The lights are on
Veteran Member - Level 13
Too much of anything is bad for you. At least that is what my father has always
told me. I've often thought there must
be an exception to this rule. Too much
money doesn't sound like a bad thing; or does having too many cars. Surely too many games can't be a bad thing.
I forgot to pose a few games for this photo. COD 4 -DS, COD WAW - DS, MOH: Hereos 2 - Wii, Far Cry 2 - 360
How about too many similar games? Take a quick glance at your game
library. You may not agree, but what you
have on the shelf defines the kind of gamer you are. Are you a jack of all trades with a
smattering titles from all genres? Perhaps you are a JRPG fanatic who has anime
toys flanking rows of obscure spiky haired adventures. Or maybe you are like me and have hard time
pulling a game off your shelf that doesn't have guns as the main gameplay
This past Sunday I had plans to play Black Ops for a good 5
hours. 20 minutes into it I turned off
the 360. I had lost all motivation to
run around aimlessly while campers shot me in the back and lightweights knifed
me. So I walked over to my game
collection to find something else to play.
What I found made my stomach turn.
I saw FPS after FPS. War Sims,
fights for survival and espionage. For
the life of me I could not pull a single game off the shelf.
I was sick. I wanted
to throw it all up and start again.
Listening to reason I refrained from tossing everything into a bag and
heading over to the local Gamer Time.
Instead I decided to fold some laundry and think about how I had become
so ill. In doing so I realized that I
still very much enjoy shoot 'em up themed games and will for years to
come. But there are lots of game aspects
I don't think I can stomach again.
Ask a gamer my age who has fond memories of Doom, Duke Nukem
3D or another like minded title and we'll tell you that fetching key cards is a
stale mechanic best left in the 90's.
But have we really moved onto something better? Back then levels we like little mazes. There were hidden passages and monster traps
set up that could cause the entire level to morph. Now a days it's just march forward until you
reach the end. If you see another path
you'd like to use, maybe flank the enemy, TOO BAD the designer has blocked it
off with an invisible wall. Walk forward
chump and just be glad you're walking at all.
Put a charge on that 88!
Take out that AA gun! We gotta blow this bridge! Man oh man I've probably set off enough TNT
and C4 to equal the force of an atomic bomb.
I mean really, can we please find more creative objectives? Setting a charge equates to little more than
a button press. I appreciated in Call of
Duty 3 seeing an in depth animation but that just meant a few more button presses. The next time someone tells me to plant a
charge I'm going bury it 6 inches in the dirt and poor water over the sucker.
The All Knowing Voice
Cortana in Halo. Anya
in Gears of War. Dead Space, Mercenaries, Far Cry, Cold Winter and on and
on. Usually the voice is female but sometimes
a man; telling me what to do constantly.
Giving running commentary about stuff that is happening right in front
of me. Having an AI piggy back in my
suit was a unique idea. But when it
feels like every other game mimics the idea by having someone bark in my ear
constantly I get a little tired of being everyone's butt monkey.
I wanted a picture here so I did a Google image search of Cortana... Not a good idea
Getting a weapon at just the right moment
We've all experienced these moments. Sarge gets taken out by a sniper. Lucky for you there is a sniper rifle leaning
against the crate next to sarge's body.
Or how about when your squad is in a house and suddenly the wall
explodes because ZOMG a tank! It's cool;
there is a bazooka on the second floor with an infinite ammo crate nearby. Just in case you miss the tank 10 times you
can still try again.
Letting someone else open doors for me
Seriously this one is so silly but when you think about it
it's going to bug you too. Going back in
time to Duke Nukem 3D and Doom in those games you could open doors all by
yourself. Heck in Duke you could even
kick them open. So what happened? I guess designers think we are all incompetent. We have to wait for a squad mate to come kick
the door open. I see the door, I know I
have to go through it but I'm stuck waiting for an ally to run up and do the
I'm not a lady. Please let me open the door myself.
I could keep going but I'd be entering nit picking
territory. The point is, I've played a lot
of the same thing over the last decade.
Like eating too much candy on Halloween, it was fun but now my tummy
hurts and I only have myself to blame.
You can all blame me too because I'm the kind of consumer responsible
for stamped out yearly releases of franchises like COD. Now if you'll all just leave me to rest with
my puke bucket, I'd like to lie down with some different games for a bit.
This video is from Medal of Honor: Vangaurd. I played the entire game in 2 hours the other night. It is the epitome of gameplay mechanics that have defined FPS war games.