The lights are on
Heavy Rain offered a great deal to players looking for a deep tale of love and loss. The narrative was well-woven, moments of tension were masterfully orchestrated, and player agency was so thorough that any two people might have had completely different character interactions and dialog opportunities.
The title did have its detractors, though according to director David Cage, 75% of players that started Heavy Rain reached its conclusion (compared to a 20% average completion rate across the industry, according to him). One of the biggest barriers to enjoyment was the largely stilted acting, especially as it often failed to pair well with character movements.
After seeing a 35 minute screening of Beyond: Two Souls at the Tribeca Film Festival, it was clear that something had changed. The acting is worlds better than that of Heavy Rain. Ellen Page (Juno, Inception), Willem Dafoe (Spider-Man, Boondock Saints), and Kadeem Hardison (A Different World, Cult) are all seasoned actors that deliver compelling, believable performances. But that isn't all.
During a panel discussion moderated by journalist Harold Goldberg that took place after the screening, Cage connected the dots. The technique for capturing performances has taken a leap forward. In past Quantic Dream titles, voice acting was handled traditionally, in a sound booth. From there, recorded lines were played while actor performances were captured. This two-step process caused a loss of authenticity.
Now, Quantic Dream has figured out how to combine performance and voice capture, preserving the minute body language that cannot be faked or forced. Shown side-by-side, a video of Ellen Page performing and the digitized imprint of her character Jodie Holmes are stunningly close. However, the result is not perfect.
It's clear that there is still room to improve. The digitization process captures much more of the actors' performances than ever before, but the parallel view revealed that there is still a bit lost in translation. The "old man head" that Cage showed off during the PlayStation 4 reveal might have seemed odd, but after seeing Beyond in action, I have no doubt that Quantic Dream will put the increased power to good use for the PlayStation 4 game they're rumored to be working on.
Heavy Rain wasn't a game for everyone, and Beyond: Two Souls won't be either. However, if your reason for putting the Origami Killer's tale down was the acting, you have no reason to fear Quantic Dream's upcoming cinematic wonder.
Beyond: Two Souls arrives exclusively on PlayStation 3 on October 8, 2013. Over the coming days, we'll have more on Beyond: Two Souls, including an interview with David Cage on Beyond: Two Souls as it relates to his controversial talk at DICE this year.
If you missed the livestream of the screening, we have been informed that you'll have another chance to see it when it's made available on YouTube shortly. The PlayStation Blog also indicates that last night's proceedings might be included on the game disc as a special feature.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
Awesome, this is what we need, a game like no other, swimming in the ocean of fps and platformers. I'm looking forward to this game; Heavy Rain delivered emotions and I think it was more than a game
Interesting, those graphics are incredible
Could this be the PS3 power maxed out? Either way, very impressive looking game all around. I'll probably be getting this one. I'm always ready for a different experience.
This looks awesome.
Heavy Rain is one of my favorite gaming experiences of all time. Can't wait for Beyond.
hmmm,,, uhm... *yawn*. Skip.
A lot of high profile actors. Hope this turns out decently.
I really can't wait to play this game. I really applaud Quantic Dream for such an ambitious project. I also applaud Sony for leading the way in publishing such intriguing and distinctive gaming experiences. Of course... I still need to play Heavy Rain.
This game looks really amazing.
looks pretty good, this makes me wanna go out and buy a playstation.
Wonderful feature Mike! Really enjoyed it.
Now entering the Uncanny Valley.
As Archer would say "Don't cry you're ugly when you cry". God this is becoming a beautiful game, animation is getting there still not 100% fluid enough.
I can't wait to get this game.