp;#39;re ready to go, you may want to open the downstairs door, then progress upstairs. All the way upstairs once you buy the last door there will be a gate. Look a little to the right, and there&amp;#39;s the power. Turn on the power, turn around, and there&amp;#39;s the mystery box. Aim for the Tundergun, Ray Gun, and Gerch Device. You will do great with these.&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Call of the Dead&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Size: Are you kidding me??&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Difficulty: *cough*veteran*cough*&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Song Activation: Collect all Element 115 rocks - 1 in spawn, 1 in the lounge - 1 near easter egg start&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;This map is one of the hardest. It has 2 huge open areas, terrible for trains because of the water. George A. Romero makes it harder, because if you shoot him, he runs after you. Nothing to say but - You need a Ray Gun and Scavenger. You&amp;#39;ll die without it. And juggernog. &lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Shangri-la&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Size: About the size of Call of the Dead, but narrower.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Difficulty: Um...is this a joke?&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Song Activation: Collect all Element 115 Rocks - 1 in spawn, 1 behind mud room, 1 in the cart area&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;In fact, this map is so hard, I might as well not make a guide for this map. But, you want the Baby Gun(new wonder weapon, that&amp;#39;s what me and my friends gave it for a name), Ray Gun, and Monkey Bombs. Always keep moving! You need to, or else you&amp;#39;ll die. Take advantages as traps for shortcuts, but be aware at what lies at the end of it. SPIKE TRAPS ARE NOT SHORTCUTS.&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Moon&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Size: Seriously, ARE YOU KIDDING ME???? Maps don&amp;#39;t deserve this!!&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Difficulty: The hardest map of them all! Don&amp;#39;t worry, I haven&amp;#39;t gotten to round 20 yet.&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;Song Activation: Collect all helmet bears - Yeah right I know where these are, go to Youtube| Do Terminal easter egg - I don&amp;#39;t know where the terminals are, these are for the 8-bit songs.&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;This map is so hard. Once you spawn in, knife every zombie you can. Once you hear the nuke noise, and the controller starts rumbling, get in the teleporter or you WILL DIE. In space, you need a space mask or you will suffocate to death. Press up on the D-Pad to put it on. I can&amp;#39;t explain this map in detail, just that it&amp;#39;s so hard. Once at the box, you want a Ray Gun, Wave Gun/Porter&amp;#39;s X2 Zap Gun, and QED. These 3 will save your life, and I guarantee that. If you want juggernog, use the teleporter back to Area 51, and you&amp;#39;ll have a chance of either Juggernog or Speed Cola spawning in. Staying alive while going back is very hard! The zombie strength is not reset! Get out of there ASAP!&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;  &lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Forum Post: Re: Why does everyone feel the need to put ***'s and bestiality in their emblems?</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/f/7972/p/48518/1309688.aspx#1309688</link><pubDate>Fri, 14 Oct 2011 03:24:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1309688</guid><dc:creator>sentedmuffin</dc:creator><description>&lt;p&gt;I agree. I&amp;#39;m tired of imature ten year olds who thinks it&amp;#39;s funny to put sex referances and dicks in their player cards. It just goes to show that they have nothing better to do with their lives than impress the dumb-ass friends. Grow up.&lt;/p&gt; </description></item><item><title>Forum Post: Re: Blck ops: zombies</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/f/7972/p/47546/1277638.aspx#1277638</link><pubDate>Sun, 02 Oct 2011 02:42:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1277638</guid><dc:creator>brainraider1</dc:creator><description>&lt;p&gt;I love playing zombies and yes the zombies in black ops are much easier then the ones in Wolrd at War. Black ops has better maps and better guns but I do run out of ammo pretty often which is the only downside.