The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
A Kingdom for Keflings surprised me when it released in 2008. What I
thought was merely a gimmick to showcase Xbox Live’s stupid avatars
turned out to be a charming simulation that addicted me instantly with a
laid back approach to building a bustling city. A World of Keflings,
the sequel to Ninja Bee’s downloadable sensation, keeps everything I
loved about the original, but tweaks to the gameplay make it even
All of the fun of Kingdom for Keflings is still intact. I
love the process of ordering my keflings to collect resources, then
streamlining and refining production. When things get rolling, A World
of Keflings conveys the same joy of constructing a well-oiled machine,
augmented by new blueprints and three separate areas to strip-mine and
harvest to depletion.
Ninja Bee has addressed practically every
complaint from the previous title, and the experience flows much better
because of it. You no longer need to backtrack constantly to build
structures thanks to a cadre of devoted flunkies carrying components
right to you (they’ll even erect some buildings themselves). If you
don’t like where a structure ends up, you can just push it to a new
location without having to break down and reassemble it.
over the other improvements is the presence of local co-op, which was
missing the last time around. Now you and your friend (or your kid) can
sit on the same couch and go through the entire game together – a
process made even easier with the split-screen and drop-in features. The
game supports up to four players over Xbox Live, but playing with more
people in either multiplayer mode doesn’t really change your approach.
It’s just more fun than plowing through the linear campaign solo.
optimizing your supply lines and customizing your buildings is
satisfying, the process ends up being too shallow to compete with the
giants in the city-building genre. Additional layers of village
governance, branching development paths, or a free-play sandbox mode
would have been great additions and given the simple formula more depth.
However, A World of Keflings still succeeds at being a unique and
accessible simulation that serves as an excellent first step into a
Email the author Joe Juba, or follow on Twitter, Facebook, and Game Informer.