The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
It would have been smart for Namco Bandai to release this before Wii Fit, but it helps that Active Life is cheaper ($60) and most likely easier to find. Tackling the relatively brief career mode is sweat-inducing fun in the harder difficulties, and I enjoyed the retro Power Pad appeal. However, the pad constantly needs to be re-centered in front of your TV and it's not wide enough for two adults to squeeze onto. It's also easy to accidentally hit pause in the middle of gameplay, and there just aren't enough activities for long term exercise interest.