*I believe this is in the right place, if not, please lock thread and let me know where to go. Also, if there is already an article published on it, please tell me.* Something that I've always wondered is how different MMO's handle their shared problem: Real World Trading. Every MMO has it, there's no getting rid of it, so how do you handle it? A while back, Runescape did a gutsy thing and BANNED unfair trading, I.E. you can't just trade another play and give him something of to significant value. Before you say anything, yes, I realize Runescape is not a popular game, but it's an MMO nonetheless, with over 1 mill members, therefore it has SOME significance to this topic. My point is, there was only one article published about it, and it was online by an English game critic. So, can we get an article written on this? What are some thoughts and ideas on it?