&lt;/p&gt; </description></item><item><title>Blog Post: A Great Game</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/b/user_reviews/archive/2011/09/21/a-great-game.aspx</link><pubDate>Wed, 21 Sep 2011 11:49:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1249762</guid><dc:creator>11ssims</dc:creator><description>&lt;p&gt;Well first off, I will talk about the disappointing campaign.&amp;nbsp; The campaign was fun and excellent but the very last mission was such a total disappointment, but overall it was great fun.&amp;nbsp; I truly got into the story and just in the battles was simply exciting.&amp;nbsp; Its just that last mission..ehh. The multiplayer is extremely fun and can be extremely irritating.&amp;nbsp; Most of the time I have more deaths than kills but its so fun you dont really care if you&amp;#39;re terrible at it.&amp;nbsp; Its even more fun when you have a friend playing with you.&amp;nbsp; My friend and I had a blast camping in this one spot watching it side.&amp;nbsp; It is just pure joy.&amp;nbsp; Plus, zombies is back!&amp;nbsp; The zombies mode is still as fun as ever but now you can play as Kennedy &amp;amp; others!&amp;nbsp; Overall, great game.&lt;/p&gt;</description></item><item><title>Blog Post: A step backwards in the trend of call of duty</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/b/user_reviews/archive/2011/09/20/a-step-backwards-in-the-trend-of-call-of-duty.aspx</link><pubDate>Wed, 21 Sep 2011 04:03:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1249459</guid><dc:creator>PlasmaGames</dc:creator><description>&lt;p&gt;Call of duty is definatly one of my favorite FPS&amp;#39;s out there. Now Black ops has it&amp;#39;s ups and downs. Now the story is better. However it still doesn&amp;#39;t have compelling characters as a cod game should have. But don&amp;#39;t get me wrong this is definatly the best story out there. Now for gameplay however, well, it&amp;#39;s pretty much the same. No new changes have been added besides a dive method that doesn&amp;#39;t really work well in this game. The online still decent i guess but as i said nothing new has been pretty much done to the formuka. Other than that i guess if your a die hard call of duty fan get it. Even if your a gamer get this because well it&amp;#39;s call of duty.&lt;/p&gt;</description></item><item><title>Blog Post: Vomit Flies In New Call Of Duty: Black Ops Zombie Trailer</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/b/xbox360/archive/2011/09/17/vomit-flies-in-new-call-of-duty-black-ops-zombie-trailer.aspx</link><pubDate>Sat, 17 Sep 2011 17:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1242101</guid><dc:creator>Andrew Reiner</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/activision/call-of-duty/black-ops/moon/codmoonreiner1.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Over the last few months Activision has shown more new content for Call of Duty: Black Ops, the Treyarch developed game that released last year, than Call of Duty: Modern Warfare 3, the upcoming Infinity Ward title slated to drop on November 8. You gotta love the support Black Ops is still getting, but also question why we&amp;#39;re not seeing more of Modern Warfare 3.[Excerpt]&lt;/p&gt;  &lt;p&gt;The new Black Ops trailer called Zombie Lab Phase 2 shows undead enrolled into NASA&amp;#39;s training program, as well plenty of their ranks getting blown away in low gravity. I cannot wait to get my hands on this Rezurrection add-on, which adds five maps to the experience. Also, somebody should get this video in front of George A. Romero&amp;#39;s eyes. A Dead film on the moon would be bad ass!&lt;/p&gt;  &lt;p&gt;[View:1165547400001]&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  </description></item><item><title>Blog Post: Vomit Flies In New Call Of Duty: Black Ops Zombie Trailer</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/b/pc/archive/2011/09/17/vomit-flies-in-new-call-of-duty-black-ops-zombie-trailer.aspx</link><pubDate>Sat, 17 Sep 2011 17:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1242100</guid><dc:creator>Andrew Reiner</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/activision/call-of-duty/black-ops/moon/codmoonreiner1.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Over the last few months Activision has shown more new content for Call of Duty: Black Ops, the Treyarch developed game that released last year, than Call of Duty: Modern Warfare 3, the upcoming Infinity Ward title slated to drop on November 8. You gotta love the support Black Ops is still getting, but also question why we&amp;#39;re not seeing more of Modern Warfare 3.