It's an interesting situation that dedicated gamers live in. With the round of every fall season, hype begins to surmount around major titles for the holiday blow-out. This year, its games such as Assassin's Creed 3, Halo 4, X-Com, Dishonored, Far Cry 3, Call of Duty Black Ops 2, Resident Evil 6, or the already released Darksiders II, Guild Wars 2, and Borderlands 2.


These games, among their brethren of major E3 titles, get over-hyped. A publisher will announce a game, yet its release won't be for another two to three years. In that time, details about the game 'leak' from various sources, or just outright told to the public. By the time the game in question is ready for release, it seems like consumers already know all there is to know about the product they're buying.



What are the pros about an incredibly informative industry? For those who pay attention, they will always know when a game is worth buying. They will know if new game features will be enjoyable, and if the game even looks worth buying or not. Continued, drawn-out excitement towards purchasing the newest installment in a loved franchise isn't that bad, either. However, the cons are fairly heavy in comparison.


Today, it seems like the emphasis and primary influence of internet information gives too many things away. Dedicated readers learn about secrets and details from developer interviews, trailers are periodically released to show off a whole new approved chunk of a game, and screenshots hint at features.


Take Borderlands 2, for example. Nine months before release, I knew each of the classes that would be playable, the villain, the new enemy types, and many of the core improvements that Gearbox had aimed to implement to better their sequel. As expected, the new things are all there, and as expected, the game is phenomenal. In spite of that, I already knew how the game would be well before release and information only continued to be spilled.


(Remember this screenshot?)


Halo 4 is another well-to-do example. The game was only announced last year, and whatever info had been held a secret is now being released in a wave-like fashion amongst the masses. Gamers know the names of the new enemies, have seen the variations, the new weapon additions, and the continued inclusion of old friends. We know multiplayer modes, have seen large glimpses of several Campaign missions, even menus. Today, screenshots showed a new Flood game type, the fourth visually announced multiplayer map, two new vehicle, and a new campaign environment, along with accompanied information.


I know how Devil May Cry is going to work, have seen Need for Speed in action, understand the new direction Forza Horizon is attempting to take, have watched strategies in four different missions of Hitman, and have seen two separate situations in Medal of Honor.


When is it enough?


I can almost guarantee that if any information is withheld at all from the public, it'll amount to perhaps two or three hidden features or additions. Is it so hard not to tell us things? On the other hand, it's also our own duty not to spoil ourselves with too much information. It's just hard for information junkies like us to stay away, so why not just hold it back?



It used to be, that E3 and video game magazines would be the only primary sources of new information, and since those were spread so few-and-far from each other, it never felt like there was over-engorgement and over-embellishment of details. The internet has brought to the point where anything that has even been remotely shown in a private conference room, is now spread across every corner of a server, multiple times. We can go and watch multiple times, and more keeps coming.


By the end of it all, when the time comes, what is there to look for upon the actual release of the video game? Everything is known, all is to be expected, and it takes that much more to be impressed. Do you remember having an overwhelming feeling of anticipation and curiosity when plugging in the latest game?  How about now?


Oh, developers, if only you could stop spilling the beans and save them for later.



~ GoldvsSilver