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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Armored Core V</title><link>http://www.gameinformer.com/games/armored_core_v/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: Something different</title><link>http://www.gameinformer.com/games/armored_core_v/b/user_reviews/archive/2012/05/22/something-different.aspx</link><pubDate>Tue, 22 May 2012 18:33:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1937442</guid><dc:creator>ArtfulRandom</dc:creator><description>&lt;p&gt;When I bought Armored Core V, I went into the experience particually skeptical cause of the constant online features to the game. I liked those features such as having your own team and territories but those only keep interest for so long. I&amp;#39;m the story parts they use to have in the game. Even though the previous stories weren&amp;#39;t the best the story and missions were leaps and bounds better. In this installment you pretty much play they same missions over and over with little variation and difficulty and that also extends to the ACs you fight. The sad part is they don&amp;#39;t even try to hide it. I believe this game would of been better if more people actually played it online since thats what they seem to have been banking on with ACV.&lt;/p&gt;</description></item><item><title>Forum Post: Tactical Gaming (TGHQ.ORG) Recruiting</title><link>http://www.gameinformer.com/games/armored_core_v/f/11499/p/232095/1890428.aspx#1890428</link><pubDate>Tue, 01 May 2012 02:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1890428</guid><dc:creator>XRathalosX</dc:creator><description>&lt;p&gt;Greetings everyone,  I am XRathalosX, a Squad Leader in Tactical Gaming (TG). Tactical Gaming (TG) was created in November 2004 to bring together like-minded gamers from around the globe and from multiple platforms (Consoles, PC &amp;amp; Mobile), to provide them Head Quarters (web site) where they can share their backgrounds, experience and interests in teamwork and tactics, as well as providing them with an environment that allows a friends-first experience in the online community. We are supported by an impressive 1500+ active members around the world.  Tactical Gaming is composed of two entities- Tactical Warfare and Tactical Sports. I am proud to announce that Tactical Warfare has opened a new Division, Armored Core!  Why TG would be good for you-Be a part of a friendly community of like-minded gamers. Meet and play with Armored Core fans from all over the world. The opportunity to introduce Armored Core to 1500+ members that may have not had the AC experience. Practice as a team and play as a well-tuned machine.  If you want join us register at http://www.tacticalgaming.net&lt;/p&gt;</description></item><item><title>Wiki: Armored Core V Guides</title><link>http://www.gameinformer.com/games/armored_core_v/w/guides/default.aspx</link><pubDate>Wed, 21 Mar 2012 04:43:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1176</guid><dc:creator>Anonymous</dc:creator><description>Guides for Armored Core V</description></item><item><title>Blog Post: Armored Core V Review: Complexity And Repetition Collide</title><link>http://www.gameinformer.com/games/armored_core_v/b/ps3/archive/2012/03/20/armored-core-v-review-complexity-and-repetition-collide.aspx</link><pubDate>Tue, 20 Mar 2012 23:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1786636</guid><dc:creator>Jeff Marchiafava</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/acvf610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Long before From Software was torturing gamers with Demon&amp;#39;s  Souls and Dark Souls, the Japanese developer was keeping mech fans busy with a  steady stream of Armored Core titles. Armored Core V is the newest installment  of the series, and while From Software has continued its tradition of melding  online and offline play in unique ways, the mech-exploding action has a few  glaring issues.