I've never once illegally, from the internet, downloaded a game that could be bought elsewhere. The only exceptions I have are getting Halo: Combat Evolved off a flash during debate camp, and downloading the fan localization for MOTHER 3.

Pirating games is a wrong practice in my eyes, as it's simple stealing; someone created a product, and you downloading that game means you just took it without the consent of the company. I know many people who have purposely downloaded games from places like The Pirate Bay without any intention of ever buying the game.


For Day V, today, I'm going to have a more personal blog, with more of me asking  you, a gamer, to not pirate video games.


Think of it from the developer's shoes; you've just labored for months, or even years on end, to produce something you hope that your consumers will be satisfied with, that they will talk about with their friends, and will create a lasting experience for them. Then, you discover that they are doing so, but haven't given you a single cent for the experience. They have taken  what you slaved over for months, and poured your soul into(well, most developers, and some publishers), and give nothing back. If I was in a developer's shoes, this would be crushing to me.


Pirating isn't just wrong from a legal and ethical standpoint-you're also subtracting profit that the developer makes. Some publishers give incentives to companies for meeting certain profit numbers, or Metacritic ratings. By not buying a game, you support an idea that ultimately takes money out of a person's paycheck. Sure, people can say that this also applies to borrowing a game from someone else, but the fact that when you pirate, you play an illegal, non-paid for version of the game makes it a much worse thing in general.


So, I have one request of you, as a person; don't pirate video games. It ultimately only hurts others, and unfairly benefits you. There's really no justifiable reason to pirate a game; the only exception I have is that some people do pirate a game first to try the game out, to see if they want to buy it or not. In this case, I think that it can be okay, as long as that if a person ends up playing the game entirely, and not for more than 1-2 hours, they pay for a legitimate copy. I think this ends up being fair to the developer, if they do not put out a demo for the game.

Well, that's my take-sorry, I've spent most of my free time today playing Dead Space 3, and have a lot of homework to finish now. I will post a longer blog tomorrow, and have more analysis on my points. I promise that none of these blogs will devolve to simple, two statement lists, and I will continue to deal with topics that you should(hopefully) find interesting.


On another note, I will most likely have a Dead Space 3 review up next week. I will be playing a lot of the game this week, and plan on doing at least two playthroughs before I write a review. My Fire Emblem review would be towards the very end of this 31/31, as well as Metal Gear Rising's review.


Thanks for reading again, I'm really sorry that this was a shorter blog, with less depth.