<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Antichamber</title><link>http://www.gameinformer.com/games/antichamber/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Wiki: Antichamber Guides</title><link>http://www.gameinformer.com/games/antichamber/w/guides/default.aspx</link><pubDate>Fri, 01 Feb 2013 04:56:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2190</guid><dc:creator>Anonymous</dc:creator><description>Guides for Antichamber</description></item><item><title>Blog Post: Antichamber: One Trippy Adventure</title><link>http://www.gameinformer.com/games/antichamber/b/user_reviews/archive/2013/01/31/antichamber-one-trippy-adventure.aspx</link><pubDate>Fri, 01 Feb 2013 02:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2550614</guid><dc:creator>Jake Magee</dc:creator><description>&lt;p&gt;Indie developer Alexander Bruce has created a mind-warping  first-person puzzle game reminiscent of Fez and Portal, yet still entirely new  and fresh. The title is Antichamber, and its brilliant aesthetic, incredible  puzzles, and haunting soundtrack is something every fan of puzzle games&amp;mdash;or even  unique ideas and innovative gameplay&amp;mdash;should experience. The astounding colors,  excellent level construction, and plethora of &amp;ldquo;aha!&amp;rdquo; moments result in a  wonderful journey of madness and discovery none should pass up.&lt;/p&gt;  &lt;p&gt;The game starts you out inexplicably in a bland chamber with  a set of directions of how to play the game on one wall and an exit door  taunting you from behind an impenetrable sheet of glass on the other. As you  progress, the other two walls begin to fill with the complex map for quick  access to specific areas and small graphics containing short, proverb-like bits  of wisdom that are just as applicable in game as they are in real life.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;img src="https://www.gameinformer.com:443/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-03-72-32/4503.Antichamber.jpg" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;As you begin your journey, you&amp;rsquo;re not given any direction or  story at all. You merely start walking and see where the path takes you, and  therein lies the beauty. As you begin solving basic puzzles, you quickly  realize this game doesn&amp;rsquo;t follow any rules but its own. Paths that disappear  when you look at them, rooms that change depending on the angle you view them at,  and staircases that materialize where no path existed before are some of the  unusual ways Antichamber establishes itself. More than once I found myself  solving puzzles running through rooms only to turn a corner and impossibly end up where  I had been ten minutes prior, and the resulting feeling of confusion and  delight never escaped me. Just when you think you&amp;rsquo;ve figured out what it will  take to solve the next puzzle, a new way of thinking becomes necessary to  progress. The pacing is perfect and keeps you feeling rewarded without making  the game too simple and cheap.&lt;/p&gt;  &lt;p&gt;The feel of Antichamber quickly changes when you discover a  gun that shoots and absorbs cubes scattered around the map. Using it opens a  whole new way to solve puzzles. Cubes can be placed anywhere to create  makeshift bridges and staircases, activate tripwires, and hold moving doors in  place. The first-person gameplay and use of a futuristic firearm to solve puzzles  will remind you of Portal, but Antichamber can&amp;rsquo;t truly be compared to it; the  gameplay and style is entirely its own.  &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;img src="https://www.gameinformer.com:443/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-03-72-32/4621.Wild-Colors.png" border="0" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;After you solve a few rooms using the cube gun, the game  grows in difficulty. Fast. Pretty soon you&amp;rsquo;re finding forks in the road, solving  multiple puzzles in the same room, and traveling to the other end of the map to  solve chains of puzzles you didn&amp;rsquo;t even know were there. The game becomes  confusing; often you don&amp;rsquo;t exactly know what you&amp;rsquo;re solving, only that finding  a solution here may open a door far down the road. The game isn&amp;rsquo;t so  frustrating in its gameplay as it is in the fact that you often can&amp;rsquo;t remember  where you need to go in order to advance to new puzzles.&lt;/p&gt;  &lt;p&gt;Despite these minor setbacks, it&amp;rsquo;s clear in the first five  minutes of gameplay that Antichamber is an achievement in thinking outside the  box. What the game lacks in story and depth it makes up for in incredible  puzzle design, brilliant visual appeal, and a perfect companion soundtrack.  Fans of last year&amp;rsquo;s Fez or the Portal series need look no further than  Antichamber to scratch that unique puzzle game itch. For only 20 bucks on  Steam, Antichamber is practically a steal.&lt;/p&gt;</description></item><item><title>Blog Post: A Lesson In Originality</title><link>http://www.gameinformer.com/games/antichamber/b/pc/archive/2013/01/31/antichamber-review-a-lesson-in-originality.aspx</link><pubDate>Fri, 01 Feb 2013 00:48:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2550241</guid><dc:creator>Jeff Marchiafava</dc:creator><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/indie/antichamber/antichamberrev610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;Antichamber  has been racking up awards at indie game conferences since 2009, and stumbling  my way through the game made it easy to see why. This indie puzzler establishes  creator Alexander Bruce as the M.C. Escher of game development, providing  players with a sprawling and satisfying network of challenges that require  novel thinking to overcome.