The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Modern first-person shooters have started to resemble big-budget Hollywood blockbusters in recent years, a trend that has received both praise and criticism from gaming audiences. Being shuttled from one explosive set piece moment to another can be thrilling, but when this formula is overused it feels like you’re on an on-rails Disneyland ride. While the Battlefield 3 campaign isn’t devoid of this feeling, its multiplayer offers a much more natural (and rewarding) sense of large-scale action. With dozens of players battling across nine massive maps in tanks, jeeps, helicopters, jets, or on foot, multiplayer matches feel like a genuine war rather than a small-scale skirmish.
Whether you’re playing through the tense campaign or spending countless
hours in multiplayer, Battlefield 3 greatly benefits from the stunning
Frostbite 2 engine. If your gaming computer is capable of supporting the
highest settings, you’re in for an aesthetic treat that tops everything
else in the genre. Character animations look smooth and realistic,
explosions have significant weight to them, and environments get torn
apart in showers of concrete and debris. The stellar audio design matches the high quality bar of the graphics, featuring realistic sound effects,
Hollywood-caliber voice acting, and a great soundtrack. Music doesn't blare throughout most of the game, but it’s subtle and effective when
it does complement the action.
Rather than delivering sweeping changes to the series’ multiplayer
format, DICE chose more subtle tweaks for Battlefield 3. As with Bad Company
2, players can choose from four classes, but the assault and medic
classes are now merged (with the now-open fourth slot dedicated to the
LMG-toting, ammo-dropping support class). I loved both classes in Bad Company 2, so the
ability to throw medkits and revive teammates while utilizing assault
weaponry feels ideal. In a move that should please snipers and
potentially annoy sniping victims, the ability to go prone returns. It’s
as annoying as ever to get picked off by camping recon players, but the
kill cam and scope glint should tip observant players off about their
Rush, Team Deathmatch, and the squad variants are solid modes, but
with the return of 64-player matches, Conquest is once again the star of the multiplayer show. In my time on the game’s pre-release servers, I never encountered lag. Even in massive battles featuring dozens of players and vehicles competing over a single flag, the action proceeded without the slightest hiccup. The size of the maps, variety of vehicles, and overall scale of Conquest rounds make for some fantastic moments that couldn’t be recreated if you tried. During a match on the Operation Firestorm map, I was taking out enemy tanks by performing sweeping runs with my jet. After the opposing team lost a couple of vehicles, they sent their own fighter into the sky to hunt me down. Once my plane took too much punishment, I ejected and parachuted down to a nearby rooftop. As my teammates battled for flag control a couple of stories below me, I pulled out a stinger, locked onto my airborne attacker, and took the plane down with a homing rocket. I watched it crash about 100 feet in front of me, then hopped down to join the battle for the flag. These types of moments make the experience.
All nine maps that ship with Battlefield 3 are fantastic regardless of mode, and unlike Bad Company 2, you can play each map in any mode right out of the gate. The petroleum refineries of Operation Firestorm and the creeks and grassy hills of Caspian Border are my favorites of the bunch, but the other maps maintain a level of quality that reaffirms DICE is unrivaled in multiplayer level design. Even with the series’ history of quality, I was surprised by the scale of these battlefields. At one point during a Rush round on Damavand Peak, I found myself in the passenger seat while a pilot struggled to maintain control of the helicopter. Fearing a crash, I bailed. As I parachuted towards the ground, I thought I was about to land outside of the map’s boundaries considering how far away it was, but the objectives shifted as I was in mid-air and revealed that I was already well on my way to the next M-Com stations.
As exciting as the in-game action is, the method for jumping into matches is a hassle. Forcing players to exit the game menu to the Battlelog website when they want to switch between modes seems unnecessary,
and I would have preferred to chat, manage my party, check server
lists, and look at my stats from inside the game. The only thing
Battlelog adds to the experience is a few additional steps to get to the
action. Forming a party is easy if your desired squad members are already on your friends list, but communicating isn't trouble-free. Text chat is supported in standard multiplayer, but you'll have to back out of the game if you want to communicate with a co-op partner that doesn't have a headset. No matter what mode you're in, you'll have to hold the left shift button to speak to your party. Considering this is the same button as sprint, you'll run when you don't want to and your teammates will be able to hear you any time you're scurrying to the next objective. While Battlelog does have its issues, the act of actually forming parties and getting them into your game is simple (as long as you don't mind backing out of the game when you want to invite a friend). If your buddy hops online while you're in the middle of a round of Conquest, you just need to back out to Battlelog and drag him from your Com Center (friends list) to your game. From there, they'll automatically be added to your squad if there's room available.
Most Battlefield fans spend the majority of their time in the rewarding multiplayer, but this entry also delivers the series’ most ambitious single-player campaign to date. While players filled the shoes of the jokesters of B Company in the Bad Company campaigns, Battlefield 3 presents a dead-serious narrative about an imminent nuclear threat. You'll primarily play as Sgt. Blackburn, a soldier that's being interrogated about missing warheads as the story plays out via flashbacks. As I progressed through the seven-hour campaign, I couldn’t ignore the numerous elements directly pulled from the Call of Duty format. By the time the end credits roll, you’ll have assumed the roles of several globetrotting characters, taken out ground targets from a circling aircraft, witnessed several dramatic slow-motion deaths, partook in a tense sniping section with a fellow soldier, raced against the clock to stop a nuclear explosion, and sat through a scene clearly meant to shock players. While derivative, the campaign is consistently entertaining throughout. Tight gunplay, exciting set piece moments, and a more focused narrative than its primary competitor help to make this the best shooter campaign since Call of Duty 4: Modern Warfare.
Battlefield fans hoping for the most polished entry in the series won’t be disappointed by this massive sequel. Multiplayer maintains the high level of quality DICE is known for, and the campaign is the best in franchise history. Outside of the annoying Battlelog and a tacked-on, uninspired co-op mode consisting of six short standalone missions, the only downside to Battlefield 3 is the lack of substantial changes to the multiplayer formula. However, that shouldn’t stop longtime fans and newcomers from enjoying one of the best FPS experiences in gaming.
Note: This review is for the PC version of Battlefield 3. Our console reviews will be posted later this week.
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