[Excerpt]&lt;/p&gt;  &lt;p&gt;The new Black Ops trailer called Zombie Lab Phase 2 shows undead enrolled into NASA&amp;#39;s training program, as well plenty of their ranks getting blown away in low gravity. I cannot wait to get my hands on this Rezurrection add-on, which adds five maps to the experience. Also, somebody should get this video in front of George A. Romero&amp;#39;s eyes. A Dead film on the moon would be bad ass!&lt;/p&gt;  &lt;p&gt;[View:1165547400001]&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  </description></item><item><title>Blog Post: Vomit Flies In New Call Of Duty: Black Ops Zombie Trailer</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/b/ps3/archive/2011/09/17/vomit-flies-in-new-call-of-duty-black-ops-zombie-trailer.aspx</link><pubDate>Sat, 17 Sep 2011 17:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1242099</guid><dc:creator>Andrew Reiner</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/activision/call-of-duty/black-ops/moon/codmoonreiner1.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The new Black Ops trailer called Zombie Lab Phase 2 shows undead enrolled into NASA&amp;#39;s training program, as well plenty of their ranks getting blown away in low gravity. I cannot wait to get my hands on this Rezurrection add-on, which adds five maps to the experience. Also, somebody should get this video in front of George A. Romero&amp;#39;s eyes. A Dead film on the moon would be bad ass![Excerpt]&lt;/p&gt;  &lt;p&gt;[View:1165547400001]&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Wiki Page: Good classes in multiplayer Black ops.</title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/w/guides/good-classes-in-multiplayer-black-ops.aspx</link><pubDate>Mon, 12 Sep 2011 18:11:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2039</guid><dc:creator>Matt</dc:creator><description>&lt;p&gt;Well first off you don&amp;#39;t need to use this but it&amp;#39;s for idea&amp;#39;s you can go off of, you can use them.&lt;/p&gt;  &lt;p&gt;So one of my top 5&amp;#39;s is an ak47(or ak74) with a reflex sight and a silencer, the perks ghost, warlord and second chance. It&amp;#39;s really fun to use but when you use the ak47 it feels like less damage then the ak74. But still fun to use.&lt;/p&gt;  &lt;p&gt;Another one is a l96a1 with the zoom scope, perks ghost, hardened and second chance all pro or not.If you don&amp;#39;t have the pro upgrade. I get lots of kills with this so it&amp;#39;s in the top 5. &lt;/p&gt;  &lt;p&gt;Sorry I forgot the pistols with ak47(ak74) is duel wield python&amp;#39;s, and for the sniper class is the duel wield colt&amp;#39;s or duel wield python&amp;#39;s. Another good class is the stakeout, pistol:cz75 with automatic upgrade or duel python&amp;#39;s. Perks:marathon, lightweight, second chance. Pro or not. I use that a lot to. Now tips for sniping. Well this is probably the best thing I&amp;#39;m good at, so when using the zoom scope i usually use the first power right when you enter the scope, because it doesn&amp;#39;t move around that much without steadying the scope. And I don&amp;#39;t keep in scope mode after I shoot (or kill). Well that&amp;#39;s it so hope it helps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!&lt;/p&gt;  &lt;p&gt;hey this is xs7x SaVaGe and if there is noobs out there that are low level than obviously you are not going to have great weapons like the ones he is talking about up above but the best low level weapon is probably the enfield with a red dot sight your secondary should be a dual wielded makarov your perks should be lighwieght, (you can use what ever you want),hacker&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;  &lt;p&gt;PS:im not a noob im 3rd prestige in black ops &lt;/p&gt;  &lt;p&gt;Ya try using what savage likes 2! Gears master out. Peace!&lt;/p&gt;  &lt;p&gt;Oh, and Brandon Whiting adding, Second Chance is for scrubs!&lt;/p&gt;  &lt;p&gt;(GOLIATH012001) added; oK, granted the AK&amp;#39;s are a good choice, (for over LVL 47), but let&amp;#39;s say you just Prest,(entered prestige mode)regardless of lvl of prest, you start all over again anyway.&lt;/p&gt;  &lt;p&gt;So, we&amp;#39;re back to basics,,,Black Ops 101. ^^&lt;/p&gt;  &lt;p&gt;My personal favorites, (will vary from board to board) Is the AK 47 with extended mags, Reflex scope(with green three dots) with the perks Scavenger pro, Warlord pro, Marathon pro. Flashbangs, Stickies, and claymores.