The lights are on
a new member, I'd like to present to you a new Indie game that my team and I
are developing. The game is called "Skara--the Blade Remains."
are a new Indie company based in Barcelona called 8 bit Studios.
Rodriguez, CEO and Creative Director, started dreaming about
the background of Skara in 2009. By December 2012 he decided to go in with his
friend, Cesar Ortega, to make his dream a reality. Together they founded 8 bit
Studios, and began assembling a team to develop Skara.
they have been licensed to develop Skara using Unreal Engine 4, a
product of Epic Studios. They are dedicating all of their time and energy on
creating the kind of game that every gamer would want to play.
rely on our supporters, knowing that by listening to them and giving them an
opportunity to participate in the creative process, we are sure to create a
better game. That's why we have active social pages and forums and ask for lots
of input--so we can put them directly into the game.
all, as gamers, we are very opinionated too and enjoy discussing our point of
Description of Skara:
are developing a MOBA F2P for PC's and next-gen
consoles. Although it will be classified as a MOBA, the difference between
Skara and other titles made us think carefully about how to label it. For
instance the combat system is based on the skills and reflexes of the player
through a system of combos like those used in fighting games--think Street
Fighter, Tekken, etc. The action is in third person, team combat will be live
action, taking place in arenas where the way players handle their characters
will be the key!
characteristic of Skara that we think reinforces the importance of a player's
abilities involves our decision to not let characters improve by levels. In
other words, a novice player has the same capability of killing a veteran
player, just like in versus fighting games. The only difference is marked by
the reflexes and experience of each player.
working on the team:
Rodríguez (CEO y Creative Director)
Güell (Art Director)
Luengo (Lead Game Designer)
Salvador (Lead VFX Artist)
Flamenco (Senior Programmer)
Plaza (Senior Programmer)
Rojas (Senior Programmer)
Company (Lead Environment Artist)
Cadenas (Environment Artist)
Giménez (Character Artist)
Balboa (Lead Animator)
Ramello (Junior Programmer)
Rodríguez (Texture Artist)
Boulesteix (Marketing Manager)
Noguer (Junior Animator)
Eduard (Junior 3D Artist)
Adams (Creative Writer and Consultant)
we are at with the project:
is currently at the Alpha stage of development. Using Unreal 4 has forced us to
go back over certain parts of the game. Assuming all goes well, we expect to
offer a closed Beta by January, 2014.
invite you to open up our new website and join a forum! Register to take part
in the creative process by sharing your ideas about the game
are also very active on Facebook and Twitter. Follow us to stay informed about
the latest news, concept art, and to participate in the discussion.
get a better idea of our game, you can check out a video of our first arena
"Khilma Mountains" (this video was developed with Unreal 3, five
months into the development of the game)
check out some of our concept art: