27/27: Part 15: My top Dek games of 11 Ɛ9: Part 8 - The enemy gate is down Blog - www.GameInformer.com
Switch Lights

The lights are on

27/27: Part 15: My top Dek games of 11 Ɛ9: Part 8

(Link to part 1 and the rules here)

Today’s game: X-COM: Enemy Unknown

 

            This game deserves a little bit of background. When it came out in 2012, I really wanted this game to play on PS3. I didn’t however; want it with a burning passion, so I waited. I waited until the Steam Autumn Sale when it went on Sale for only $10. “Ten bucks,” I said “that fifteen less than at Game Stop!” So, I bought it. A few days later, I found out from this guy that the game was also available for FREE from PlayStation Plus.

 

(My reaction)

            The original X-Com defined the strategy genre for the better part of the 90’s. Things teetered off a bit when the new millennium dawned, and it was a full decade before Sid Meier’s Firaxis Games gave us Enemy Unknown. Many fans, new and Old are divided on whether this is a good remake of X-COM. And that’s really what I want to talk about here.

            From what I’ve heard, the Original X-com was just plain hard, no ifs, ands, or buts about it. This one however, is easier due to the nature that it was “streamlined” from the original. Enemy aliens stay in place waiting for you to find them rather than move around, the “Fog of war” (places you can’t see) is easily manipulated, when things go bad you can just turtle up and wait for the AI to run at you, etc.  And I have to say, all that stuff is true. Enemy Unknown isn’t an easy game by any standards, but UFO defense and all the other old X-com games are just in another league entirely.

          

  The point I’m trying to make is this: It may not be a faithful remake, but that doesn’t take away from the fact that it still accomplishes it’s most important job as a Video Game: It’s fun. Well, that and a few other things really (as you can see in the video below), but those aren’t’ as important. They may be pretty different upon close analysis, but that doesn’t mean that they don’t do the same thing in the end. People play the new X-COM for the same reasons that they play the old one, and unless they are impossible high on nostalgia, they’ll enjoy both for the same reasons.

 

So with all that said, I sill enjoyed X-COM: Enemy Unknown. I give it a 9. I would like to thank fellow GIO member Hawke for all his War stories about X-com UFO defense, which is pretty much the only reason I know so much about the original X-com games. I don’ have anything else to say at this point, so I guess I’ll just see ya’ll tomorrow. 

comments