&lt;/p&gt;  &lt;p&gt;It&amp;#39;s like this, Black Ops is designed to be customized to each player&amp;#39;s preferred way to play. Just think about the way the classes are set up, each weapon and load out has their advantages and disadvantages. &lt;/p&gt;  &lt;p&gt;You have to take the board you are playing into account as well, (Would you take a sniper rifle to the summit?) The M60 is great for cover fire, and close support.&lt;/p&gt;  &lt;p&gt;I think the Perks accentuate the weapons well, but, Use them the way they are intended. I.E., ONLY USE THE SILENCERS AND GHOST PERKS WHEN SNIPING. and such.&lt;/p&gt;  &lt;p&gt;Noob Tubers still bug me, they carried over from MW2, but if you shoot me with a china lake, and it straight hits me without blowing up, I&amp;#39;ll never call you a Noob Tuber.&lt;/p&gt;  &lt;p&gt;I also like the shotguns in close support, in places like Nuketowne, they are great, but a big board, like Hanoi,,,not so much.&lt;/p&gt;  &lt;p&gt;Long story short, just practice, you will die,(alot) and it happens. The key is to have fun, Please please please, don&amp;#39;t worry about K/D ratio.At least until higher Prest modes.&lt;/p&gt;  &lt;p&gt;Hope this helps,,,,and happy gaming.&lt;/p&gt;</description></item><item><title>Blog Post: Great game but a few drawbacks. </title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/b/user_reviews/archive/2011/09/12/great-game-but-a-few-drawbacks.aspx</link><pubDate>Mon, 12 Sep 2011 11:35:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1227105</guid><dc:creator>Urshangrila</dc:creator><description>&lt;p&gt;This is a great game with awesome replay-ability. The Campaign is Spectacular with constant action that never leaves the play bored. Even the cut-scenes are full of action! The Multiplayer is also great with 26 maps out right now and 10 Zombie maps (If you have all the DLC). This game is just awesome all around and I would highly recommend this as a birthday gift or a Holiday gift.&lt;/p&gt;</description></item><item><title>Wiki Page: Zombies 101: The Noobs guide to zombies. </title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/w/guides/zombies-101-the-noobs-guide-to-zombies.aspx</link><pubDate>Sun, 11 Sep 2011 13:25:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2034</guid><dc:creator>Nodnarb05</dc:creator><description>&lt;p&gt;Hello And welcome to my Noobs guide to Call of duty zombies. These tips and tricks will help you get far in zombies(some tips for multi).&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;1. The Basics&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Zombies is a survival mode that debuted in Call of Duty: World at War and now it&amp;#39;s in Black Ops. You start out with a M1911 pistol, a knife, and 2 grenades. My advice: keep the zombies away from you. Here are some simple tips that will help you survive.&lt;/p&gt;  &lt;p&gt;1.Watch your back: Zombies can sneak up behind you at any time so make sure you watch your back.&lt;/p&gt;  &lt;p&gt;2.Buy a wall weapon as soon as possible(as soon as a good weapon fo higher rounds comes up e.g. the mp40 or the ak47-u in kino: as the rounds get higher your M1911 will become useless so buy a wall weapon as soon as possible&lt;/p&gt;  &lt;p&gt;3.Open the doors around round 4. If you stay too long in the starting room you will eventualy be overwhelmed so it&amp;#39;s best if you open the doors around round 3 or 4.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;2.&lt;/strong&gt; &lt;strong&gt;Know your enemy&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Zombies: these are the standard type of zombies. You will see them with yellow, glowing eyes and wearing a German uniform. They&amp;#39;re pretty easy to kill in the early rounds.&lt;/p&gt;  &lt;p&gt;Nova 6 crawlers: In Kino der Toten and Five you come aross these crawling zombies. They are also easy to kill but if you kill them they let out a gas that blurs your vision. So if at all possible, kill them at a distance.&lt;/p&gt;  &lt;p&gt;Hounds (Shi No Numa, Der Riese, Kino der Toten, Moon (Area 51) only): These only appear during a specal round they basicly run towrds you on sight. In the early rounds there pretty easy to kill with a shotgun. In the later rounds you are going to need something better. After killing the final dog, you will receive a max ammo.