The lights are on
I've known about the Bethesda vs. HH conflict for a while. I am
extremely sad to see the vision of the original developer get scrapped,
as it looked like one of the most original FPSs in years, with the
stealth-vs.-action dynamic of Dishonored, the world of Blade Runner (but
with aliens instead of robots), and the free-running of Mirror's Edge.
And the original Prey was a great shooter as well, with an engrossing
hard sci-fi storyline, a memorable setting, and likeable characters.
That said, there are reasons to be optimistic and cautious about the
Arkane takeover of the project. On one hand, the juggling of a multitude
of abilities, and the creative situations in which to use them, was the
best part of Dishonored, so that makes Arkane a good choice. In
addition, we know the studio is more than capable of creating a
convincing (and fairly open) world, so that's another check mark.
However, Arkane has never made a real shooter before, and assuming they
stick to Human Head's template (or that of the first game), there will
be LOTS of shooting.
So, what do people think? Could Arkane deliver on Prey 2's original
promise? I have my fingers crossed, and my love of the original Prey is
as strong now as it was when I first played it five years ago. I am
hoping against hope that the sequel can carry the franchise's quality.
I think Arkane is more than up for the task. Dishonored was a lot of fun, and outside the stealth options, it had an extremely awesome combat system that did include guns and crossbows. Just make the weapons as crazy as Prey weapons and we could have one heck of an amazing game on our hands.
Long live play.
I think the IP is in better hands now than it was before personally. I think Arkane can fully realize and incorporate the ideas into the actual gameplay. Where HH tended to make it more like window dressing.
I liked Prey, but most of what I liked was little more than aesthetic and story. The guns looked awesome, but didn't function any different than guns in conventional modern day shooters for the most part. The mechanics touted as main features, like the portals and walking on walls and ceilings, were barely used in the actual gameplay. Most of the cool things about the game were little more than novelty most of the time.