The lights are on
Veteran Member - Level 13
As you may have noticed, I now have a blue mod border around my avatar. This doesn't mean I'm a site moderator. No, I am now manager of the Fragfest group. After the departure of both Warbuff and Eyros from Fragfest managerial duties, I contacted Eyros and asked if he'd mind it if I gave a shot at trying to give Fragfest new life. He agreed and now here I am. On the cusp of a new event, a new start for Fragfest, and a new way to promote camaraderie amongst the community. So without any more delay, I present to you the reincarnation of Fragfest, and my new ideas I'm bringing to the table in running it.
Fragfest Event: Halo: Reach (360)
When: Saturday July 28th, 2012 4:00 PM EST/1:00 PM PST
Host: blaze6106 (Gamertag: HairlessAustin)
Yep, Halo Reach. I figure this is a good start to go on, as most 360 owners you will speak with have a copy of this game in one form or another. When me and Blaze were discussing over Skype, Halo was the first name that popped up. It's a series that is integral to the experience of the Xbox. We will be doing a variety of match types, primarily depending on the whims of the party, although we'll work in some Speed Halo and Duck Hunt. We most likely won't be going through fileshares however. Other than that, all you have to do is procure a copy of Halo: Reach, add Blaze on Xbox Live, and be ready at the specified time.
Now, as you may have noticed, there are a few interesting things regarding how I'm going to handle Fragfest. First item of business is it's only a few days away. With the infrequent events older Fragfests did and the build-up to them lasting weeks, it hurt a lot when you didn't have the game, system, or opportunity to be there. With this new version of Fragfest, events will be scheduled far more often to give more people chances to be at these. We'll also be shuffling through a wide variety of games as well as systems (360, PS3, PC, and ocassionally 3DS).
Another important thing to note is the absence of the point system Eyros set up. I have neither the time nor financials to manage the system, plus there's the added sticking point of it being a exhaustively complex system. Therefore, that won't be integrated into any of the Fragfests I set up. The beauty of these events is that it's an opportunity to just pick up a controller with your fellow GIOers and shoot each other on the virtual battlefield all in the name of fun and friendship. It should be a simple process with no more logistics involved than necessary, and under my managerial direction it is.
Finally, the main point you need to notice. Blaze is hosting this week. Not me. I'm the manager, I'm not the host. And that's going to be the main focal point of the new Fragfest. If someone doesn't have the game or system I have in mind, I'll pass responsibility for hosting the week's responsibility to someone who will be available and has the proper software and hardware to satisfy the week. Thus Fragfest doesn't rely on any one person's collection, as many people can do it based on necessity.
So there you have it, the new direction of Fragfest. Weekly events hosted by different community members on a variety of platforms and games. Hopefully, with this new era in the event's history, we'll be able to keep sustained interest in the plans I set up. I'm open to suggestions for games, so if you have an idea feel free to let me know in the Fragfest group found (here). Future events for Fragfest will be found in the Community Corner I'll be publishing weekly, as I don't feel I could fill a full blog with them. Other than that, thank you for reading, come join the Fragfest group if you haven't already, and, be it in Forge World or Sword Base, I look forward to seeing my fellow community members in battle with me Saturday afternoon.