Blackpowder Games Reveals Its Colonial Mystery, Early Access This Month - Betrayer - PC -
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Blackpowder Games Reveals Its Colonial Mystery, Early Access This Month

One of the most mysterious elements of American history is the disappearance of the Roanoke colony. A single word carved into a tree, "Croatoan," was all that was left of the abandoned settlement. Blackpowder Games' new title, Betrayer, evokes that same eeriness in a colonial America setting.

Blackpowder Games, made up of ex-Monolith developers (F.E.A.R., No One Lives Forever), is almost ready to let gamers dive into its inaugural title. The year is 1604, and you've washed up on the Virginia shores expecting to find a colony set to be your new home. Instead, this black, white, and red adventure is one of survival and mystery.

You can see the announcement trailer and screenshots below. The title joins Steam Early Access on August 14.

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  • Supernatural the game?

  • This looks amazing! Loved the music.
  • This seems interesting but I don't like the red, black and white thing, it hurts my eyes.
  • Well... it looks... unique, I guess. Though I don't like the black and white color scheme, it makes it too hard to tell what's going on.
  • Seems like a fascinating concept, and from an artistic standpoint there's something appealingly fresh about the sparsely color-splashed monochrome visuals.

    From a practical standpoint, however, I'm not sure how long I could stand to stare at such high-contrast graphics. Even this short trailer was starting to wear at my eyeballs by the end.
  • Art design looks very interesting.

    Lets wait and see how it turns out.

  • Fairly sure my eyes are bleeding. It's definitely a superb story concept but I can already tell the whole black and white thing is going to get really overbearing.

  • The idea is great. We don't have any fps games that focus on this time period. I really hate the art, though. I have no idea what was going on in most of that trailer.

  • It looks okay, I don't think I could play a game with this type of coloring (red,white and black). It hurts my eyes just looking at the trailer. Also, it pisses me off when I see a game on here only for PC. lol

  • While it's a really cool story concept I have a feeling the art, while striking, will hurt the game's playability. Just watching the trailer was a strain. Maybe if Blackpowder Games had went for a more stylized approach to the art then the monochromatic color scheme may have allowed for more visual clarity. As it is, the early colonial settlement and wilderness they are using as the setting seems to have turned the game's environment into a jumble of line art and Rorschach tests.

  • Curious why the article links FEAR 3, the one in the series monolith wasn't a part of. FEAR 2 was all them though! :)
  • Seems really unique, however I do not think I could play a full game with that color scheme. I will have to give it a try though

  • This looks like I would get a head ache playing it.

  • Quote from one of the developers

    -Creative director Craig Hubbard said “We wanted to get back to crafting games more intuitively. There’s a sense of discovery and excitement when you navigate by instinct rather than market research and open yourself up to opportunities that arise during development.”

    In other words, the black and white colour scheme was implemented because they didn't do market research.

  • lol, this terrible game is going to flop so bad.

  • I actually really like its art style. The story seems pretty cool too.

  • I really hope they reconsider the color scheme, while I didn't have a problem watching it, I feel it would turn too many players off. It's an incredibly unique concept and setting though, nobodies' really done anything on the Roanoke Mystery.

  • Ex-Monolith guys are people I want to support, but this looks awful. I HATE Black & White games, because it's always done so badly. If it's too high contrast, but there's no thought as to how to focus on form and silhouette, it just destroys detail... which is the case here. There's too much stuff here that's just black - it'll be awful if you should ever need to shoot someone at a distance and they blend into the blackness that is the ground & trees or whatever. And the pure white of everything else is just eye-destroying.

    If you're going to do this, you have to design your ENTIRE art style around it. Like Borderlands did with it's graphic novel style, or MadWorld did with it's Manga style. This though? It's clearly just a normal game that got hit with a weird visual filter, probably to hide some visual deficiencies. It literally hurts me eyes. Not cool Blackpowder.

  • Not sure I get the entire concept of the game just yet and Im not attracted to the black, white and red color scheme but Im willing to try it as long as the blend doesnt make it too difficult to tell things apart.

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