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Power Member - Level 8
Whether someone believes in God(s) or not, the idea of shaping a whole
world and managing the lives of its inhabitants makes for an intriguing
video game concept. However, these "God games" simply fall short of their genre's
Back in 1982, Utopia was an acceptable title for this game, right?
Don't get me wrong - the top games in this genre normally do [i]something[/i] right, but they merely elicit a flimsy, cheap "imma god w00t" feeling. In order to achieve genre actualization, a developer must combine the best concepts since Hamurabi into a fully-baked, delicious, and moist God Cake. Any takers?
Little Computer People and The Sims show us how micromanaging individual lives should be integral to the God experience.
simply must have control of every aspect of reality that technology
(and censorship) can allow. The Sims puts a focus on shaping lives, and
that is definitely godly.
SimEarth lets aspiring deities control nature, another important duty of a God.
So many God games put a focus on human life. Hovever, the likes of SimEarth, SimLife, and Spore give players more options, and the perfect God game needs that.
Black and White tackles the moral issues of being God.
has one thing going for him - his games exhibit consequences for
players' actions. If you destroy all life, who will worship you? It's
quite the conundrum, and the perfect God game can't be godly without it.
a god may be better than kingship, but Fable III will have an element
that is missing from most God games: the quest for power.
How do gods
come to be? What if a God game could have players go through some sort
of origin story? What if a player could go on an epic quest for
dominance of their world, choosing to either govern it or remake it?
It's a concept that might not be necessary for a perfect God game, but
going the extra mile is what makes a masterpiece.
Spore nails the online portion, the creation portion, and the scope, but it's not enough.
Nobody wants to be a god over uninteresting creations. Sure, those aliens you made in Spore are cute, but
my creations need histories, not just personality. I want to create
intricate/epic stories or relationships between my creatures, or learn
about them some other time if I avert my gaze to another issue. It
would be awesome, and, yes, godly.
according to what I just said, a perfect (or close to it) God game
needs: environmental management, deep creation system, micromanagement
of individual lives, large scope, consequences for choices, and
probably more ideas that the comments peeps will point out.
And the proper frosting for the God Cake: story crafting, online play, and the epic quest for power.
the end, all God games only give a part of the whole package. We need a
more complete God game - it's time for everyone to better realize what it really means to be omnipotent.