&lt;/p&gt;  &lt;p&gt;The Thief (Five only): He only appears in Five. He basicly steals the weapon you are holding. When he comes along make sure you dont have your best weapon in your hands&lt;/p&gt;  &lt;p&gt;Space Monkeys (Ascension only): These only appear during a special round AFTER you (or anyone on your team) buys a perk. The monkeys drop in from spaceships. Some monkeys target perk-a-cola machines while others will go after the players. If you kill the monkeys before the touch a perk machine, you get a free perk and a max ammo.&lt;/p&gt;  &lt;p&gt;George Romero (Call of the Dead only): George spawns at the beginning of a round and cannot be killed. However, you can make him disappear for a few rounds at a time. The first, and easiest, way to get rid of George is to obtain the VR-11 from the mystery box, upgrade it, and shoot George while he is in the water. (Note: this will get rid of George but will not give you a free perk or a death machine). The second way to kill George is to shoot! It takes a LOT of ammo but it can be done. The best weapons to use are the upgraded scavenger, the upgraded M1911, the upgraded raygun, and the upgraded light machine guns.(It is best to use the ammo of the gun you have before upgrading so you can deal the most damage to George per gun used). After you kill George by shooting him with a gun other than the upgraded VR-11, he will drop a free perk and a death machine (or the Wunderwaffe if you have completed the Easter Egg Challenge).&lt;/p&gt;  &lt;p&gt;Napalm Zombie (Shangri-la only)- this is a slow moving zombie that spawns during a round and is made of napalm. They have high health but can be easily killed by getting close to a player. When killed, a trail of fire is left behind that kills zombies and injures players that run through it.&lt;/p&gt;  &lt;p&gt;Shrieker Zombie (Shangri-la only)- this is a very fast moving zombie with fairly low health. It blurs the players vision when it shrieking at them.&lt;/p&gt;  &lt;p&gt;Phasing Nova 6 Zombies (Moon only)- these zombies are very similar to the Nova 6 crawlers (see above for more info) except these zombies teleport towards you! While wearing the P.E.S. you are immune to the nova 6 gas but you can still be stunned from the blast itself. These only appear if you enter the lab.&lt;/p&gt;  &lt;p&gt;Astronaut Zombie (Moon only)- This is a zombie &amp;quot;boss&amp;quot; that appears during a round and takes the name of one of the friends on the hosts friends list. When killed, it sends zombies and players flying around. If he grabs you, he drains most of your health and teleports you. If you have more than 1 perk when he teleports you, you also lose a perk randomly.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;3. Mystery box and Perk Machines&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Now if your going to survive into the later rounds in zombies you&amp;#39;re going to need something better than a wall weapons. Thankfully, there is the mystery box.&lt;/p&gt;  &lt;p&gt;The mystery box: This is a Random weapon box (950 points to use) that could either give you the most powerful weapon in the game or an extra pistol. But be warned, after a certan amount of uses you will get (dunn dunn dunn) the teddy bear which causes the box to teleport to another place.&lt;/p&gt;  &lt;p&gt;Perk Machines: another useful item for surviving zombies are perk machines. They give you abilites that enable you to survive longer like for example Juggernog increases your health so you can be hit more times by zombies and still survive and &amp;nbsp;Speed Cola increases your reload speed.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;4.Pack a Punch&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Once you turn the power on you get acces to the Pack-a-Punch machine. Basically, you have to solve a puzzle to unlock it. Once you unlock it it costs 5000 points to use. It upgrades your weapon to do more damage, usually increases your ammo capacity, and sometimes gives you an attachment. For example, a Pack-a-Punched m16 has a grenade launcher attachment and is fully automatic.