[Excerpt]&lt;/p&gt;  &lt;p&gt;Like  Portal, Antichamber&amp;#39;s puzzles exist in an environment where the laws of nature  don&amp;#39;t apply, allowing players to think in ways that reality doesn&amp;#39;t require.  Whereas Portal &amp;quot;only&amp;quot; bent the rules of space, Antichamber throws everything  you know out the window, stripping you of your preconceptions before building you  back up with a new set of skills and rules to play by.&lt;/p&gt;  &lt;p&gt;&lt;img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/indie/antichamber/antichamberrevfill2.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;An  early puzzle teaches me the importance of not taking anything for granted. After  walking down an L-shaped corridor, my path diverges into two choices: a blue  staircase that leads upwards and a red staircase that leads downwards. I choose  the blue stairs, which lead me up to another L-shaped hallway. When I turn the  corner, I&amp;#39;m confronted by the same two staircases. I spend the next few minutes  alternating between the two paths, but no matter which one I choose, it leads  me back to the same stairways. Confused, I begin walking towards them again,  then pause in a moment of clarity. I turn and walk back the way I came, peering  around the corner. Lo and behold, it now leads to a new area.&lt;/p&gt;  &lt;p&gt;Each  time you solve a puzzle in Antichamber, you come across a plaque with a saying  that sums up the lesson you&amp;#39;ve just learned, many of which have real-world  value as well. These lessons are the core of Antichamber, and it teaches you  everything you need to know with virtually no on-screen instructions. Instead,  you learn from your failures, and every time you expose a trick the world has  played on you, your knowledge base grows a little.&lt;/p&gt;  &lt;p&gt;&lt;img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/indie/antichamber/antichamberrevfill.jpg" alt="" /&gt;&lt;/p&gt;  &lt;p&gt;There&amp;#39;s  no hint system in Antichamber, so if you get stuck on a puzzle, you have two choices:  bang your head against the wall until you figure it, out or tackle one of the  other branching paths that make up the ambiguous laboratory/compound you&amp;#39;re  trapped in. Thankfully, you can exit to the map room at any time (once you  figure it out, anyway) and fast travel to the puzzles you&amp;#39;ve discovered. You do  this a lot. Sometimes your progress is hindered by a tool you&amp;#39;ve yet to  acquire. Sometimes you botch a puzzle and need to reset it. Sometimes a path  simply leads to a dead end. Despite these pitfalls and abstract puzzles, I rarely  ever felt stuck or frustrated by a lack of progress &amp;ndash; a testament to Antichamber&amp;#39;s  pacing and design.&lt;/p&gt;  &lt;p&gt;The  gameplay evolves when you discover a gun that allows you to collect and place  cubes in the world, providing you with the literal building blocks you need to  overcome challenges. You upgrade the gun several times, building on your  abilities and the complexity of the puzzles you&amp;#39;re confronted with. The  upgrades also make redoing many of the earlier puzzles a breeze, easing the  pain of backtracking through environments while searching for missed secrets  and abandoned puzzles.&lt;/p&gt;  &lt;p&gt;&lt;i&gt;Below: Watch our Test Chamber video.&lt;/i&gt;&lt;/p&gt;  &lt;p&gt;[View:2142580736001]&lt;/p&gt;  &lt;p&gt;It  wasn&amp;#39;t until the very end that tedium began to set in, as I tried to hunt down the  last few paths I had missed. That boredom was erased as soon as I entered the multi-roomed  gauntlet of puzzles standing between me and Antichamber&amp;#39;s enigmatic ending, a  final test of the lessons I had learned. Regardless of the lack of story, overcoming  those challenges filled me with a greater sense of achievement than the  countless &amp;quot;save the world&amp;quot; missions I&amp;#39;m used to taking on in video games.  Gamers would be hard pressed to find a more unique, engaging puzzle game.&lt;/p&gt;</description></item><item><title>Group: Antichamber</title><link>http://www.gameinformer.com/games/antichamber/default.aspx</link><pubDate>Thu, 31 Jan 2013 22:56:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2169</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Forum: Antichamber Discussions</title><link>http://www.gameinformer.com/games/antichamber/f/37230.aspx</link><pubDate>Thu, 31 Jan 2013 22:56:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:37230</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Files: Antichamber Media</title><link>http://www.gameinformer.com/games/antichamber/m/antichamber_media/default.aspx</link><pubDate>Thu, 31 Jan 2013 22:56:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:37231</guid><dc:creator>Anonymous</dc:creator><description /></item><item><title>Wiki Page: Antichamber Guides</title><link>http://www.gameinformer.com/games/antichamber/w/guides/default.aspx</link><pubDate>Thu, 31 Jan 2013 22:56:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:3401</guid><dc:creator>admin</dc:creator><description /></item><item><title>Blog: User Reviews</title><link>http://www.gameinformer.com/games/antichamber/b/user_reviews/default.aspx</link><pubDate>Thu, 31 Jan 2013 22:56:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:37232</guid><dc:creator>Anonymous</dc:creator><description>User reviews for Antichamber</description></item><item><title>Blog: Antichamber - PC</title><link>http://www.gameinformer.com/games/antichamber/b/pc/default.aspx</link><pubDate>Thu, 31 Jan 2013 22:56:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:37233</guid><dc:creator>Anonymous</dc:creator><description /></item></channel></rss>