Review - Army of Two: The 40th Day - User Reviews - www.GameInformer.com
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Review - Army of Two: The 40th Day

Army of Two: The 40th Day (360)



The gun-toting, wise-crackin' bros are back in EA's sequel to the fun-but-mediocre third-person shooter Army of Two. Once again the focus is on two-player co-op and the relationship between Rios and Salem with a side-focus of the all too often used "moral choices" concept.

While the first Army of Two took you and your buddy (AI or real-life) around the globe to shoot up bad guys and fist bump in different countries, "The 40th Day" solely takes place in Shanghai. The game begins with a very bizarre cut-scene of fairly poor quality and follows with a short tutorial to get you back into the swing of things.
The Army of Two don't go down so easily.

This is when you'll start to notice two things. Firstly, while definitely similar to the first outing the game-play just doesn't feel as tight or smooth. Secondly, some nice features (like allowing you to buy and modify weapons at any point) have been added while others seem to have been down-played (like the back-to-back or co-op snipe). Despite this, the game-play is still fairly solid and gets the job done for an average third-person cover based shooter but it certainly won't win any awards.

One award "The 40th Day" may win however is least-engaging plot/most non-existent plot in a video game. This may be a bit of an overstatement but I truly felt like what was going on wasn't explained clearly (until the last cut-scene) and when it was explained it was with so much in your-face cliché morality that it just came off as irritating or downright stupid.
Ah the war-torn gray city-scapes of modern third person shooters...

Matters are made even more pointless and incoherent by the "moral dilemma" choices that occur every so often. Nearly all of them don't seem to have any effect on the game-play or plot (and once again I feel I'm shaming the word "plot" here) and they cut into bizarre comic-book styled cut-scenes that are completely irrelevant.

There are a few bright sides to Army of Two: The 40th Day though. As previously mentioned, some new game-play features such as taking enemies hostage or the ridiculous amount of weapon customization are definitely fun. The new GPS is a welcomed addition and faking surrender before unloading into unsuspecting enemies is great fun indeed.
There's no denying some fun and unique game-play ideas are present here... they just could've been executed a bit better.

On the audio/video side, Nolan North (Uncharted, Prince of Persia) somehow managed to find time to lend his voice-work to Salem with his usual high-caliber of work and the other dialogue and sound design isn't too shabby either. The music is on par and well-done and the in-game graphics are usually not too bad (I must say I greatly enjoyed the Shanghai Zoo area). However, the game does, at times, seem graphically inferior to the previous iteration (especially in cut-scenes) which should NEVER be the case in sequels in my opinion.
There's nothing quite like hugging the cover of concrete debris with your best broseph.

While certainly another competent shooter it ultimately feels like EA has taken one step forward and one step back with "The 40th Day." It's not entirely inferior to the first title in the franchise but it doesn't seem awfully superior either...

The Final Verdict:



Pros:

  1. Weapon customization is out-standing.

  • Game-play works and can be enjoyable.

  • Zoo portion was fun.

  • Voice-work and music are solid.

  • Taking hostages is also fun.

  • There's no denying that playing with a friend can certainly be a blast.



Cons:

  1. A sequel graphically inferior to its predecessor? FOR SHAME!

  • While generally solid, the AI can be hilariously idiotic. (I was once downed and requested aid from my AI partner. He proceeded to run over and drag me into an open flame, killing both of us. I felt like the game was trying to tell me something.)

  • One of the worst endings and plot development I have seen in a long time.

  • Game-play can feel a bit awkward and not as smooth as it should be.

  • The campaign can easily be completed within five hours with little replay value



The Score:


Presentation/Concept: 4/10
Music/Sound: 6/10
Graphics: 6/10
Value: 4/10
Game-play: 6/10

Overall: 5/10

Conclusion:
Though some clever ideas are instituted here, some ugly presentation and game-play flow certainly bring the experience down a notch or two. Ultimately this sequel is a competent enough title that can provide some solid fun for a while... but I'd be willing to bet most will have it back in the case or ready to sell/trade well before the 40th day of play-time.

~Review by Ben Gentry
Comments
  • i agree man this game is kinda half ass after a couple days of playing the game