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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Bayonetta - Xbox 360</title><subtitle type="html" /><id>http://www.gameinformer.com/games/bayonetta/b/xbox360/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.gameinformer.com/games/bayonetta/b/xbox360/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.gameinformer.com/games/bayonetta/b/xbox360/atom.aspx" /><generator uri="http://telligent.com" version="5.5.134.12297">Community Server</generator><updated>2009-09-29T14:12:00Z</updated><entry><title>Platinum Games Pushes Action To Absurdity</title><link rel="alternate" type="text/html" href="/games/bayonetta/b/xbox360/archive/2009/12/22/review.aspx" /><id>/games/bayonetta/b/xbox360/archive/2009/12/22/review.aspx</id><published>2009-12-22T14:00:00Z</published><updated>2009-12-22T14:00:00Z</updated><content type="html">&lt;p&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.60/2664.Bayonettareview1.jpg" border="0" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;All of the ridiculous hijinks reserved for over-the-top cutscenes in
most games are right at your fingertips during every moment of
Bayonetta.  Breakdancing and firing off a flurry of bullets,
teleport-kicking your enemies from a magic portal, and summoning
enormous lethal devices from thin air are just a few of the moves in
your standard arsenal &amp;ndash; and that&amp;rsquo;s before things get really crazy.
However, don&amp;rsquo;t let all of the game&amp;rsquo;s showboating fool you into thinking
that it is devoid of substance; with a fluid combat system and
incredibly responsive controls, Bayonetta delivers improbable action
with unprecedented style.&lt;/p&gt;
&lt;p&gt;You may be slightly overwhelmed at
first. With foes coming at you from all directions and magically
charged attacks firing off everywhere, it can be challenging to make
sense of the chaos. Once you master the intricacies of battle, however,
you&amp;rsquo;ll be conducting the flow of destruction like a symphony. Perform a
well-timed dodge to initiate a few seconds of slo-mo, lay into the
nearest creature using your sword and boot-mounted shotguns, then
finish it off by conjuring a medieval torture device. Not only are
these combos visually stunning and endlessly entertaining, they&amp;rsquo;re a
breeze to execute thanks to the precise controls.&lt;/p&gt;
&lt;div style="padding:0px 15px 15px 0px;float:left;width:200px;"&gt;
&lt;table style="width:200px;" border="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;The Edge&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;There is no contest between the two versions of Bayonetta. If you have
the option, play it on Xbox 360. When compared side-by-side, the PS3
release clearly falls short in visuals, framerate, and loading times.
These technical hiccups don&amp;rsquo;t degrade the experience so badly that it
feels like a different game, but there&amp;rsquo;s no reason to put up with them
if you don&amp;rsquo;t have to.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Anyone familiar
with the Devil May Cry series will feel right at home with Bayonetta&amp;rsquo;s
control scheme. That shouldn&amp;rsquo;t be a surprise; Bayonetta director Hideki
Kamiya created Devil May Cry while working at Capcom. Now with Platinum
Games, Kamiya has refined the genre he helped invent by pushing it to
the limit, giving players a ludicrous amount of power and flexibility,
and making each stage a playground to showcase their prowess. Each
enemy type requires different tactics to defeat, which gets especially
interesting when they start appearing in mixed groups in enclosed
spaces. Most of the bosses &amp;ndash; which are amazing in both scale and detail
&amp;ndash; require quick reactions and your undivided attention to take down.
Providing you don&amp;rsquo;t set the difficulty to easy automatic mode (which
can literally be played with one hand), you&amp;rsquo;re in for a satisfying
challenge, though it certainly isn&amp;rsquo;t as unforgiving as the likes of
Ninja Gaiden or Devil May Cry 3.&lt;/p&gt;
&lt;p&gt;Though you can expect a lot from
the combat in Bayonetta, the same cannot be said of the story. The
game&amp;rsquo;s nonsense plot is only important insofar as it occasionally pits
Bayonetta against her nemesis and fellow witch, Jeanne. Along the way,
Bayonetta struts her stuff and spouts various tawdry and suggestive
phrases. Thankfully, the sexuality is so comically overblown that it
never takes on the creepy voyeuristic qualities of games like Dead or
Alive. This title is conscious of its own silliness, and treats its
leading lady and her exploits with an appropriate tongue-in-cheek tone.&lt;/p&gt;
&lt;p&gt;Not
every high-heeled step of the way is a right one; the weakest points of
Bayonetta are the handful of one-off sequences that replace the
normally taut battles with shoddy and repetitive novelty gameplay.
