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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Alpha Protocol - PlayStation 3</title><link>http://www.gameinformer.com/games/alpha_protocol/b/ps3/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>A Spy Tale Where Everything Is Less Than It Seems</title><link>http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/2010/05/28/a-spy-tale-where-everything-is-less-than-it-seems.aspx</link><pubDate>Fri, 28 May 2010 16:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:350770</guid><dc:creator>Joe Juba</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.88/7658.APreview6102.jpg" border="0" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;During the course of a single mission, Michael Thorton is betrayed by
 his country, framed by his superiors, and cut off from his support. 
This pivotal moment in the story is clearly where things go wrong for 
the super-spy hero, but I wish it were as easy to pinpoint exactly where
 Alpha Protocol falls apart as a gaming experience. The espionage-themed
 hybrid of third-person action and RPG leveling is a baffling cocktail 
of outdated design and technical problems, with only a handful of bright
 spots illuminating how good the game could have been. &lt;/p&gt;
&lt;p&gt;The best 
spy stories have magnetic, capable protagonists you love to cheer for &amp;ndash; 
just look at genre icons like James Bond and Jason Bourne. Michael 
Thorton is an unlikable idiot by contrast. Maybe it&amp;rsquo;s the fact that his 
personality is a collection of rote secret agent clich&amp;eacute;s, or the way 
tense situations elicit no reaction from him beyond dull resignation. 
Whatever the reason, I never warmed up to Thorton or thought he was 
cool, and I got more entertainment watching his failure than I did his 
success. Super spies should inspire excitement in an audience, not 
schadenfreude.&lt;/p&gt;
&lt;p&gt;You could argue that Thorton&amp;rsquo;s lack of charisma was
 partly my fault, since Alpha Protocol&amp;rsquo;s dialogue system lets you steer 
conversations based on how you view the character. However, I refuse to 
accept any blame for his wooden performance. You aren&amp;rsquo;t given nearly 
enough opportunities to interact in a non-combat situation, and when you
 are, your replies are usually simply labeled &amp;ldquo;suave,&amp;rdquo; &amp;ldquo;aggressive,&amp;rdquo; and
 &amp;ldquo;professional,&amp;rdquo; so you never encounter responses that tempt you to 
deviate from a certain attitude. The conversations may seem similar to 
Mass Effect&amp;rsquo;s on first glance, but where that title keeps players 
engaged with constant choices, Alpha Protocol doesn&amp;rsquo;t put the system 
(and, by association, the characters) at the forefront.&lt;/p&gt;
&lt;p&gt;The wedge 
between the player and the events makes it impossible to care about the 
generic &amp;ldquo;shady defense contractor out for profit&amp;rdquo; plot, and the gameplay
 does nothing to salvage your interest. Whether you choose to be a 
stealthy spy or a guns-blazing soldier, the mechanics are archaic and 
unaccommodating. You can&amp;rsquo;t vault over cover, you can&amp;rsquo;t block melee 
strikes (bad guys can, though!), and the enemy AI makes the dumbest 
James Bond minions look like rocket scientists. The bosses, on the other
 hand, are on the opposite end of the chump spectrum. Don&amp;rsquo;t 
misunderstand me &amp;ndash; they aren&amp;rsquo;t smart. They&amp;rsquo;re aggravating and poorly 
designed. One left me speechless, since I couldn&amp;rsquo;t think of profanity 
foul enough to express my frustration. Throw in a lot of loading 
(sometimes mid-firefight), pervasive texture-popping, and a 
preponderance of dumb minigames, and you have a lack of polish that puts
 a nearly impenetrable wall up in front of your enjoyment.&lt;/p&gt;
&lt;p&gt;Alpha 
Protocol&amp;rsquo;s jumbled mess of mechanics is tragic, because some aspects are
 genuinely well done. Thorton&amp;rsquo;s progression is handled excellently, 
allowing plenty of flexibility to tailor his skills to your style. The 
abilities you unlock as you level &amp;ndash; like invisibility and auto-targeting
 &amp;ndash; are satisfying rewards for your investment. I was also immensely 
impressed by how the narrative naturally conforms around your choices. 
