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What Are These Video Games You Speak Of?

The title for this blog may seem a bit bizarre, perhaps even unnecessary for a website called Gameinformer Online, but our good friend Saint had an interesting blog a few nights ago, plus a pinch of a conversation with my stepmother that got me to thinking on this subject.

Seeing Is Believing: Video Game Symbolism And Logos

What was proposed in this blog was some kind of symbol for video games, an identifier for an industry that covers a vast amount of game types, consoles, controller types, and cultures.  Obviously dealing on an American site, we would only assume that American symbolism is necessary for that purpose.  However this is not the sole purpose of this blog, rather my initial reply regarding a conversation I had with my stepmother is the purpose, which is what exactly is video gaming?  Not to me, or even the beloved reader, but what are video games. I'll offer one definition given online by The Free Online Dictionary.

n. An electronic or computerized game played by manipulating images on a video display or television screen

This definition is highly scientific, and asking a gamer what the definition of gaming is would probably illicit a huge variety of responses. None of which would probably garner the same response from a variety of online dictionaries. Which still leaves the question of what exactly are video games?

My stepmother will simply ask how my Nintendo games are going, which is ironic because at my dad's house the only Nintendo system we owned was the NES, after that a Genesis and various Playstation systems. But for her video games have always been a Nintendo thing, thus to her all video games are Nintendo, and all games are simple fun. Yet despite this the games have changed over time, ever more complicated stories, more diverse gameplay, and even more competition have sprouted up over the past ten years alone.

People, primarily parents, outside of the industry may think that video games are an unnecessary evil, stealing their children's minds and turning them into the pawns of Satan. These people have been proven scientifically wrong, but that is still their view of video games, and one that is not easily corrected. Yet despite misconceptions and the like, we are still plagued with defining our hobby. Art or strict entertainment seems to be the most common debate between gamers, and also one that entices just as many groans of exhaustion from us gamers.

In the end what video games are, is in fact no different from movies, or books, or music.  They provide a source of entertainment, which is tied to a business model. And while some of these games strive for further claims at legitimacy through their gameplay and plot, most would fall into the strictly entertainment model. Ultimately much like movies, music, and books, video games are an entertainment industry, much like those industries, there are so called experts, writers, critics, producers, agents, public relations, tours, and hype.  Much like those other forms of entertainment video games will have to evolve to keep up with a rapidly changing clientele and their demands. Video games are a business, and art is possible, but entertainment is all they are at the end of the day, and while we as gamers want more recognition for viability those demands can only be met when stereotypes are lifted, and in the past for movies and music that could be anytime between now and the next 30 years.

Comments
  • Very good point. I think gaming is changing so much right now with mobile and free to play games rising up and taking their place in the industry. The term video game covers a wide net. I don't know how wide that net is going to become but hopefully it just keeps growing, because I see no harm in that.

  • On my thought: This whole 'video game' definition is not enough for all gamers to understand what this is meant about. Over the decades of gaming, some of these are classics and some of them are modern (which the games that we have today) but most are not made by "how bad or how good these games are they supposed to be" but they were meant to be judge by all gamers who decided what all games are alike. Games do not hypnotize children into a bad daily habits of minds. The only key is what all violent and mild games are about is fun. It IS an involvement of human interaction that responds with a visual feedback on a raster video device. And that is one of the basic structure of entertainment for many other young adults like us decided that we want to choose which is right for us.

    That is all I have had given this information to us all for the day but I not saying that this blog is wrong. I agreed with this whole point of the understanding of gaming how many of our lives in pop culture do enjoy the ways of entertainment. I thank you for the blog. It is very informative. If there is mistakes what I said about gaming, please correct me.

  • Rather then having a whole philosophy on video gaming I keep my definition simple.A way of entertainment.A video game to me is like a movie or TV show, but video games are more...immersive(Not sure if that's even a word)You interact with your entertainment rather than sitting and watching events play out.Anyway this is how I view video games

  • Videogames are a entertainment medium, nothing more, nothing less. Yes, they are expanding their area, which is awesome. But what makes a great game is only how the player feels about the game: The Immersion.

    The Industry & games are changing, but not for the worst.

  • This is all very true. Very well written, sir.
  • Mod

    Thanks for the mention.

  • Ehh, gotta go against the general consensus here - definitely one of your weaker pieces here. Over simplification and lumping things together by gross generalization isn't your style.