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;5. Additional Info&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="text-decoration:underline;"&gt;List of Perk and their uses&lt;/span&gt;:&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;Juggernog- Increases the players health&lt;/li&gt;  &lt;li&gt;Speed Cola- Cuts the time it takes to reload in half&lt;/li&gt;  &lt;li&gt;Quick Revive- Allows players to revive teammates 4 times faster than usual (Multiplayer);&amp;nbsp;automatically&lt;span style="white-space:pre;"&gt;&amp;nbsp;&lt;/span&gt;revives yourself if you go down *can only be used 3 times* (Solo)&lt;/li&gt;  &lt;li&gt;Double Tap Root Beer- Increases the rate of fire by 33%&lt;/li&gt;  &lt;li&gt;Stamin&amp;#39; Up- Allows you to run longer&lt;/li&gt;  &lt;li&gt;PhD Flopper- Makes you resistant to any explosive damage and also allows you to explode when you&lt;span style="white-space:pre;"&gt; &lt;/span&gt;dive from an elevated area&lt;/li&gt;  &lt;li&gt;Deadshot Daiquiri- Locks onto an enemies head rather than the body when aiming down sight, and&amp;nbsp;decreases non ADS spread&lt;/li&gt;  &lt;li&gt;Mule Kick- Allows players to hold 3 guns, all of which can be Pack-a-Punched. It costs a stunning 4000 points. *IMPORTANT* If you go down after buying mule kick and own 3 guns, the gun in the third gun slot will be lost! (Example: You already have mustang and sally and AK74-u. You then by mule kick and attain a ray gun. If you go down you will lose the ray gun because it is in the third gun slot)&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="text-decoration:underline;"&gt;Power Drops&lt;/span&gt;:&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;Insta-Kill- Makes every zombie a one-hit-kill&lt;/li&gt;  &lt;li&gt;Double Points- Doubles the amount of points you receive for damaging/killing a zombie, or rebuilding&lt;span style="white-space:pre;"&gt; &lt;/span&gt;barricades and getting nukes&lt;/li&gt;  &lt;li&gt;Max Ammo- Refills a players ammo in both guns, grenades, and inventory (Gersh Devices, Claymores,&lt;span style="white-space:pre;"&gt; &lt;/span&gt;etc.)&lt;/li&gt;  &lt;li&gt;Nuke- Kills all zombies on the map and gives every player 400 points, and can be affected by double&lt;span style="white-space:pre;"&gt; &lt;/span&gt;points&lt;/li&gt;  &lt;li&gt;Carpenter- Boards up all the windows/barriers zombies enter through and gives each player 200&lt;span style="white-space:pre;"&gt; &lt;/span&gt;points&lt;/li&gt;  &lt;li&gt;Fire Sale- Cuts the price of the mystery box to only 10 points&lt;/li&gt;  &lt;li&gt;Death Machine- Gives the player a death machine for 30 seconds&lt;/li&gt;  &lt;li&gt;Bonfire Sale (five only)- Cuts the price of the Pack-a-Punch to 2000 points&lt;/li&gt;  &lt;li&gt;Random Perk Bottle- Gives each player a random perk&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;6. Strategies and Tips:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="background-color:#ffffff;"&gt;&lt;span style="color:#000000;"&gt;&lt;strong&gt;Ascension&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;- Once you fly in from the lander, everyone needs to pick a window. After round 4, you and your team should have accumulated enough points to buy the door on the TOP (do not buy the bottom door. During a monkey round, it becomes extremely hard to keep them from touching Juggernog). Next everyone buy the MPK5 off the wall and stay here until you and your team have enough points to open the doors to the box and Juggernog. (Remember, while Juggernog is important it&amp;#39;s useless if you can&amp;#39;t fight off the zombie right in front of you. So make a weapon the priority and as soon as you get a weapon, get Juggernog). Next, you want to go up to the lander deck (PhD Flopper platform) and you need to do what&amp;#39;s called &amp;quot;training&amp;quot; the zombies. Basically, you wait for the zombies to get onto the platform and you run around in circles. If you do this correctly, the zombies shouldn&amp;#39;t be able to touch you. Meanwhile, one friend needs to be watching the upstairs window (and watching his back for zombies that may come up the stairs) and the other two people need to be in the room with PhD Flopper. Those two people can take care of the window in that room and shoot at the zombies following the player &amp;quot;training&amp;quot; the zombies. (Remember to always switch the positions everyone has at each new round to give everyone a fair chance at getting points). Whenever your guns start becoming ineffective, you can Pack-a-Punch them. All you have to do is ride all 3 landers. One is by PhD Flopper, the other is near Speed Cola, and the last is near Stamin&amp;#39; Up in the Scrapyard. After you ride all the landers, go to the room you turned the power on and there will be a button to launch the rocket from. (Note: You can shoot the rocket down to give you a Double Points). Now that you have the Pack-a-Punch area open, two people need to do the &amp;quot;train&amp;quot; down there. One person needs to be in the room with the Pack-a-Punch guarding those windows and the door leading into that area. The other person needs to &amp;quot;train&amp;quot; around the area the rocket launched from. With this strategy, you should be able to pretty much go to whatever round you feel like playing to.