[Excerpt]&lt;/p&gt;  &lt;p&gt;While AC V offers a functional offline mode, playing it that  way would be like going solo in an MMO. Apart from a short gameplay tutorial,  your first task is to sign up with an online team or create a new one. Each  team accommodates up to 20 players, and everything you do in the game &amp;ndash; from  playing through story missions to competing for territory in Conquest battles &amp;ndash;  earns your squad Team Points to unlock new missions. The world map displays  which teams control the dozens of territories and functions as a chatroom for  your team. From Software has added systems for trading parts, money, and mechs  with your fellow members. These aspects instill an impressive sense of  camaraderie with your team, and my attempts to play offline were significantly  less fun.&lt;/p&gt;  &lt;p&gt;Mech games are known for their customization options, and AC  V is no different. In addition to a staggering number of weapons, the mechs  (called ACs) can be customized with a variety of armors, boosters, and other items. Customization isn&amp;#39;t just a matter of simple stat changes  either; different loadouts have a massive impact on handling, and accommodate a  variety of play styles. Unfortunately, the UI is a complete pain. The simple  act of equipping a new weapon is surprisingly confusing, and the game offers  little explanation. Even after you figure out how to build your mech, shopping,  assembly, and testing are all handled in different menus, making customization  a cumbersome and time-consuming affair.&lt;/p&gt;  &lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/acvfill2.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The amount of prep time required is made worse by the  missions. Missions are divided between story chapters and orders, both of which  allow you to bring a friend along. The story missions, which are the longest  missions in the game, are a confusing mess of disembodied dialogue and  unexplained objectives. Difficulty also quickly becomes an issue, since even  the most agile mechs can&amp;#39;t dodge the unavoidable barrage of missiles, bullets,  and plasma blasts you&amp;#39;ll soon be facing. This leads to a frustrating game of trial and  error, requiring you to restart from the last checkpoint, change up your  loadouts, then fight your way back to the problem area. To make matters worse,  you can&amp;#39;t buy new parts during missions, so if you don&amp;#39;t already own the right  equipment to get you through a tough encounter, be ready to start the mission  over from the beginning.&lt;/p&gt;  &lt;p&gt;  Order missions fall on the other side of the spectrum. Devoid of any story  elements, order missions are all about making money and earning Team Points.  They&amp;#39;re also so short that you spend more time setting up your AC than on the  battlefield. I engaged in numerous one-on-one AC battles that were over in less  than a minute, while the longer search and destroy order missions took around  five. The variety in order missions is far too limited, and I quickly grew  tired of having to complete them for points and money.&lt;/p&gt;  &lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/acvfill.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The most interesting mode is Conquest, where you battle  other teams for territory control on the world map. Capture missions require  you to gamble your Team Points, and allow you to bring three teammates with you  into battle (a fifth player can assume the role of operator, who watches combat  unfold from an overhead map, marking important tactical areas on the other  players&amp;#39; HUD). Since most teams won&amp;#39;t be online 24/7 to defend their territory,  most invasion squads will go up against a team of NPCs, plus whatever defensive  turrets the team has bought for the map.&lt;/p&gt;  &lt;p&gt;The main problem with this is that the level of the NPCs is  chosen randomly, meaning you might get teamed up against a pack of pushovers,  or the mech equivalent of the A-Team. If the defending team is defeated, they  simply lose their territory, and can try to gain it back later. However, if the  invading team goes down, they lose all of their Team Points, and will have to  grind their way back to the top by replaying countless story and order  missions. It&amp;#39;s a harsh penalty for not knowing what grouping of enemies you&amp;#39;ll  be up against.