Remember in the old days of gaming, when there were many games coming out that people told you you simply had to get? And always, at the video game store, you couldn't decide? Now, that number of games has been declining with each successive console generation. Triple-A games have been reduced down to a once every 2 months phenomenon. Today, we will explore why.

The most obvious reason would be financial. As the cost of making games go up, the amount of games a company can make goes down. These companies then choose to invest their money in titles they know will probably make a good return, such as sequels to a proven game, or a game that relies heavily on tried-and-true genre conventions. Whatever. That just means fewer games for us to choose from.

Companies also need to make a return on their investment. The cost of games has risen from each successive generation, so people are buying fewer and fewer games. Why would a company make 5 different games when gamers would only buy 1 of those at a time?

So how does this affect the gamer? First, the negative. We have less games to choose from. Perhaps a single Triple-A game will be released every two months. What if it is from a genre or series that a gamer doesn't like? That gamer will just have to wait for the next Triple-A game to be released to satisfy his gaming urge, because other companies don't want to compete for market share. This is being seen right now. Multiple companies are delaying their games to 2010, admitting they don't want to compete with Modern Warfare 2. Two games at a time would mean they lose on potential profit. Does the gamer have to wait the next few months out or does he have to settle for an inferior game? Either way, he loses out.


Now, the bright side of things. Releasing a single excellent game to the market at a time reduces game shop indecisiveness. Gamers no longer have to decide if they want to get this game or that. It also saves the gamer some money. Fewer games being released would also mean that a developer would spend as much time and money as necessary to ensure their release was polished and smooth, making the gamer's experience that much better.


No matter how you feel on this subject, it's clear that singular Triple-A releases are going to be the trend for the next few console generations at least. And gamers will have to decide for themselves if this is good or bad.