Vita-Chamber Fans Beware Of BioShock Infinite's 1999 Mode - Bioshock Infinite - Xbox 360 -
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Vita-Chamber Fans Beware Of BioShock Infinite's 1999 Mode

Let's face it: In many ways, contemporary game design has made us soft. Quick saves, checkpoints, and watered-down difficulty settings make it easier than ever to see a game through from its opening sequence through its end credits. Irrational Games says it's come up with a way to make its upcoming BioShock Infinite appealing to people who appreciate modern gaming conveniences as well as those who want an especially difficult time.

The new 1999 Mode is more than just a difficulty setting; it offers a variety of gameplay tweaks that players wouldn't otherwise see.

“We want to give our oldest and most committed fans an option to go back to our roots,” says Ken Levine, creative director of Irrational Games. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”

One of the ways this kind of permanence manifests itself is by how it handles player death. If you don't have the resources to revive your character, welcome to the game over screen. Yikes.

Look for BioShock Infinite this year on the PC, PS3, and Xbox 360. To see the latest footage of the game in action, check out this trailer.

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  • Nice. I still need to finish up the no-death, hard mode playthrough in Bioshock. I think I'm halfway?
  • I like permanent decisions for games. I like having to specialize. This mode sounds great!
  • I hope this mode isn't available straight out of the box... I can imagine players jumping into this right away and getting half way through the game (realistically, much less than that) only to have to start over and not being too happy about it... possibly sullying their entire experience henceforth.

    I know from first-hand experience that hardcore mode in Diablo II, for example, made for nothing but overly cautious, borderline exploitative gameplay... and you know full well with "game over" looming, players will be using every dirty trick they can to proceed. Kind of takes away the fun don't you think? It will absolutely unequivocally destroy the pacing, I can tell you that much.
  • Interesting. I'm not likely to pick up this game and I'm not old enough to remember what those days were like, but I do appreciate the inclusion of more options. I love options.

    Good going Irrational Games, your calculated additions prove you are not the embodiment of your title.

  • That sounds awesome! I can't wait to try it out!

  • Great decision by Irrational.  I can't wait to give this new play style a try!

  • Mod

    I however do wish this is available right out of the box I would love for more company's to do stuff like this in there own games as well

  • Hmm, sounds like the Bioshock challenge I've been waiting for!

  • Challenge accepted
  • This sounds good. I applaud developers putting more challenge into thier games, and i think this option will mean that i will definitely be more likely to pick this game up.

  • like choosing to save little sisters-style?

  • I smell an achievement tied to beating the game on this mode. Crap.

  • Permanent decisions always bring up the replay value for me. I'm glad they are going this direction.

  • Sounds pretty neat. Based on my past with Bioshock, I'd say there's a good chance I'll end up specializing in melee if it's at all available/viable when I tackle this mode. There's nothing as satisfying as whacking dudes in the face with big tools >_>
  • I can't image this being harder than Dead Space 2's hardcore mode where you only had three saves. I wonder what they mean by "permanent consequences of their gameplay decisions", if it's just every time you die you have to start over than I'll be disappointed that they didn't do more, like if you kill someone important than the game will have the enemies that were aligned with them be more aggressive to you, or if you saved or spared someone important than their allies will be yours or you get some sort of help.
  • Interesting, but to be honest, I'm still waiting for them to show me something that would justify this being a day one purchase for me. I'm just not able to get myself past the fact that the original Bioshock set itself up in a secret entrepreneurial location where the inhabitants were not subjected to the laws and realities of the outside world (which is mentioned several times). Yet, with this game, it is intended to be a prequel in the early 20th century, and now we have a giant city in the sky. Nothing of this is mentioned in the 2 previous games.

    Beyond setting, the gameplay that I have seen thus far doesn't look very appealing. Yes, we have shootouts on a rollercoaster-like rail system, but nothing has been revealed as far as whether the player controls those sections, and quite frankly, they look like they would be very difficult to control. Otherwise, what has been shown thus far is simply a straight up shooter, which takes away the other elements previous Bioshock games had, such as traps, hacking and such.

    Maybe I'm missing something that has been shown to ease my concerns, but thus far, Bioshock Infinite is striking me as a cash-in on the name (which I considered Bioshock 2 to be as well). If I'm wrong, I would actually be relieved to be, because right now I'm thinking this game is being overhyped but I want to like it.
  • Niiiiice.

    Wait, revive?  That's not permanent LOL.

  • Glad they're not neglecting the old school gamer. Call me excited.

  • The Vita Chambers seemed too easy in Bioshock, and I was more satisfied when you could turn them off.

  • FINALLY, a BioShock Infinite image that's not the one with her crying over the dead horse.

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