&lt;/p&gt;  &lt;p&gt;I appreciate the interesting format AC V employs, and  enjoyed the sense of camaraderie I had for my team. However, the story missions  are too confusing and difficult, the order missions are too short and  repetitive, and there is no in-between. I think I spent more time customizing  my mech than I did fighting in it, and the solid multiplayer support can&amp;#39;t make  up for the lack of variety. A dedicated team can make the experience  worthwhile, but you should play AC V under those conditions or not at all.&lt;/p&gt;</description></item><item><title>Blog Post: Complexity And Repetition Collide</title><link>http://www.gameinformer.com/games/armored_core_v/b/xbox360/archive/2012/03/20/armored-core-v-review-complexity-and-repetition-collide.aspx</link><pubDate>Tue, 20 Mar 2012 23:45:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1786635</guid><dc:creator>Jeff Marchiafava</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/acvf610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Long before From Software was torturing gamers with Demon&amp;#39;s  Souls and Dark Souls, the Japanese developer was keeping mech fans busy with a  steady stream of Armored Core titles. Armored Core V is the newest installment  of the series, and while From Software has continued its tradition of melding  online and offline play in unique ways, the mech-exploding action has a few  glaring issues.[Excerpt]&lt;/p&gt;  &lt;p&gt;While AC V offers a functional offline mode, playing it that  way would be like going solo in an MMO. Apart from a short gameplay tutorial,  your first task is to sign up with an online team or create a new one. Each  team accommodates up to 20 players, and everything you do in the game &amp;ndash; from  playing through story missions to competing for territory in Conquest battles &amp;ndash;  earns your squad Team Points to unlock new missions. The world map displays  which teams control the dozens of territories and functions as a chatroom for  your team. From Software has added systems for trading parts, money, and mechs  with your fellow members. These aspects instill an impressive sense of  camaraderie with your team, and my attempts to play offline were significantly  less fun.&lt;/p&gt;  &lt;p&gt;Mech games are known for their customization options, and AC  V is no different. In addition to a staggering number of weapons, the mechs  (called ACs) can be customized with a variety of armors, boosters, and other items. Customization isn&amp;#39;t just a matter of simple stat changes  either; different loadouts have a massive impact on handling, and accommodate a  variety of play styles. Unfortunately, the UI is a complete pain. The simple  act of equipping a new weapon is surprisingly confusing, and the game offers  little explanation. Even after you figure out how to build your mech, shopping,  assembly, and testing are all handled in different menus, making customization  a cumbersome and time-consuming affair.&lt;/p&gt;  &lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/acvfill2.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The amount of prep time required is made worse by the  missions. Missions are divided between story chapters and orders, both of which  allow you to bring a friend along. The story missions, which are the longest  missions in the game, are a confusing mess of disembodied dialogue and  unexplained objectives. Difficulty also quickly becomes an issue, since even  the most agile mechs can&amp;#39;t dodge the unavoidable barrage of missiles, bullets,  and plasma blasts you&amp;#39;ll soon be facing. This leads to a frustrating game of trial and  error, requiring you to restart from the last checkpoint, change up your  loadouts, then fight your way back to the problem area. To make matters worse,  you can&amp;#39;t buy new parts during missions, so if you don&amp;#39;t already own the right  equipment to get you through a tough encounter, be ready to start the mission  over from the beginning.&lt;/p&gt;  &lt;p&gt;  Order missions fall on the other side of the spectrum. Devoid of any story  elements, order missions are all about making money and earning Team Points.  They&amp;#39;re also so short that you spend more time setting up your AC than on the  battlefield. I engaged in numerous one-on-one AC battles that were over in less  than a minute, while the longer search and destroy order missions took around  five. The variety in order missions is far too limited, and I quickly grew  tired of having to complete them for points and money.