Like yesterday, this is going to a short blog, mainly serving as a placeholder for my review of Danganronpa: Trigger Happy Havoc. I had a lot of fun with the game, and am currently watching the anime adaptation in order to put out a review of it sometime in the next month. It's a mix of the ideas present in the Zero Escape and Ace Attorney series, and despite some missteps, it turned out to be pretty great. I gave the game an 8.5/10, with my main gripe being how short the Class Trials are, and how the "Free Time" aspect of the game wasn't very engaging. You can read about that stuff in my review, though. This short blog is just for discussing things that wouldn't fit into a review.

Say hello to despair, and my review.

I liked how the game played off a different binary than most other games: instead of good and evil, truth and lies, or light and darkness, it was hope and despair. These are human emotions, not simple ideas. The battle between them was, at first, minimal, but then it built up with the tension that came from the students killing each other, and I liked how the battle ended up. The ending wasn't Virtue's Last Reward amazing, but it was pretty decent. I didn't mention this in the review, but I did like the art the game employs: the sterile lighting of some areas was well contrasted to almost-happy atmosphere of others. Though, the character design felt a bit weird since they all are still, flat images in 3D environments. The death animations reminded me of Don't Starve's art, though Danganronpa did come first, as it originally released in 2010.

Well, I don't have nearly as much to say about Danganronpa: Trigger Happy Havoc as I did Persona 4 Golden, so I guess I'm going to end it off here. If you want to read my thoughts on Danganronpa: Trigger Happy Havoc, you can read my impressions of a few hours of the game, or my review. See you all tomorrow!