The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Cooking Mama did its best to teach us cooking skills, Gardening Mama showed us some gardening techniques, and Crafting Mama had us toiling away at arts and crafts. Despite teaching parenting skills, Babysitting Mama does not go by the name of Mama Mama. It is also a terrible game. Calling it a game seems almost weird, as the only real interactivity you’ll get comes in the form of slightly moving a doll around, pushing an analog stick in a particular direction, and manic controller waggling (even by the Wii’s standards).It’s blatantly obvious that I’m not the target audience for this game, and I’m not expecting Babysitting Mama to be Mass Effect. However, I can’t even imagine its intended audience finding much entertainment value out of this half-hearted collection of minigames. Cooking Mama made sense with the hardware - it had you using the DS stylus (and later, Wii remote) to stir the contents of bowls and chop up food. Babysitting Mama is a bit more of a stretch, as taking care of a human being turns out to be more complicated than a video game controller with a limited recognition of movements can handle.Minigames mostly fall into two categories - you’re either moving the doll around in basic motions or using the nunchuk’s analog stick to keep a meter centered. The latter almost feels like you’re performing the world’s longest Tony Hawk grind, constantly pushing back and forth to keep the arrow in the right zone. In terms of sheer functionality, these work far better than the alternative.When you’re required to move the doll, the game actually recognizes your intended motion about 50 percent of the time. Almost all of them are simple left-to-right or up-and-down motions, and you’d have to be a complete idiot to miss any of these. There really isn’t much in the way of precise timing or intense memorization required for most of these, so the only way you’d fail a motion is due to hardware failure (or the game’s failure to recognize what you’re doing).In case you’re a sociopath, the game constantly reminds you that shaking babies is a bad thing. Shift the controller in your lap, get a “DON’T SHAKE THE BABY” warning. Pat its back just a little too hard during the burping minigame, get a “DON’T SHAKE THE BABY” warning. Don’t be surprised if this obvious message shows up five times or more per hour you play.You’ll be praying for these minigames to end sooner rather than later, so it’s nice when it throws in the occasional mid-game surprise. Unfortunately, these usually aren’t any more engaging than whatever you were doing before. In the middle of playing with the baby, you may have to sprint off to make sure your steak doesn’t overcook or your tub doesn’t overflow. The former simply requires maniacal shaking of the nunchuk, and the latter has you rotating the analog stick like it’s the first Mario Party all over again. When the most engaging control mechanic in your game is “rotating the analog stick,” you have a problem.If you perform well during the minigames, your reward is actually more babies. I sure hope this isn’t how things work in real life, and I sure hope Majesco doesn’t “reward” gamers with more of this series. Cooking Mama presented a fun gimmick that smartly utilized the DS and Wii hardware, but Babysitting Mama never gets past the gimmick stage.