&lt;/p&gt;  &lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/acvfill.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The most interesting mode is Conquest, where you battle  other teams for territory control on the world map. Capture missions require  you to gamble your Team Points, and allow you to bring three teammates with you  into battle (a fifth player can assume the role of operator, who watches combat  unfold from an overhead map, marking important tactical areas on the other  players&amp;#39; HUD). Since most teams won&amp;#39;t be online 24/7 to defend their territory,  most invasion squads will go up against a team of NPCs, plus whatever defensive  turrets the team has bought for the map.&lt;/p&gt;  &lt;p&gt;The main problem with this is that the level of the NPCs is  chosen randomly, meaning you might get teamed up against a pack of pushovers,  or the mech equivalent of the A-Team. If the defending team is defeated, they  simply lose their territory, and can try to gain it back later. However, if the  invading team goes down, they lose all of their Team Points, and will have to  grind their way back to the top by replaying countless story and order  missions. It&amp;#39;s a harsh penalty for not knowing what grouping of enemies you&amp;#39;ll  be up against.&lt;/p&gt;  &lt;p&gt;I appreciate the interesting format AC V employs, and  enjoyed the sense of camaraderie I had for my team. However, the story missions  are too confusing and difficult, the order missions are too short and  repetitive, and there is no in-between. I think I spent more time customizing  my mech than I did fighting in it, and the solid multiplayer support can&amp;#39;t make  up for the lack of variety. A dedicated team can make the experience  worthwhile, but you should play AC V under those conditions or not at all.&lt;/p&gt;</description></item><item><title>Blog Post: New Armored Core Video Shows Off Bosses, Weapons, And More</title><link>http://www.gameinformer.com/games/armored_core_v/b/ps3/archive/2012/03/08/new-armored-core-video-shows-off-bosses-weapons-and-more.aspx</link><pubDate>Fri, 09 Mar 2012 03:11:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1758308</guid><dc:creator>Matt Helgeson</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/DoomsdayTrailer610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;In this walkthrough, Namco Bandai community manager Rich Bantegui shows you the intricate details on the game&amp;#39;s customization fears, weapons, and bosses.[Excerpt]&lt;/p&gt;  &lt;p&gt;[View:1496636993001]&lt;/p&gt;</description></item><item><title>Blog Post: New Armored Core Video Shows Off Bosses, Weapons, And More</title><link>http://www.gameinformer.com/games/armored_core_v/b/xbox360/archive/2012/03/08/new-armored-core-video-shows-off-bosses-weapons-and-more.aspx</link><pubDate>Fri, 09 Mar 2012 03:11:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1758307</guid><dc:creator>Matt Helgeson</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/DoomsdayTrailer610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;In this walkthrough, Namco Bandai community manager Rich Bantegui shows you the intricate details on the game&amp;#39;s customization features, weapons, and bosses.[Excerpt]&lt;/p&gt;  &lt;p&gt;[View:1496636993001]&lt;/p&gt;</description></item><item><title>Blog Post: New Armored Core V Trailer Amps Up The Explosions</title><link>http://www.gameinformer.com/games/armored_core_v/b/ps3/archive/2012/02/14/new-armored-core-v-trailer-amps-up-the-explosions.aspx</link><pubDate>Tue, 14 Feb 2012 19:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1699328</guid><dc:creator>Matt Bertz</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/DoomsdayTrailer610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;As we ramp up toward Armored Core V&amp;#39;s March 20 release date, Namco Bandai is quickening the pace of its media blitz. [Excerpt]&lt;/p&gt;  &lt;p&gt;This latest teaser showcases a bunch of mechs as they prepare to drop into yet another decimated war zone. After a few explosive missile volleys add to the wanton destruction, it transitions to footage of multiplayer and the mech customization.