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What makes an memorable gaming character...

What makes memorable character in the world of gaming?

      

These three examples of characters are perfect for this blog. And I'm sure we can all agree!

Why?

Well, lets start with Nathan Drake, from the famed game Uncharted. We all know him: His rouge-like personality, his wise cracking jokes, and his ridicously never ending luck. He survived train crashes, an zombie outbreak, an 'phycopathic war criminal', freaky purple superhuman monsters, and last but not least a whole army of mercanairies! These al would make him an generic, not lifelike character in video games if it weren't his trademark personality. In stressful situations (and there are a lot of them) he always puts nervous jokes in the air to release any tension in us, and that is what makes him so memorable. Also his playful quarrels with his compainions, as what most people do in real life. His sidekicks aren't puppets, always being perfect and stone cold with no personailty. Nooo, they are real, breathing, human beings that make mistakes and feel shame. Chloe is a perfect example. She is nowhere NEAR perfect, as sometimes she can be heartless. Like one time I remember she shot one enemy even after he had died, and this gave an hint of what was going to happen next, due to her cold hearted, ummm... heart. Indeed, these quibbles between these characters kept the game running at an smooth pace.

Now for Snake, well this shouldn't even be argued over! He will always stand out as a classic icon of gaming as Mario has. Snake is the quintessential action hero – or if you want to put it in more colloquial terms, a complete bad ass. Possessing highly tuned combat abilities ranging from CQC to firearms, Snake offered players the chance to command the equivalent of a digitalized James Bond, employing stealth tactics in order to travel sprawling enemy strongholds while engaging in action-packed set pieces and gripping boss battles. Snake can grasp enemies in choke holds, snap their necks like a twig, stuff their lifeless corpses in lockers and craftily duck for cover inside cardboard boxes. Let’s face it – ladies want him, and guys want to be him.

Of course, that’s only one dimension to Snake. Living the life of a perpetual ‘billy-no-mates’ who has experienced more than his fair share of loss and heartache, Snake perhaps brings out a degree of sympathy among players more than any other videogame protagonist to date. Over the years, the hardened combat veteran has been the subject of betrayal, witnessed his close friend squashed to a bloody pulp by a walking nuclear-equipped behemoth, subjected to a horrendous torture session, callously utilized by his superiors as a walking biological weapon in order to bring down the unscrupulous Fox Hound rabble, and endure the subsequent accelerated aging process as a result. In short, it hasn’t all been a walk in the park for the old boy.  

Kratos is an complete bad ass on his own. This rampaging, god hating, ruthless monster has captured the hearts of gamers everywhere. Not by symphanty (although I feel sad for his dead family), not by his personality, but by his ruthless actions to get his family back. He will do ANYTHING to bring back his beloved daughter back from the dead, and I mean anything and everything. He will twist off the Olympian God's heads, he will stab the eyes out of an Cyclops, and he will unmercifully take the living life out of anyone. Kratos made the quick timing button pressing sequences possible, and captured the portrayal of a man who has been coldy betrayed by the Gods perfectly.

Please feel free to leave thoughts and comments below! And maybe suggest any more characters I could talk about! Thanks!

 

 

Comments
  • Link- Peaceful, Ever Silent, Hero of Everything.

    For some reason he is so expressive despite his lack of voice, atleast in OOT and up. (Before that well he was made up of little colored squares, hard to be expressive for anyone when your made up of squares.)  I do not know how this is the case but it is. You love link and want to pinch his pointy ears. He is by far the purest of the video game characters. There has never been motive behind him, and he is selfless.

    Sora- Sora was a sad case to me. I felt so bad for him in the beginning. Poor kid, one day your trying to build a raft with your buddies, the next your world is nothing but asteroids and you are alone on another planet completely different from your own. Then  a man names Squall tries to beat you up. Then you get approached by a wise cracking, talking duck and a goofy what ever that is. Scary stuff when your all of 13 years old. Yet, he embraced his destiny and jumped on a gummy ship run by chipmunks and sealed the worlds, only to have his soul spit in 3 pieces in the second installment. He is cute, and genuine, another of those pure characters. All he really wants is to go home and be with his friends.

    Those are just a couple. I thought about Dante, Tidus, Cloud, Jin Kazama, but I wanted to contrast your smart A$# guys with some more angelic leads.  

  • ill say Dead Space

    once u played it, may get stuck in your head....

  • A memorable character is one that you feel for, someone you relate to or sympathize with. Some times they do not even have to be the main lead.  Sometimes these characters are magnets for us because through them we are doing things we would never do in real life. Rather it be a wise cracking jokester who does not know his place and punches his commanding officer, or a little guy in green that does not even speak who saves the world. It is in their story, in their history, and in their actions that we remember them.  

  • Well said, Fairchild.

    I often find myself more fond of the insightful side character, down-to-earth friend to the protagonist.  Being a badass rarely appeals to me... by rare I mean I can only think of one case, and that was Starkiller in The Force Unleashed.

    The reason is simple: for any story to proceed, the main character must have strong beliefs.  For his beliefs to get him to the next step, he must take strong action.  Through strong action, the character has picked a set of truths and is unwavering.

    These truths aren't always admirable.  Look at Kratos: through attempted suicide he finally sees his fate is inescapable, and he is destined for nothing but revenge.  That is his truth.

    I appreciate the storytelling and the roleplaying, but in reality that's not like me, nor is it something I tend to admire.  Unfortunately a game cast with morally-gray observering characters, like myself, would be less interesting than Pong.

  • Candle Light does have a good sense of Nathan Drake.  That is the exception to my previous comment— a human character, not strong-willed but lucky; not unwavering, but neutral.  Someone I thoroughly enjoyed my time playing as, as much for his witty lines as for the beautifully crafted environments he delivered them in.

    Alas, despite Nathan being a creative character, he is not an original one.  It's easy to spot the plot ties between the Uncharted games and an Indiana Jones movie, and even easier when you've got like-minded heroes.

  • Snake is the greatest action hero ever. This was a great blog with excellent points all around.