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;7. Zombie Details&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span style="text-decoration:underline;"&gt;Zombie Health Per Round:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Zombies start with 150 health. With each round up to Round nine, they gain 100 health, ending up with 950.&lt;br /&gt;Starting at round 10, the zombie health is multiplied by 1.1 with each round. At first, 1.1 isn&amp;#39;t much, but it exponentially grows and becomes massive per round.&lt;br /&gt;&lt;br /&gt;Round 01 = 150&lt;br /&gt;Round 02 = 250&lt;br /&gt;Round 03 = 350&lt;br /&gt;Round 04 = 450&lt;br /&gt;Round 05 = 550&lt;br /&gt;Round 06 = 650&lt;br /&gt;Round 07 = 750&lt;br /&gt;Round 08 = 850&lt;br /&gt;Round 09 = 950&lt;br /&gt;Round 10 = 1045&lt;br /&gt;Round 11 = 1150&lt;br /&gt;Round 12 = 1264&lt;br /&gt;Round 13 = 1391&lt;br /&gt;Round 14 = 1530&lt;br /&gt;Round 15 = 1683&lt;br /&gt;Round 16 = 1851&lt;br /&gt;Round 17 = 2036&lt;br /&gt;Round 18 = 2240&lt;br /&gt;Round 19 = 2464&lt;br /&gt;Round 20 = 2710&lt;br /&gt;Round 30 = 7030&lt;br /&gt;Round 40 = 18234&lt;br /&gt;Round 50 = 47295&lt;br /&gt;Round 60 = 122673&lt;br /&gt;Round 70 = 318183&lt;br /&gt;Round 100 = 5552108 (5.5 million health)&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="text-decoration:underline;"&gt;Number of Zombies Per Round&lt;strong&gt;:&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;There can only be 24 zombies in the map at one time. Reserve zombies come in when existing ones are killed.&lt;br /&gt;&lt;br /&gt;The maximum number of zombies is 24 for one player.&lt;br /&gt;+6 for each extra player.&lt;br /&gt;&lt;br /&gt;From Rounds 1 to 4, the number of zombies is limited by 0.2, 0.4, 0.6 and 0.8 multipliers.&lt;br /&gt;&lt;br /&gt;Between rounds 5 and 9, there will be 24 (+6 per player) zombies.&lt;br /&gt;&lt;br /&gt;At Round 10 and on, the zombie count increases exponentially with (Round Number * 0.15 = Multiplier)&lt;br /&gt;&lt;br /&gt;Example of a two player game:&lt;br /&gt;(Round) 16 * 0.15 = 2.4&lt;br /&gt;2.4 * (# of zombies per wave) 30 = 72 (zombies per round)&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;8. Easter Eggs&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;For the sake of space on this guide, videos will be posted that correctly show how to complete the Easter Egg instead of everything being written out. Just follow the links to the map you want to learn about.&lt;/p&gt;  &lt;p&gt;&lt;span style="text-decoration:underline;"&gt;Ascension&lt;/span&gt;-&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=PN9CuxO-_HI"&gt;http://www.youtube.com/watch?v=PN9CuxO-_HI&lt;/a&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;&amp;nbsp;&lt;span style="white-space:pre;"&gt; &lt;/span&gt;Posted by: NextGenTactics&lt;/p&gt;  &lt;p&gt;&lt;span style="text-decoration:underline;"&gt;Call of the Dead&lt;/span&gt;-&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=TUbwbhcdsUo"&gt;http://www.youtube.com/watch?v=TUbwbhcdsUo&lt;/a&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Posted by: MachinimaRespawn&lt;/p&gt;  &lt;p&gt;&lt;span style="text-decoration:underline;"&gt;Shangri-la&lt;/span&gt;-&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=yvfcetDELf8"&gt;http://www.youtube.com/watch?v=yvfcetDELf8&lt;span style="white-space:pre;"&gt; &lt;/span&gt;&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span style="white-space:pre;"&gt;   &lt;/span&gt;Posted by: NGTZombies&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span style="white-space:pre;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;Finally....Survive as long as you can&lt;/p&gt;  &lt;p&gt;Make sure you have a good strategy and a good plan, otherwise you&amp;#39;re toast!&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;That&amp;#39;s the guide! Happy playing! :D&lt;/p&gt;  &lt;p&gt;Gears Master here something you need to know. When you have enough money buy the mystery box. Trust me I just finished a round and got 2 Fal&amp;#39;s, 1 Thundergun and 1 Black hole thingy. Just make sure to buy jugger-nog as soon as you can!