Events flow seamlessly regardless of when you complete a mission, your 
chosen allies, and who lives and dies. Characters often reference your 
previous actions and allegiances, which is pretty remarkable considering
 all of the factors on the table. This adaptability would add to the 
replay value &amp;ndash; if the other facets of the experience were good enough to
 warrant completing the game once.&lt;/p&gt;
&lt;p&gt;With a history including games 
like Knights of the Old Republic II and Neverwinter Nights 2, the team 
at Obsidian Entertainment knows role-playing. Alpha Protocol isn&amp;rsquo;t 
necessarily a counter-point to that expertise; the RPG systems under the
 hood are solid. I just wish that I could experience them in the context
 of a compelling espionage adventure, not a last-gen third-person 
shooter.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=350770" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/tags/Role_2D00_Playing/default.aspx">Role-Playing</category><category domain="http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/tags/Alpha+Protocol/default.aspx">Alpha Protocol</category><category domain="http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/tags/obsidian/default.aspx">obsidian</category><category domain="http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/tags/review/default.aspx">review</category><category domain="http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/tags/sega/default.aspx">sega</category></item><item><title>Choices, Customization Add To A Spy's Life</title><link>http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/2009/09/30/preview.aspx</link><pubDate>Thu, 01 Oct 2009 00:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:3937</guid><dc:creator>Joe Juba</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/games/alpha_protocol/b/ps3/rsscomments.aspx?WeblogPostID=3937</wfw:commentRss><comments>http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/2009/09/30/preview.aspx#comments</comments><description>&lt;p style="text-align:left;"&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.88/2475.alphaps3.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.19.88/2475.alphaps3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Have you ever considered the potential downsides of world peace? Sure, war and suffering would be things of the past. But on the other hand, super spies like Michael Thorton would be out of a job. Luckily for him, the world of Alpha Protocol is full of strife and international intrigue, and we recently saw even more of the features and conflicts that gamers will encounter as they steer Thorton into harm&amp;rsquo;s way. &lt;/p&gt;
&lt;p&gt;As you unravel the conspiracy, one of your missions takes Thorton to a snowy compound in Moscow crawling with enemies &amp;ndash; and potential allies. After you clear out the first wave of thugs, Thorton meets a machine gun-toting seductress named Sie in command of her own small militia. In the ensuing conversation, your responses impact your standing with Sie and her troops; if you adopt an aggressive and no-nonsense tone, she gains respect for you and will help you out. Conversely, if you act like a glib wiseguy, she loses patience and her troops may attack you. Either way, Thorton runs into Sie again later in the level, and if you insist on making her mad, you can participate in an optional boss fight against her.&lt;/p&gt;
&lt;p&gt;Your choices in Alpha Protocol extend beyond different conversation options. As Thorton works his way through the base in Moscow, multiple gameplay paths present themselves, and players decide which one best suits their skills. One route favors run-and-gun tactics, ideal for spies skilled with machine guns. Another uses stealth tactics to avoid detection, and the third involves hacking through security to access sealed areas. Depending on how you have allocated your skill points, you have unique abilities that augment your chosen style. For instance, sneaky characters have the ability to run silently, while gun specialists have improved criticals or the ability to chain multiple shots together. The potential variation in player builds means that the game has a different feel based on your choices.&lt;/p&gt;
&lt;p&gt;When Thorton isn&amp;rsquo;t surrounded by enemies or dodging gunfire, he spends his time in luxurious safehouses in exotic locations like Taipei, Rome, and Saudi Arabia. The safehouses essentially function as your hub for an area, allowing you to buy information and weapons, select missions, and customize your appearance. While the basic character model is always the same, players help Thorton build a disguise by equipping armor, hats, glasses, and facial hair that range from awesome to ridiculous. No one wants to hassle a dude with a lumberjack beard!&lt;/p&gt;
&lt;p&gt;Alpha Protocol was initially slated to come out earlier this year, but with a new October release date, Obsidian has more time to tune the mechanics and ensure that this mixture of espionage and role-playing lives up to its potential. The game is already looking pretty good, so we can&amp;rsquo;t wait to see the results of a few extra months of polish.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=3937" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/tags/Role_2D00_Playing/default.aspx">Role-Playing</category><category domain="http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/tags/Alpha+Protocol/default.aspx">Alpha Protocol</category><category domain="http://www.gameinformer.com/games/alpha_protocol/b/ps3/archive/tags/Preview/default.aspx">Preview</category></item></channel></rss>