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Enjoying The View From Above
on March 25, 2013 at 07:00 AM
In BioShock Infinite, players must be comfortable with the concept of parallel realities. What appears to be a peaceful street could be a war-torn battleground in a different version of the world. A person can be alive in one place, dead in another. Male here, female there – or never even born...
Second BioShock Infinite Trailer Separates Truth From Legend
on February 15, 2013 at 10:19 AM
Last month, Irrational Games and 2K released a clever video for the upcoming BioShock Infinite. The first episode in the faux-documentary series highlighted what supposedly happened to Columbia, the game's flying city. Now we've got part two, which focuses on the mythology surrounding the game's...
New Screens Highlight High-Flying Action, Gunplay
on January 08, 2013 at 07:32 AM
Irrational and 2K Games have released a small batch of new screens for the upcoming BioShock Infinite. They may not provide much in the way of major revelations, but they're another solid glimpse of the game's action and atmosphere. The screens include a look at Elizabeth, the exceptional young...
BioShock Infinite's Handymen Pack Huge Fists, Tragic Pasts
on March 14, 2012 at 08:59 AM
Irrational Games has released the second installment of its video series focusing on BioShock Infinite's so-called heavy hitters. These larger enemy types seem to function like minibosses, breaking up the action between run-of-the-mill encounters. In this clip, you'll meet the Handymen. These...
Vita-Chamber Fans Beware Of BioShock Infinite's 1999 Mode
on January 19, 2012 at 08:43 AM
Let's face it: In many ways, contemporary game design has made us soft. Quick saves, checkpoints, and watered-down difficulty settings make it easier than ever to see a game through from its opening sequence through its end credits. Irrational Games says it's come up with a way to make its upcoming...
New Video Shows Emotional BioShock Infinite Voiceover Sessions
on November 07, 2011 at 03:02 PM
Like its predecessor, BioShock Infinite aims to generate a complex emotional response in the player. To that end, series creator Ken Levine has been working closely with the game's voice actors to get the right performances. A new video shows off some of this (sometimes arduous) process. Entitled...
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