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Bioshock Infinite

BioShock Infinite Writer Talks About Writing BioShock Infinite

Drew Holmes is part of the new Irrational Games writing team, and he chatted with the PlayStation Blog about penning Infinite's story.

The original BioShock writing team was made up of only Ken Levine, but for this new entry Levine brought on two additional writers because the scope of the story this time around is much larger.

Holmes prides himself on being the member of team most capable of finding picture of dogs on the Internet who think they are human beings, so I'm guessing that must be an important theme in BioShock Infinite.

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  • That's a relief I wouldn't want my Bioshock Infinite writer to talk about writing The Great Gatsby.
  • This is a pretty thoughtful attempt to create more interest in the game...not bad for an interview! This game has a lot to live up to, given the precedent of the two previous chapters in the series.
  • Scrumptious

  • This repetitive headline is a headline that's repetitive.

  • Elizabeth's thimble-pinkie surprises me every time.

  • I hope this game doesn't turn out to be a dud.
  • Can we talk about the background music for a second?  I'm getting Early Lethal Weapon flashbacks here.

  • So far all I know about the story is that Booker goes to Columbia to rescue Elizabeth who is protected by the Songbird and escape. That's it. Hopefully this indicates a much greater level of complexity to it.

  • I almost find it oddly fitting that the writer only talked about the new gameplay elements lol. At this point I don't understand why there is a 3rd bioshock game or even a 2nd. Does anyone on this team understand why the 1st Bioshock was great in the first place? It just seems like another one of those "epic" games where it assumes you give a *** in the first place. Here's to hoping but I don't think what Bioshock needs is lots of big enemies, slinging around on poles, and a buddy throwing you health and ammo everystep of the way. I am so ready for these IPs to die already.
  • Interesting article title Kyle. Never would'a guessed. . . Looking forward to learning more about the game's story, though.

  • is anyone else amused by the title of this article? 'cause i sure was...especially since it's about writing.

  • The tittle made me a laugh
  • Not the best interview imo. The guy doesn't talk about story all that much; most of his schpeel is gameplay. Him not talking about story isn't a bad thing, it's just that that was the whole intent of the interview in the first place.

    Also, the music was a horrible accompaniment to this video. A 70s-rock vibe is nowhere near adequate at addressing the 1920s Bioshock atmosphere.

  • I've said it once before and I'll say it again. Thank you for using Youtube's video player instead of Gameinformer's, that thing is barely functional.
  • Awesome though.

  • Cool

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  • My anticipation for this game is through the roof.

  • Skeptical... Don't let me down, Mr. Levine

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