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Veteran Member - Level 13
It's an interesting situation
that dedicated gamers live in. With the round of every fall season, hype begins
to surmount around major titles for the holiday blow-out. This year, its games
such as Assassin's Creed 3, Halo 4, X-Com, Dishonored, Far Cry 3, Call of Duty
Black Ops 2, Resident Evil 6, or the already released Darksiders II, Guild Wars
2, and Borderlands 2.
These games, among their
brethren of major E3 titles, get over-hyped. A publisher will announce a game,
yet its release won't be for another two to three years. In that time, details
about the game 'leak' from various sources, or just outright told to the
public. By the time the game in question is ready for release, it seems like
consumers already know all there is to know about the product they're buying.
What are the pros about an
incredibly informative industry? For those who pay attention, they will always
know when a game is worth buying. They will know if new game features will be
enjoyable, and if the game even looks worth buying or not. Continued, drawn-out
excitement towards purchasing the newest installment in a loved franchise isn't
that bad, either. However, the cons are fairly heavy in comparison.
Today, it seems like the
emphasis and primary influence of internet information gives too many things
away. Dedicated readers learn about secrets and details from developer
interviews, trailers are periodically released to show off a whole new approved
chunk of a game, and screenshots hint at features.
Take Borderlands 2, for
example. Nine months before release, I knew each of the classes that would be
playable, the villain, the new enemy types, and many of the core improvements
that Gearbox had aimed to implement to better their sequel. As expected, the
new things are all there, and as expected, the game is phenomenal. In spite of
that, I already knew how the game would be well before release and information
only continued to be spilled.
(Remember this screenshot?)
Halo 4 is another well-to-do
example. The game was only announced last year, and whatever info had been held
a secret is now being released in a wave-like fashion amongst the masses.
Gamers know the names of the new enemies, have seen the variations, the new
weapon additions, and the continued inclusion of old friends. We know
multiplayer modes, have seen large glimpses of several Campaign missions, even
menus. Today, screenshots showed a new Flood game type, the fourth visually
announced multiplayer map, two new vehicle, and a new campaign environment,
along with accompanied information.
I know how Devil May Cry is
going to work, have seen Need for Speed in action, understand the new direction
Forza Horizon is attempting to take, have watched strategies in four different
missions of Hitman, and have seen two separate situations in Medal of Honor.
When is it enough?
I can almost guarantee that if
any information is withheld at all from the public, it'll amount to perhaps two
or three hidden features or additions. Is it so hard not to tell us things? On
the other hand, it's also our own duty not to spoil ourselves with too much
information. It's just hard for information junkies like us to stay away, so
why not just hold it back?
It used to be, that E3 and
video game magazines would be the only primary sources of new information, and
since those were spread so few-and-far from each other, it never felt like
there was over-engorgement and over-embellishment of details. The internet has
brought to the point where anything that has even been remotely shown in a
private conference room, is now spread across every corner of a server,
multiple times. We can go and watch multiple times, and more keeps coming.
By the end of it all, when the
time comes, what is there to look for upon the actual release of the video
game? Everything is known, all is to be expected, and it takes that much more
to be impressed. Do you remember having an overwhelming feeling of anticipation
and curiosity when plugging in the latest game? How about now?
Oh, developers, if only you
could stop spilling the beans and save them for later.