The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
In an age where top-tier games take years to create
and require multi-million dollar budgets, the downloadable scene has emerged a
place where developers can take a chance on more eccentric projects. Enter
Blade Kitten. At its core, Blade Kitten attempts to take the essence of
old-school 2D platformers and marry it with the bright visuals and gonzo
storyline of a Japanese anime. While Krome Studios has certainly attained the
latter, some sketchy mechanics keep Blade Kitten from being as fun as its
Blade Kitten stars a pink-haired cat woman named Kit
Ballard, who spends most of the game chasing secondary characters due to simple
misunderstandings. Blade Kitten simply doesn't have a lot of meat on its frame,
but the first half's ending (the game is being released as two downloadable
episodes) suggests a deeper plot for part two, and the game's universe has a
decent amount of depth in its characters and settings. If you're looking for a
deep narrative to go along with the title's ample creativity though, you won't
find anything to get excited about.
The game wastes little time getting you into the
action, which is a characteristic I could appreciate if the gameplay were
tighter. Kit's feline DNA gives her the ability to crawl on walls and ceilings,
which adds a lot of verticality to levels and gives the platforming a unique
feeling. However, the climbing feels sluggish, and despite being half cat, Kit
is surprisingly slow when it comes to changing directions. The combat moves at
a more satisfying pace, but despite having a reasonable number of actions at
your disposal, I rarely encountered an occasion where spamming the basic attack
button isn't enough.
Despite some questionable controls, Blade Kitten
offers a fair amount of content to consume. Each level of the game is huge,
offering exploration more along the lines of Super Metroid than Mario. You'll
stumble upon a ton of ancillary paths and treasure chests, but you'll bank so
much fictional currency that the extra loot won't really matter. By the halfway
mark of the episode, I had already accrued enough money to buy the game's three
additional swords (each with different advantages) and a few costumes to boot
(which are sure to excite furries). You
can also purchase items that upgrade your health and stamina, but aside from
the last annoying boss battle, I breezed through the game without much
Ultimately, I appreciate the vibrant and unique
world that Krome Studios creates, and despite the substandard voice work, I
enjoy Blade Kitten's wacky characters as well. However, aside from a few
puzzles and boss battles, the gameplay fails to leave a lasting
Email the author Jeff Marchiafava, or follow on Google+, Twitter, and Game Informer.
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