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;[View:1452831246001]&lt;/p&gt;  &lt;p&gt;If you liked this video, check out the previous trailer that breaks down &lt;a href="http://www.gameinformer.com/games/armored_core_v/b/xbox360/archive/2012/01/26/armored-core-v-multiplayer-trailer-features-mechs.aspx"&gt;multiplayer&lt;/a&gt;&amp;nbsp;in more detail.&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: New Armored Core V Trailer Amps Up The Explosions</title><link>http://www.gameinformer.com/games/armored_core_v/b/xbox360/archive/2012/02/14/new-armored-core-v-trailer-amps-up-the-explosions.aspx</link><pubDate>Tue, 14 Feb 2012 19:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1699327</guid><dc:creator>Matt Bertz</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/DoomsdayTrailer610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;As we ramp up toward Armored Core V&amp;#39;s March 20 release date, Namco Bandai is quickening the pace of its media blitz. [Excerpt]&lt;/p&gt;  &lt;p&gt;This latest teaser showcases a bunch of mechs as they prepare to drop into yet another decimated war zone. After a few explosive missile volleys add to the wanton destruction, it transitions to footage of multiplayer and the mech customization.&amp;nbsp;&lt;/p&gt;  &lt;p&gt;[View:1452831246001]&lt;/p&gt;  &lt;p&gt;If you liked this video, check out the previous trailer that breaks down &lt;a href="http://www.gameinformer.com/games/armored_core_v/b/xbox360/archive/2012/01/26/armored-core-v-multiplayer-trailer-features-mechs.aspx"&gt;multiplayer&lt;/a&gt;&amp;nbsp;in more detail.&amp;nbsp;&lt;/p&gt;</description></item><item><title>Blog Post: Armored Core V Multiplayer Trailer Features Mechs</title><link>http://www.gameinformer.com/games/armored_core_v/b/ps3/archive/2012/01/26/armored-core-v-multiplayer-trailer-features-mechs.aspx</link><pubDate>Thu, 26 Jan 2012 22:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1656516</guid><dc:creator>Ben Reeves</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/amoredcorev81711610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Sorry for the boring headline, but what do you say about a mech game? If you&amp;rsquo;re still reading this we have a sweet trailer to show you. It&amp;rsquo;s about mechs. We may be boring, but we aren&amp;rsquo;t lying. [Excerpt]&lt;/p&gt;  &lt;p&gt;Namco Bandai&amp;rsquo;s Community Manager &amp;ldquo;FilthieRich&amp;rdquo; walks us through Armored Core V&amp;rsquo;s strategic multiplayer. The game releases on PlayStation 3 and Xbox 360 on March 20.&lt;/p&gt;  &lt;p&gt;[View:1416398898001]&lt;/p&gt;  &lt;p&gt;For more on Armored Core V, check out the game&amp;rsquo;s most recent batch of screens &lt;a target="_blank" href="http://www.gameinformer.com/games/armored_core_v/b/xbox360/archive/2011/12/15/namco-drops-explosive-new-armored-core-v-screens.aspx"&gt;here&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Blog Post: Armored Core V Multiplayer Trailer Features Mechs</title><link>http://www.gameinformer.com/games/armored_core_v/b/xbox360/archive/2012/01/26/armored-core-v-multiplayer-trailer-features-mechs.aspx</link><pubDate>Thu, 26 Jan 2012 22:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1656515</guid><dc:creator>Ben Reeves</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/amoredcorev81711610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Sorry for the boring headline, but what do you say about a mech game? If you&amp;rsquo;re still reading this we have a sweet trailer to show you. It&amp;rsquo;s about mechs. We may be boring, but we aren&amp;rsquo;t lying. [Excerpt]&lt;/p&gt;  &lt;p&gt;Namco Bandai&amp;rsquo;s Community Manager &amp;ldquo;FilthieRich&amp;rdquo; walks us through Armored Core V&amp;rsquo;s strategic multiplayer. The game releases on PlayStation 3 and Xbox 360 on March 20.&lt;/p&gt;  &lt;p&gt;[View:1416398898001]&lt;/p&gt;  &lt;p&gt;For more on Armored Core V, check out the game&amp;rsquo;s most recent batch of screens &lt;a target="_blank" href="http://www.gameinformer.com/games/armored_core_v/b/xbox360/archive/2011/12/15/namco-drops-explosive-new-armored-core-v-screens.aspx"&gt;here&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Blog Post: Namco Drops Explosive New Armored Core V Screens</title><link>http://www.gameinformer.com/games/armored_core_v/b/ps3/archive/2011/12/15/namco-drops-explosive-new-armored-core-v-screens.aspx</link><pubDate>Fri, 16 Dec 2011 02:52:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1553994</guid><dc:creator>Matt