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Alan Wake - A Nightmare Worth Experiencing
on June 29, 2013 at 02:08 PM
If you've ever seen any of Alfred Hitchcock's renowned psychological thrillers, then you're no stranger to how they bend logic and consciousness into something dark and disturbing in order to create an enthralling sense of suspense. Alan Wake , Remedy's own psychological thriller, is...
Alan Wake - Playing a Novel
on July 04, 2012 at 11:13 PM
This review can also be found at http://silverbooster.blogspot.com/2012/04/review-alan-wake.html Alan Wake Playing a novel. Developed by Remedy Entertainment Published by Microsoft Game Studios for the Xbox 360, Windows Released May 18, 2010 (360), February 16, 2012 (PC) As we inch closer to a future...
The Darkness is no Match for Alan Wake and a Flashlight
on May 25, 2012 at 08:30 AM
Alan Wake, an XBOX exclusive, places the gamer in fictional Bright Falls with protagonist and author, Alan Wake, who awakens with a massive case of writer's block and a slight case of amnesia. Alan Wake is a horror game that follows in the footsteps of Resident Evil and Silent Hill, using atmosphere...
Not bad for £6.
on March 14, 2012 at 07:54 PM
It's very rare that I'd be willing to give something a second chance what with the amount of stuff out there. I hated this game for the longest time and I can't even remember why anymore. It's pretty fun, and I'm glad I went back to it. Story The story surrounds a writer who is suffering...
Review of Alan Wake
on October 01, 2011 at 11:24 PM
I was instantly interested in Alan Wake after hearing only a few sparse details about the game. As my friends on Xbox Live know I am a huge fan of third-person shooters (why play as a character that I can’t be when I can play as one that I can see?) and an even bigger fan of survival horror games...
Variety is Key
on March 10, 2011 at 02:05 PM
I began playing Alan Wake because I am a big horror fan, but the problem is, I don't find too many games all that scary. With that said Alan Wake is pretty creepy. It uses it's atmosphere to great lengths and overall it adds to the experience. Hell, I'd say it is the experience. I feel the...
Alan Wake Definitely not the everyday game
on August 09, 2010 at 11:29 PM
When I first went to the store to buy this game I expected a solid game with an alright story, and decent gameplay. I could not have been more wrong about this game. I figured it got an 8.5 and that it got solid reviews I'd enjoy this game. However I was not ready for the experience I was about to...
Alan Wake Reivew: A Love/Hate Relationship
on August 08, 2010 at 06:23 PM
A couple of days back, I made a little blog post on how to make a good survival horror gam e. Of the many examples I used, Alan Wake received equal amounts of praise and shtick from me, and I feel that I should elaborate a little more on what I love about Alan Wake, and what riles me up about it. Alan...
Alan should Wake up
on August 08, 2010 at 12:19 AM
Are graphics all that matter? As it’s probably already been stated, I hate the fact that today’s gamers will go gah-gah over anything that has good graphics. Think about it, how many times over the years have you heard or possibly said yourself (naughty naughty): The graphics on it are amazing...
Alan Wake, where story and atmosphere get the limelight
on May 28, 2010 at 07:03 PM
Alan Wake is a game for the Xbox 360 that spent about five years in development, mostly because Bethesda got halfway through it and decided they didn’t like it anymore for some reason. Following its stay at Bethesda, it was handed off to Remedy, who went about crafting a well put together Psychological...
Bright Falls (cont.)
on May 26, 2010 at 09:23 AM
When I started up my Xbox 360 and saw that Bright Falls was available for download I thought... hmm what is this Bright Falls crap. I go into this mini series thinking its going to be a knock off of some terrible B rated film that Xbox was giving Live members for free. Then i thought wait... Xbox doesn't...
Playing with the lights...
on May 22, 2010 at 10:14 PM
...has never been so fun. As soon as I poped it into my 360 I found it nearly impossible to put it down, only doing so when I simply had to; and then actually turning it off about an hour or two later. Going through, I never found myself so happy to find a flashlight before and never so scared when I...
on May 05, 2010 at 05:21 PM
Great story, not so good controls.
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