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LeapFrog: Educational Giant With A Hardcore Pedigree
Children are armed with them in airports, waiting rooms, public transportation—just about anywhere that boredom might lurk. At the press of a few buttons, those kids are transported to worlds filled with action, familiar characters and places—and once they’re done playing, the young players can say with conviction that they learned something.
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Ugly: A Character Creation Project
Show us an in-depth character-creation system, and we’ll show you a nearly limitless source of amusement. When we check out new games, one of the first things we do is move all the facial sliders to the extreme left and right and laugh at the results. After a while we realized these were too amazing/horrible/incredible to keep to ourselves. With that in mind, take a look at our gallery of notable creations.
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PAIN Gears Up For Amusement Park Expansion, More
While it's clear that PAIN isn't exactly the most high-brow gaming experience out there, what might surprise nonplayers is just how deep the game actually is. For a game that centers around flinging a hapless character into an environment and watching him flop around for a few seconds, there's plenty to see and do.
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EA Black Box Talks Skate 2
If you missed it, we posted our first look and hands-on with Skate 2 yesterday (which you can find here.) Today the coverage continues with our interview with gameplay producer for the Skate franchise, Jay Balmer. He gives us the lowdown on the new game, working wthin EA on a skateboarding title and more. We also find out what has been changed or improved from the previous title.
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We Talk With Siren: Blood Curse's Producer
We talk with Siren: Blood Curse's producer Tsubasa Inaba about episodic gaming, how the game was tweaked to appeal to American audiences, and why the installation process was so tedious. Read on to have those questions and many more answered.
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