The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Miles Edgeworth has softened up over the years, moving from stone
cold Phoenix Wright rival to helpful ally. While I liked Edgeworth’s
jerky side, it makes sense that Capcom transformed him into a relatable
protagonist to carry his first solo adventure.
The more drastic
change in this spin-off of the Ace Attorney franchise is a new zoomed
out third-person perspective. Character sprites are animated well and
actually show people interacting instead of simply describing what
happens. Having direct control over Edgeworth’s movements in a crime
scene feels more natural than tapping all over a room with the stylus.
Investigations are contained to smaller areas this time around, which
thankfully fixes the issue of forcing players to hike all over town to
find that one person or piece of evidence needed to move the game
The new logic system finds Edgeworth collecting clues
outside of traditional physical evidence. For example, you’ll take note
of a contradiction such as: “Why isn’t there any broken glass on the
ground if this object supposedly crashed through the window?” Once a
handful of clues are gathered, you can piece two together at a time.
While it adds another perspective to investigations, I found the game’s
logic a little too easy overall. It ends up being more of a process of
elimination than true deduction.
While mechanics are certainly
important, many fans of the series judge an Ace Attorney by its cast
and plot. Without spoiling anything, I can say that the silly tone
remains intact, and murder mysteries are just as ridiculous and tough
to solve as ever. Myriad cameos and references pay fanservice in
spades, however unlikely the setup. The new obligatory teenage girl
sidekick, Kay Faraday, provides adequate spunkiness and causes
Edgeworth to make his embarrassed face quite often. New rival Shi-Long
Lang loves talking about wolves, hates prosecutors, and cares a little
too much about his faithful team of 99 investigators. That said, I
didn’t find Lang to be as compelling as previous foes like Godot or
The overall plot didn’t pull me in as much as previous
installments, either. Nothing is really at stake for Edgeworth
personally in the final run. Usually, there’s a snowballing sense of
urgency to solve the last case, but the end of Investigations just
drags on. I enjoyed my time with Edgeworth, but it’s the weakest entry
in the series
Email the author Bryan Vore, or follow on Twitter, and Game Informer.