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Bioshock Infinite
Ken Levine Explains BioShock Infinite's Sky-Lines
How do you bring together Columbia's different floating quarters and tackle the geography's vertical nature? Irrational Games' Ken Levine talks about BioShock Infinite's use of Sky-Lines.
In this Irrational developer diary, the developer's co-founder and creative director, Ken Levine explains the purpose of Sky-lines, from cargo movers to combat device.
Check out the video below, and be sure to take a look at our other coverage from E3 (including a full preview and new trailer), as well as the online Hub from our cover story.