The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
James Bond’s history in video games features titles with just about every level of quality. You’ve got classics like GoldenEye, a solid outing with Everything or Nothing, passable entries like Agent Under Fire, the mediocre GoldenEye: Rogue Agent, and plenty in between. Near the bottom of that list is 007 Legends, a mess of a title that’s uninspired at best and nearly broken at worst.
Its problems aren’t any fault of the concept, which is novel if a bit nonsensical. In a scene showcased in the trailer for the film Skyfall, Daniel Craig, as 007, falls off a train. At the beginning of 007 Legends, this causes Bond’s life to flash before his eyes, which plays out in the game’s five missions (each based on a different Bond classic). If you get past the fact that this doesn’t make any sense (considering Casino Royale effectively reset the franchise with Craig as a young Bond), it isn’t a bad idea. The film franchise has so many memorable moments and villains, and paying tribute to them could pay off well in a video game. Except it doesn’t.
When everything is functioning correctly, Bond does little more than follow onscreen indicators that basically scream “PRESS THIS, SHOOT THIS, HACK THIS” at every turn. You’ll occasionally do a basic investigation of a baddie’s office or trudge through awful stealth sections, but the bulk of the gameplay is as cookie-cutter shooter as they come.
Each of the showcased Bond villains receives the same terrible quicktime event boss battle. You’ll press an analog stick up or down to punch them until a life bar depletes, and occasionally tap a button quickly to disarm them. You’re never in danger during these – most bosses can’t even hit you once.
It’s a bad game when it’s working, but there are plenty of moments that make you wonder how it even got cleared for release. Enemy AI frequently freaks out, causing soldiers to endlessly sprint against walls (often firing their guns at the ground). At one point, the framerate dropped to unplayable levels, except it wasn’t during a firefight – I was just walking around. The visuals are cheap, with doorknobs drawn onto textures like this was a Nintendo 64 game. As I entered one room, enemies materialized out of thin air and dropped to the ground in front of me. These troubles carry over to its simple multiplayer mode, which features lag, terrible character animations, and an upgrade system that can’t even clear the “poor man’s Call of Duty” bar.
Everything about this experience points towards a rushed development that focused on releasing the game close to the film’s opening. Rocksteady has shown us that a great IP can make for a great game if given the appropriate development team. The world of James Bond seems custom-built for an awesome gaming experience, but Activision seems intent on making every possible wrong turn with 007 Legends.
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