Driving a motorcycle or blasting flying enemies while riding a missile
may change up the routine, but the segments last too long for how
poorly they control. People will play Bayonetta because they want a
particular brand of action, and that doesn&amp;rsquo;t include lame and
simplistic turret gunning. The sequences aren&amp;rsquo;t numerous enough to kill
the mood, but they are back-loaded; parts of the final chapters &amp;ndash; where
you should be exercising the full extent of your power &amp;ndash; are bound to
these mediocre events instead of the combat the game does so well.&lt;/p&gt;
&lt;p&gt;When
you&amp;rsquo;re chaining combos together, switching between weapons, and
punishing otherworldly opponents, Bayonetta is the epitome of its
breed. It isn&amp;rsquo;t so much an evolution of the genre as a well-tuned and
highly polished culmination of its history. From this point forward,
something about stylish action games will need to change, because I
have trouble imagining how a developer could use the tried-and-true
formula to create anything more delightfully excessive than Bayonetta.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=137845" width="1" height="1"&gt;</content><author><name>GIJoe</name><uri>http://www.gameinformer.com/members/GIJoe/default.aspx</uri></author><category term="Xbox 360" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/Action/default.aspx" /><category term="Bayonetta" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/Bayonetta/default.aspx" /><category term="review" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/review/default.aspx" /><category term="Platinum Games" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/Platinum+Games/default.aspx" /><category term="202" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/202/default.aspx" /><category term="PlayStation 3" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/PlayStation+3/default.aspx" /><category term="Hideki Kamiya" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/Hideki+Kamiya/default.aspx" /><category term="Sega" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/Sega/default.aspx" /><category term="PS3" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/PS3/default.aspx" /></entry><entry><title>Sega's Wild Action Game Looks Dead Sexy</title><link rel="alternate" type="text/html" href="/games/bayonetta/b/xbox360/archive/2009/09/29/preview.aspx" /><id>/games/bayonetta/b/xbox360/archive/2009/09/29/preview.aspx</id><published>2009-09-29T19:12:00Z</published><updated>2009-09-29T19:12:00Z</updated><content type="html">&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.60/4073.bayo.JPG"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.60/4073.bayo.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sega is no stranger to over-the-top games based on absurd premises, as proven by titles like MadWorld, The House of the Dead: Overkill, and Daisy Fuentes Pilates. Bayonetta, developed by Platinum Games (makers of MadWorld) and directed by Hideki Kamiya (Devil May Cry, Viewtiful Joe), looks to raise the bar for modern action games into the heavens &amp;ndash; where the titular character can slaughter any angels she comes across.&lt;/p&gt;
&lt;p&gt;Bayonetta is a witch who hunts and kills angels. Evil angels. But that&amp;rsquo;s just the beginning of her insanity; she shoots the aforementioned angels with guns attached to her feet. Her skintight outfit just happens to be made out of her own hair, which is also used to summon and create supernatural monsters. The bodies of these demons are also made up of Bayonetta&amp;rsquo;s hair, as are various torture attacks, including one where a giant high-heeled foot comes down from the sky and crushes her foes. Naturally, the more hair demons she summons, the more naked Bayonetta gets. What can you expect when Kamiya states the game&amp;rsquo;s central theme is &amp;ldquo;sexiness&amp;rdquo;? &lt;/p&gt;
&lt;p&gt;Kamiya also dubs Bayonetta an &amp;ldquo;infinity climax action&amp;rdquo; game. While we&amp;rsquo;re aware of the perverted undertones, this means the unrelenting, breakneck gameplay is the beating heart underneath Bayonetta&amp;rsquo;s bawdy exterior. Gameplay comparisons to Devil May Cry are entirely appropriate, though Dante may have a hard time keeping up thanks to the additions of a free camera system and Witch Time, which slows down the action when you narrowly dodge an enemy&amp;rsquo;s attack, allowing you to set up brutal counters. The non-stop action that ensues, drenched in too many graphical flourishes to count, leaves us with racing pulses -- not to mention a mild case of Attention Deficit Disorder.&lt;/p&gt;
&lt;p&gt;While the developers strive to reach their goal of &amp;ldquo;infinity climax action,&amp;rdquo; the length of the story is anything but. Kamiya says Bayonetta will take 10 to 12 hours to complete -- but he also says the team views a player&amp;rsquo;s first run through of the game as a warm-up lap. The real fun comes from mastering moves, striving for the Platinum rank (the game features a rating system similar to Viewtiful Joe), and breaking high scores. We have to wait until early next year to find out if Bayonetta achieves gameplay perfection, or if she ends up as just another witch with a bad hair day. But from what we&amp;rsquo;ve played so far, Bayonetta is looking mighty fine.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=3262" width="1" height="1"&gt;</content><author><name>GIJeffM</name><uri>http://www.gameinformer.com/members/GIJeffM/default.aspx</uri></author><category term="Xbox 360" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/Xbox+360/default.aspx" /><category term="Preview" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/Preview/default.aspx" /><category term="Action" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/Action/default.aspx" /><category term="Bayonetta" scheme="http://www.gameinformer.com/games/bayonetta/b/xbox360/archive/tags/Bayonetta/default.aspx" /></entry></feed>
