The lights are on
Swedish filmmaker Josef Fares passed up two films to make Brothers: A Tale of Two Sons. Starbreeze Studios, the developer behind games like Chronicles of Riddick: Assault On Dark Athena and Syndicate, were looking for their own unique project when they found Fares. An avid gamer, Fares sees the medium as a place where art can flourish. Brothers is his love letter to games, and the experience they can impart. Set in a fantasy world, Brothers follows the path of two siblings as they search for a cure for their dying father. Although both are independently controlled, Brothers is a single player game. As my hands-on demo opens on a country village, the first thing I notice is the unique control scheme. The older brother’s actions are relegated to the left analog, while the younger sibling’s are controlled by the right. Using the respective left or right triggers allows the brothers to interact with NPCs or the environment. The odd mapping takes some getting used to, but feels natural after only a few minutes, and I’m simultaneously moving both boys. Although you can control the camera manually, the dynamic perspective Starbreeze has implemented feels fluid and centers the brothers as they move.As I proceed through the village, the differences between my two characters become apparent. The older brother exhibits the qualities of a responsible caretaker, asking directions from strangers and assisting townsfolk with chores. The younger brother is impetuous and oblivious to others. Using the left trigger, I watch the mature brother help a woman sweep the street in front of her cottage. However, if I mirror this action with the younger character, he attempts to balance the same broom on his fingertips. Experimenting with the villagers yields results ranging from helpful directions to hilarious pranks. Starbreeze promises that no two NPCs will be alike in the game, so this curiosity could be a driving force throughout the journey.
Now this looks like it has promise.
The art style is absolutely beautiful. If only mainstream audiences could hear about these.
Game looks promising. As a supporter of smaller-sized outings and indie titles, I'm certainly for it.
Thumb co-op? Now that's more like it!
I like it :)
This sounds pretty cool. Definitely a different experience than I've ever heard of. I may have to check this out.
Wow, I have alot of respect for Starbreeze for taking on a creative venture like this; I'll be curious to see more of this game.
this looks pretty fun, i will enjoy pranking people as the little brother and doing simple but fun puzzles, i enjoy simple puzzles more than ridiculously complex ones, hopefully i buy this because i (sadly) usually end up ignoring downloadable titles
Definitely going to keep my eye on this looks fantastic well sounds like a great story and i really liked journey so I'm hoping for that feel of game.I Also want to try unfinished swan.
I guess I'll have to continue being interested in this game.
... you forgot Starbreeze made The Darkness as well.
I wonder if the two sitting on the bench is a save point, like ICO?