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Bioshock Infinite

Ken Levine Explains BioShock Infinite's Sky-Lines
by Matthew Kato on Jun 11, 2011 at 07:00 AM
Platform PlayStation 3, Xbox 360, PC, Mac
Publisher 2K Games
Developer Irrational Games
Release
Rating Mature

How do you bring together Columbia's different floating quarters and tackle the geography's vertical nature? Irrational Games' Ken Levine talks about BioShock Infinite's use of Sky-Lines.

In this Irrational developer diary, the developer's co-founder and creative director, Ken Levine explains the purpose of Sky-lines, from cargo movers to combat device.

Check out the video below, and be sure to take a look at our other coverage from E3 (including a full preview and new trailer), as well as the online Hub from our cover story.

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Bioshock Infinitecover

Bioshock Infinite

Platform:
PlayStation 3, Xbox 360, PC, Mac
Release Date: