Restore a world
rocked by the
Phenomenal. The
hand-painted art
is fantastic 
Good, if you're
into trip-hop. If
not, still good 
but I preferred the
Framerate slightly
drops during rain.
Other than that, no
Low, unless you're
into super hard mode 

This generation of consoles has brought small, creative games that specialize in being different. Most indie games, although good, have a limited audience. Bastion broke that trend when it released to widespread acclaim last summer.

One could be excused for confusion upon first look at Bastion. Is a top-down isometric shooter worth such fuss?

The visuals and original soundtrack stand out immediately. Caelondia and the Wilds are drawn in vibrant colors and gorgeous brushstrokes. The music is strange and wonderful. With that level of sensory inundation, Bastion has more personality than most games could ever hope for.

The most striking part of Bastion is the narrator, Rucks. His voice could seduce Sam Elliot. Rucks comments on the story, your mistakes, your playstyle, and just about everything in the game. It's a gimmick, albeit a creative one.

Combat, like Rucks, is also creative. There are a dozen weapons, each unique. Try them all, as they have radically different strengths. If you don't like any, wait a mission or two. The game doles out new weapons at regular intervals.

Enemy types are varied as well. Each one requires special tactics to defeat. Be aware that certain levels are much easier with the right loadout. Weapons that work well initially may falter against later enemies. It sucks when your favorite weapon becomes obsolete. Also, not all weapons are created equal. Some of them (looking at you, Brusher Spear) just suck.

Although creative, Bastion is limited. The game is about eight hours long. There are multiple endings and "idols" to add extra difficulty, but that's it. Bastion not nearly as fun once the initial wonder wears off.

With that said, there is a lot of wonder. The art, music, story, and narration create something greater than the sum of its parts. Bastion is profound, emotional, moving, heartfelt, and genuine. It has something unquantifiable that sets it apart. Where other games feel engineered, Bastion comes alive with an ineffable spark of life. That's why people make a fuss about it.

Like Braid, Bastion is best described as an experience. It's refreshing in a market oversaturated with zombies and shooters. Few games can be called beautiful. Despite the short length and limited replayability, this is a title I'd recommend to almost anyone. When it ended, I felt distinctly sad.

So long, Kid... Maybe I'll see you in the next one.