The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
All of the ridiculous hijinks reserved for over-the-top cutscenes in
most games are right at your fingertips during every moment of
Bayonetta. Breakdancing and firing off a flurry of bullets,
teleport-kicking your enemies from a magic portal, and summoning
enormous lethal devices from thin air are just a few of the moves in
your standard arsenal – and that’s before things get really crazy.
However, don’t let all of the game’s showboating fool you into thinking
that it is devoid of substance; with a fluid combat system and
incredibly responsive controls, Bayonetta delivers improbable action
with unprecedented style.
You may be slightly overwhelmed at
first. With foes coming at you from all directions and magically
charged attacks firing off everywhere, it can be challenging to make
sense of the chaos. Once you master the intricacies of battle, however,
you’ll be conducting the flow of destruction like a symphony. Perform a
well-timed dodge to initiate a few seconds of slo-mo, lay into the
nearest creature using your sword and boot-mounted shotguns, then
finish it off by conjuring a medieval torture device. Not only are
these combos visually stunning and endlessly entertaining, they’re a
breeze to execute thanks to the precise controls.
with the Devil May Cry series will feel right at home with Bayonetta’s
control scheme. That shouldn’t be a surprise; Bayonetta director Hideki
Kamiya created Devil May Cry while working at Capcom. Now with Platinum
Games, Kamiya has refined the genre he helped invent by pushing it to
the limit, giving players a ludicrous amount of power and flexibility,
and making each stage a playground to showcase their prowess. Each
enemy type requires different tactics to defeat, which gets especially
interesting when they start appearing in mixed groups in enclosed
spaces. Most of the bosses – which are amazing in both scale and detail
– require quick reactions and your undivided attention to take down.
Providing you don’t set the difficulty to easy automatic mode (which
can literally be played with one hand), you’re in for a satisfying
challenge, though it certainly isn’t as unforgiving as the likes of
Ninja Gaiden or Devil May Cry 3.
Though you can expect a lot from
the combat in Bayonetta, the same cannot be said of the story. The
game’s nonsense plot is only important insofar as it occasionally pits
Bayonetta against her nemesis and fellow witch, Jeanne. Along the way,
Bayonetta struts her stuff and spouts various tawdry and suggestive
phrases. Thankfully, the sexuality is so comically overblown that it
never takes on the creepy voyeuristic qualities of games like Dead or
Alive. This title is conscious of its own silliness, and treats its
leading lady and her exploits with an appropriate tongue-in-cheek tone.
every high-heeled step of the way is a right one; the weakest points of
Bayonetta are the handful of one-off sequences that replace the
normally taut battles with shoddy and repetitive novelty gameplay.
Driving a motorcycle or blasting flying enemies while riding a missile
may change up the routine, but the segments last too long for how
poorly they control. People will play Bayonetta because they want a
particular brand of action, and that doesn’t include lame and
simplistic turret gunning. The sequences aren’t numerous enough to kill
the mood, but they are back-loaded; parts of the final chapters – where
you should be exercising the full extent of your power – are bound to
these mediocre events instead of the combat the game does so well.
you’re chaining combos together, switching between weapons, and
punishing otherworldly opponents, Bayonetta is the epitome of its
breed. It isn’t so much an evolution of the genre as a well-tuned and
highly polished culmination of its history. From this point forward,
something about stylish action games will need to change, because I
have trouble imagining how a developer could use the tried-and-true
formula to create anything more delightfully excessive than Bayonetta.
Email the author Joe Juba, or follow on Twitter, Facebook, and Game Informer.
As the game’s intriguing story about the Umbra Witches and Lumen Sages
unfolds, Bayonetta reveals more than just the skin underneath her hair
and heels. Our limber heroine is a magic powerhouse with a
mind-boggling amount of extravagant combo moves and seamless animal
transformations that give Kratos a run for his money. From Breakdance
to Wicked Weave attacks, these moves are as fun to execute as they are
to watch. The large-scale battles make excellent use of the game’s
unique stages as Bayonetta uses her lethal locks to hurl environmental
objects at her adversaries and deliver powerful finishing blows. While
lengthy vehicle and on-rails shooter sequences don’t exhibit the same
amount of polish, the rest of the game is so good that it’s easy to
overlook. From the game’s flashy opening to the gotcha ending,
Bayonetta puts on one hell of a show.