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While the Metal Gear Solid series has some undeniably brilliant boss fights, no series is without its missteps. Today I'm going to be looking at the worst Metal Gear Boss fights in no particular order, as they're all equally horrible. There will be obvious MGS spoilers, but with that out of the way lets get started.
Vulcan Raven Round 1 (Metal Gear Solid)
Vulcan Raven's second battle is one of the best in Metal Gear Solid history, but his first form belongs in the hall of shame for annoying bosses. You must navigate a minefield while avoiding mortar rounds from the tank to get close to the vehicle. While it starts off annoying, it quickly becomes extremely easy. Once you know to crawl around, it's almost impossible to get hit during the battle. The way you dispatch it is extremely simple as well, just throwing grenades at it until it explodes. While the later showdown with Vulcan Raven is great, it's hard to forgive this original battle.
Metal Gear RAY (Metal Gear Solid 2: Sons of Liberty)
When you're out of ideas for a sequel, why not recycle a fight from the first game but remove all challenge and plot significance? The Metal Gear RAYs go down very easily, and mowing down waves and waves of the same monotonous enemy isn't entertaining. For a mighty new type of Metal Gear, these hulking mechs can go down without much of a fight. To make it even worse, the cutscene right after it shows a 60 year old man take them out without even breaking a sweat. The RAYs feel like nothing but glorified filler, and for a battle with such buildup it's extremely disappointing.
Raging Raven (Metal Gear Solid 4: Guns of the Patriots)
Raging Raven is literally the worst idea for a Metal Gear Solid boss fight I can imagine. Ever played a Metal Gear Solid game and thought "Gee, this sure is fun, but I wish I could have a boss fight that features no stealth or tactics and encourages blind running and gunning!" No? Well too bad, because that's the Raging Raven boss fight in a nutshell. Her endless mooks are beyond annoying, and the only real tactic is to shoot at her
Sniper Wolf Round 1 (Metal Gear Solid)
While the sniper showdown with The End in Metal Gear Solid 3 was magnificent, the first sniper battle in Metal Gear Solid 1 was less than stellar. Without diazepam, Snake's hand will be shaking and it will be near-impossible to line up a shot. Even once you do get your hands on the pills, any of Sniper Wolf's shots can physically change Snake's position. This makes fighting her very tedious, as every time you get shot you'll need to reposition and line up your scope again. Fighting Sniper Wolf for the second time is less annoying, but I still can't forgive this original duel.
The Fear (Metal Gear Solid 3: Snake Eater)
Metal Gear Solid 3 has a track record of good boss fights, but apparently The Fear just didn't get the memo. Taking the design of a spider monkey, The Fear climbs on trees and has a long tongue as his special powers. Uh, great? He also does nothing but scream his name during the entire battle. So his character sucks, but at least the fight itself is good right? Wrong. The Fear bounces across trees, and the only thing you need to do is put on a pair of infrared goggles and shoot at him. All of his attacks need to be removed through the cure screen, constantly interrupting gameplay. It's enough to drive your average player crazy.