The lights are on
It's been a year since Ubisoft's last Assassin's Creed game,
but the timeline only gets more complicated with Revelations. Desmond is trapped in the Animus when
the story begins and to gain his freedom he must once again use Ezio as a means
to learn the secrets behind the people of Eden.
Ezio's story opens up many years after the events of
Brotherhood, he has traveled to Masayaf where he hunts the secrets left behind
by Altair. After being ambushed by
Templar he is sent to Constantinople to find the keys that Altair left
scattered around the city. The
keys actually allow Ezio to relive some of Altair's memories, somewhat a
precursor to the animus. A plot of
betrayal and redemption unfolds, and by the end of the game I couldn't be more
excited for the next AC game.
That being said, Revelations has made some game play
decisions that mainly hinder the overall experience instead of improve it. The two that stick out far more than
others are the bomb making and Den defending mini-games. The biggest problem with both additions
is that they're unnecessary.
Ubisoft is trying to improve on an already fun formula.
Smoke bombs are awesome; using them to quick kill guards was
a part of my game play routine in AC2 and Brotherhood, but adding in a crafting
element and over 30 different kinds of bombs felt a bit overwhelming to a point
where I avoided bombs every chance I had.
Which is almost a complement to Ubisoft in it's own right because of the
excellent combat system they've put in place. I can manage a fight with 15 enemies and come
out on top with ease. Adding stun
grenades or a lethal stink bomb seems very out of place in the AC formula. Also the addition of gunfire is
frustrating, the shots are precise and unable to dodge; I fell from many
rooftop climbs because some guard picked me off from an unfair distance.
Ubisoft also added a RTS element to Revelations in the form
of a tower defense mini game.
Anytime the Templar attack one of your Assassin Dens you must win one of
these games to keep control of your hideout. I spent the first 5 hours of my play through leveling up my
Assassins to 15 just to avoid this broken game mechanic. It is horrible; Ezio stands on a tall
roof and commands Riflemen, Assassins and even flamethrower units to build
blockades and defend against waves of Templar forces.
It is very unbalanced and actually off putting for the lore
of a secret war being waged through the ages between Templar and
Assassins. A huge street brawl
including cannons and siege weapons is entirely polar opposite to the premise
of stealth and political manipulation all previous games have entailed.
Another odd addition to the game are the Desmond
sequences. After collecting Animus
Data Fragments scattered around Constantinople, these first person platforming
segments are unlocked, which give the player more insight on the mysterious
main character of the series.
They're challenging and again feel out of place; the reward for
completing them was well worth the struggle. Without giving any spoilers be sure to check the map section
of the bookstores when you finish the last one.
All in all Revelations tells an interesting story and
delivers on the classic game play we've grown to love. While new additions like the hookblade,
bombs and ziplines feel unneeded; the overall experience outweighs these
faults. I also feel that the
graphics of the Ezio trilogy are finally outdated and will need to be updated
before AC3 releases (feet are supposed to have toes Ubisoft).
It's nice to get closure on Ezio and Altair's stories. Revelations most definitely delivers on
it's name and though it's not the strongest game in the series, fans will wal
away with a smile on their face read for more details on Desmond's journey.