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As apart of a series of blogging I'm doing. The series intention is to convey my ideas of some dream concepts of mine (that one day I hope to make into a reality) for video games. I aim to make sure each idea has a new innovative concept yet to implemented into a specific genre or the entire industry. This week I'm focusing on one of my RPG concepts.
Check out the last one (Iron Rain) here.
What is The Trials of
Trials of Valor is an RPG
with a blend of influences from both Western and Japanese design. It will also
strongly emphasize on story/main quest and a dynamic open-world experience. It would also
include a squad-based combat system that adapts elements from tactical shooters.
You can either get yourself
something to drink (it is lengthy) or skip to the bottom for a TL;DR version of
the plot. Also there are a lot of made-up words as well.
The world of Soni is full of
bizarre creatures unlike anything from Norse mythology (this is the JRPG
influence part of it). And the sentient race that calls this place home is a
species known as the Voskidir [Vaus-skih-deer]. The Voskidir consists of nearly twenty different races all
with similar genetic makeup except for their physical appearance that ranges
from ocean dwellers, bipedal ground roamers, and others that take to the sky.
From since the Voskidir
could remember they lived on the Island (or small continent) called Barcon.
When certain castes of the Voskidir began to colonize other lands things began
South of Barcon there is a
massive island called Valnaia. A white and black fortress rests in the middle
of the continent and is believed to have been built by angels. The inner
workings of the fortress are known to operate the a system known as
Guardianship; where one individual of a sentient race to appear on Soni is
given much power and immortality from age. What they do with it is their own
choosing but it’s tradition that the Guardian leads their people.
Before anyone realized it,
the castes that colonized out began to differ from the rest of the Voskidir.
Before long they soon lost the ability to interbreed and from that formed four
new species: Scaron, Zyzeti, Hakoro, and Humans. The bestowment of Guardians
for these new races was the final proof that the ties between them had washed
Scaron are dragon-like
reptiles that have four legs and two arms, which they stand in a bipedal
fashion. They stand usually at eight feet high. Their Guardian is known as
Zyzeti are reptiles that
resemble sharks with four legs and aqua-green scales. They can breathe both
above and underwater. They are typically ten to twelve feet long and are
proportionally as big. Their guardian is called Arinfay.
Hakoro are winged
humanoids that have membrane-like skin, feet like a predatory bird, and the
closest thing that could describe their head is vaguely that of a fox. Their
guardians name is Nartex.
One other species called
the Irodaunask exists, but they’re a long story.
Humans reside on the
lower continent their empire is called Challin’. Gallax was the only guardian
who passed on asserting themselves as the leader of their species and instead
founded an orphanage on an island called Zacrioy [Zah-cry-oi]
Soni is split into two
regions. Lecktin lies to the west and in it lies the islands of the Scaron
(Cateversk) Zyzeti (Dakar) the Hakoro (Navacon) Zacrioy, and Challin’. To the
east is the Vortie [Vorr-tye] region, which holds the islands of Barcon, and
The Voskidir were terrified
of this outcome fearing the new races would become so different from them that
they might see each other possessing land that they want and forget the peace
they used to have.
Tensions rose for a long
time, the Guardian of the Voskidir (Halasfar) has been quiet for far too long
and it’s leading many to assume he’s up to something.
One night, Halasfar came and
attacked Zacrioy. Burning everything to the ground, he killed Gallax and every
orphan. All but one, this is your character.
From here your character
finds Gallax barely alive and his last words tell him/her to go to his
sanctuary. From there you find Gallax left a note letting you know he had been
fearing this day for a long time and he knew you’d be the one to take on this
Over the events of the game,
your character will unite the Scaron, Zyzeti, Hakoro, and Humans together to
fight against Halasfar and the Voskidir. You gather allies by your side each
with their own background level of importance. This ties into the game play
yeah I knew what you were thinking.
World is called Soni, has a
very fantasy/medieval/steam punk/slight JRPG design influence to it. Multiple
races split off from a larger conglomerate of species. Tensions are rising, you
play as an orphan who’s out to unite many of the species under one alliance and
fight against the soon-inevitable war.
Soni is a cluster of large
islands that aren’t quite continents. Removing the aspect of dragged out
voyages over the bodies of water. Traveling between landmasses would only be
separated by the time it takes to load them. But besides that, the game would
aim to be open-world likely with the linear style present in Fallout: New
Element One: Dynamic
The war that will break out
in Soni will surely leave it’s scars. Later in the game if you head to the
human capital of Challin’ you may find that many workers are constructing an
outer wall to the city.
If you head back to Zacrioy
you’ll find the majority of the forest is burned down. Come back even later and
you’ll find the wildlife has recaptured the ash field with young trees, tall
grass, and field roaming creatures.
Element Two: Combat
This is a squad based combat
in the sense that it’s a tactical squad based 3rd person shooter.
You control your party through a wheel of commands able to be used on the fly.
Part of this system goes
into the progression. Each character has a list of special abilities that can
be unlocked through a tier-tree fashion as seen in many MMO’s and Borderlands.
These skills coincide with the commands you can give your squad.
You take along your two
stealth-capable teammates. Issuing a command to go quiet will cause them to
crouch down and spread out. From here you can choose to have them kill on sight
or wait till your command. Marking them targets and them choosing one on your
own will allow you to kill off whole groups of enemies quickly and quietly.
Overall, expect the core
game mechanics to feel like something along the lines of Hunted: The Demons
Forge is looking up to be.
Equipment will be more
streamlined to reduce clunky game play. In the Final Fantasy 13 fashion, you
will be able to change the weapon used by your party members as well as adding
a couple of accessory items to give them other bonuses.
The Trials of Valor would
introduce gamers to a new fantasy realm that blends great elements from both
WRPGs and JRPGs with hints of steam punk. Touting a combat system that can be
both tactical and fun while boasting a strong main quest that sends players
across the world of Soni and back and finishing strong with a boss battle that
would aim to stand side-by-side with Ganon in Ocarina of Time.
Note: most of the stuff
I’ve written on this story has been worked on ever since my original
inspiration from Ocarina of Time. Since then I’ve been working on branching as
far away from being a Zelda clone (with some elements remaining) while creating
a crazy-but-believable universe that relies on the otherworldly as much as it
does science. I actually have two posters of Soni showing Lecktin and Vortie
that I made when I was like 13, I made a card game out of it I used to play
with my friends, along with so many documents I’ve held onto for when I eventually
write my novel of it.