Helgeson</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/acv610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The venerable mech combat franchise is coming back to consoles in early 2012, get another look at all the robot-mangling action here![Excerpt]&lt;/p&gt;  &lt;p&gt;These new screens show off a whole lot of explosive combat (and a lot of blurring effects as well -- perhaps a bit too much for my taste). If you want to see the game in action, check out our &lt;a target="_blank" href="http://www.gameinformer.com/games/armored_core_v/b/ps3/archive/2011/08/17/new-armored-core-trailer-unsurprisingly-features-robots-combat.aspx"&gt;previous preview&lt;/a&gt; on Armored Core V, which features a trailer.&lt;/p&gt;</description></item><item><title>Blog Post: Namco Drops Explosive New Armored Core V Screens</title><link>http://www.gameinformer.com/games/armored_core_v/b/xbox360/archive/2011/12/15/namco-drops-explosive-new-armored-core-v-screens.aspx</link><pubDate>Fri, 16 Dec 2011 02:52:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1553993</guid><dc:creator>Matt Helgeson</dc:creator><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/namco-bandai/armoredcorev/acv610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;The venerable mech combat franchise is coming back to consoles in early 2012, get another look at all the robot-mangling action here![Excerpt]&lt;/p&gt;  &lt;p&gt;These new screens show off a whole lot of explosive combat (and a lot of blurring effects as well -- perhaps a bit too much for my taste). If you want to see the game in action, check out our &lt;a target="_blank" href="http://www.gameinformer.com/games/armored_core_v/b/ps3/archive/2011/08/17/new-armored-core-trailer-unsurprisingly-features-robots-combat.aspx"&gt;previous preview&lt;/a&gt; on Armored Core V, which features a trailer.&lt;/p&gt;</description></item><item><title>File: Armored Core V Screens</title><link>http://www.gameinformer.com/games/armored_core_v/m/armored_core_v_media/1553980.aspx</link><pubDate>Fri, 16 Dec 2011 02:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1553980</guid><dc:creator>Matt Helgeson</dc:creator><description>Some new shots from Namco-Bandai</description></item><item><title>File: Armored Core V Screens</title><link>http://www.gameinformer.com/games/armored_core_v/m/armored_core_v_media/1553979.aspx</link><pubDate>Fri, 16 Dec 2011 02:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1553979</guid><dc:creator>Matt Helgeson</dc:creator><description>Some new shots from Namco-Bandai</description></item><item><title>File: Armored Core V Screens</title><link>http://www.gameinformer.com/games/armored_core_v/m/armored_core_v_media/1553978.aspx</link><pubDate>Fri, 16 Dec 2011 02:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1553978</guid><dc:creator>Matt Helgeson</dc:creator><description>Some new shots from Namco-Bandai</description></item><item><title>File: Armored Core V Screens</title><link>http://www.gameinformer.com/games/armored_core_v/m/armored_core_v_media/1553977.aspx</link><pubDate>Fri, 16 Dec 2011 02:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1553977</guid><dc:creator>Matt Helgeson</dc:creator><description>Some new shots from Namco-Bandai</description></item><item><title>File: Armored Core V Screens</title><link>http://www.gameinformer.com/games/armored_core_v/m/armored_core_v_media/1553976.aspx</link><pubDate>Fri, 16 Dec 2011 02:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1553976</guid><dc:creator>Matt Helgeson</dc:creator><description>Some new shots from Namco-Bandai</description></item><item><title>File: Armored Core V Screens</title><link>http://www.gameinformer.com/games/armored_core_v/m/armored_core_v_media/1553975.aspx</link><pubDate>Fri, 16 Dec 2011 02:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1553975</guid><dc:creator>Matt Helgeson</dc:creator><description>Some new shots from Namco-Bandai</description></item><item><title>File: Armored Core V Screens</title><link>http://www.gameinformer.com/games/armored_core_v/m/armored_core_v_media/1553974.aspx</link><pubDate>Fri, 16 Dec 2011 02:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1553974</guid><dc:creator>Matt Helgeson</dc:creator><description>Some new shots from Namco-Bandai</description></item></channel></rss>