The lights are on
The Indie Mega Booth at PAX 2013 is filled with rich experiences that require visitors to take a chance. You never know what you're going to get when you sit down with one of the titles in this special area of the show floor. In so many ways, Vagabond Dog's Always Sometimes Monsters is a perfect fit for that environment. The role-playing game examines society by taking everyday encounters and glorifying their significance to the individuals experiencing them. This isn't a tale of saving the world. It's a story of saving oneself, or not. It all depends on the choices you make. In the demo we played, it is possible to end the game within two minutes. Choosing one response at the first branching point opens a world of social interactions and confounding situations that, much like real life, spiral out of the realm of expectation very quickly. This all begins with the character choice. At the outset, players are placed in control of a literary agent who has to sign someone at a party. By choosing the target, players identify who their protagonist will be. From there, it's a matter of selecting a significant other. This sets up racial, gender, and sexual preference of the main character. It's a brilliant mechanism for creating the underpinnings of the narrative. "You will find who you are supposed to be," creative director Justin Amirkhani tells us. He couldn't be more correct.
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Now THIS sounds like an indie game I'd buy in a heartbeat.
Sounds like something that I'll give a try
Sounds pretty cool, I wonder if I could play it on my mac...
Society could do with some inspection.
On ps3 plz...