The lights are on
Veteran Member - Level 13
One Finger Death Punch feels like a paradox. It has all the marks of a boring flash game or iPhone app, featuring stick figures, buckets of gore, and an emphasis on flashy combat. However, One Finger Death Punch is being sold for 5 dollars, and it’s actually really, really good.
The graphics and animation seem to be attempts to revive the ‘Stick figures fighting’ animations commonly seen on websites such as Newgrounds, Stickpage, or Flipnote Hatena. There’s a lot of blood, some flashy animations, and a stunningly large amount of enemies onscreen at once. I enjoyed this simplistic approach, as it did capture the feel of those flash animations very well.
The amount of over the top animations in this game are insane. Some attacks will slow down time and give you an X-Ray of your enemies’ bodies, showing ribs crack, eyeballs fly at the screen, and your character re-enacts a famous Indiana Jones and the Temple of Doom scene featuring a heart too!
Sadly, every stick figure looks the same except for their color, but nearly every popular stick figure fight animation has very distinct looking figures. Even if it’s just a helmet or a cape, anything would be nice to make different enemy types look unique.
The gameplay seems simplistic, but hides a lot of depth. Enemies will rush at you from each side, and all you have to do is click left mouse button to attack from the left or right mouse button for the right. As you do not need to move, the game can hurl hundreds of enemies your way without being overwhelming.
Enemies are varied, sometimes taking multiple punches, flying over your head so you have to counter from the other side, or starting a one on one kungfu battle requiring you to hit button inputs. Weapons can also be found around the arenas, extending your range and giving you some flashy new animations as well. You can upgrade how long you have a weapon by completing special missions, making your time with a weapon change from a short affair to a new symphony of blood.
The gameplay will adjust depending on your skill level, which is very important for the game. The better you perform, the faster enemies will arrive on screen and attack. The worse you do, enemies will slow down and be easier to fight. This dynamic skill level changing is a welcome addition, letting hardcore players get a challenge as well as making the game more accessible for less skilled players.
Despite the fact that I was very happy while playing the game, it quickly becomes a bit samey feeling. Don’t get me wrong, I’m happy to have more of the same addicting combat, but unique rounds like Lightsword and Nunchucks are too few and far between the swarm of ‘Mob Rounds’.
Speaking of Lightsword, these special rounds are some of the most fun I had with the game. You are given a lightsaber in the sunset, and everything will die in one hit. With enemies quickly approaching, I found it to be a blast to quickly dash between foes with the satisfying sound effects and dismemberment. These rounds always end with a one on one lightsaber duel with another stick figure, making for some amazing fight scenes.
The game has plenty of interesting content, and I feel like I’ve barely scratched the surface. The main story mode has a world map full of branching paths and secret missions, making it one of the most content-filled games I’ve played in a very long time. There are also unlockable difficulty levels, making the enemies come even faster and hit harder.
Levels have high replayability as well, offering challenges for never missing an attack and never taking a hit. Earning these platinum medals is a real challenge, but I can’t see people who don’t love the idea of a score aiming to earn those. The game also features a survival mode, with unlimited enemies and a steadily increasing enemy count.
The story is nonexistent, and the sound is your standard kung-fu music with a borderline offensive announcer giving the most stereotypical asian accent seen since South Park: The Stick of Truth. However, everything is presented as a backup to the gameplay. As it should be in a game like this.
One Finger Death Punch is a game that proves a concept I lobby very hard for. If the game is fun, story and graphics don’t matter. The game has literally no story, and the graphics are as simplistic as can be. What the game does have is fun, and it’s one of the most fun games out there you can buy for 5 dollars.
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