&lt;/p&gt;</description></item><item><title>Wiki Page: kino der toten guide </title><link>http://www.gameinformer.com/games/call_of_duty_black_ops/w/guides/kino-der-toten-guide.aspx</link><pubDate>Fri, 09 Sep 2011 15:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2278</guid><dc:creator>p3R50N</dc:creator><description>&lt;p&gt;Alright all you noobs i have the perfect stradegy for kino der toten for solo&lt;/p&gt;  &lt;p&gt;round 1: buy a revive wait for them to come out of the windows then knife them&lt;/p&gt;  &lt;p&gt;round 2: use your pistol and shot them with a round in the torso then knife them&lt;/p&gt;  &lt;p&gt;round 3: you should have at least have 1750 points if not throw grenades in the windows until you do, when u do run upstairs and buy the door and the smg on the wall and kill the remaining zombies with it&lt;/p&gt;  &lt;p&gt;round 4: use the remaining ammo you have on the smg to get some points *if u run out of ammo on it in the middle of the round buy the next door*&lt;/p&gt;  &lt;p&gt;round 5:&amp;nbsp; buy the next door if not in the previous round and buy the next smg on the wall but if the mystery box is in the room use your money on that&lt;/p&gt;  &lt;p&gt;round 6: stay in that room and kill the zombies with the weapon you have&lt;/p&gt;  &lt;p&gt;round 7:buy the next two doors *if you have money buy the assault riffle on the wall and claymores if possible, if you bought the claymores put them on the window closes to them* shot zombies with the weapon you have but throw a grenade and make at least one a crawler, then turn the power on and link tepaporter to the main frame then go to the main frame to turn the teleporter on the kill the remaining zombies with your knife&lt;/p&gt;  &lt;p&gt;round 8: go inside the teleporter and wait for a zombie to get close to it then use it, once you use it you will be in a room and look out the window and you should see some zombies throw grenades at them DO NOT use your weapon, you will be soon teleported to the main room use your assalut riffle on them *if you run out of ammo buy something from the mysterey box or buy more ammo* now that youve come back circle around the whole map so that every zombie is following you then just like before throw the grenades you have left at them and shot the standing ones, if you havent found the mystery box yet this is a great time to, look at the map in any of the rooms and then go on the hunt for it, the guns i recommend having are&lt;/p&gt;  &lt;ul&gt;  &lt;li&gt;the light machine guns&lt;/li&gt;  &lt;li&gt;smg&lt;/li&gt;  &lt;li&gt;commando&lt;/li&gt;  &lt;li&gt;galil&lt;/li&gt;  &lt;li&gt;ray gun&lt;/li&gt;  &lt;li&gt;thunder gun&lt;/li&gt;  &lt;li&gt;rocket launcher&lt;/li&gt;  &lt;li&gt;china lake&lt;/li&gt;  &lt;li&gt;surprize monkey&lt;/li&gt;  &lt;/ul&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;once youve got a new weapon link teleporter up again then kill the zombies with your knife*buy the bowie knife near the juggernog as soon as possible*&lt;/p&gt;  &lt;p&gt;round 9: same stradegy as before get in the teleporter and run around the map, once youve collected at least 5000 save it! you&amp;#39;ll need it later and remember to throw grenades at them, once theres no more standing zombies link the teleporter up and if you have 8000 points buy the juggernog which is in the theater near the bowie knife and kill the remaing zombies with your knife&lt;/p&gt;  &lt;p&gt;round 10: get in the teleporter but once you go up you will be doing something different, choose the best gun you have and use it on the machine behind you its not cheap but its worth it! same strdegy as before save your money and get both your weapons pack a punched, and if you have any remaining money buybthe speed cola.&lt;/p&gt;  &lt;p&gt;round 11-how long you last: follow this stratedgy and you will be putting many zombies in their final resting place!&lt;/p&gt;  &lt;p&gt;additional comments: for hell hounds dont be afraid to use alot of your ammo! there will always be a max ammo at the end!&lt;/p&gt;  &lt;p&gt;if you die for any purpose always try to get a quick revive as soon as possible&lt;/p&gt;  &lt;p&gt;IF YOU HAVE ANY QUESTIONS UNANSWERED COMMENT!!!&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;p3R50N edit:&lt;/p&gt;  &lt;p&gt;If you want to just get a high score/wave record, just stay in the first room. Get the revive, and the gun at the top of the stairs, switch back to the M1911, and wait for them to come out of the windows then knife them. use your pistol and shot them with a round in the torso then knife them. then switch to other gun and keep the kills comin&amp;#39;&lt;/p&gt;</description></item></channel></rss>
