Why I’m Glad Video Games Aren’t Completely Realistic… - subsaint Blog - www.GameInformer.com
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Why I’m Glad Video Games Aren’t Completely Realistic…

If you've been gaming for any length of time, no doubt you've heard the conversations about how games have continued to grow and evolve over the years and when we can expect to see games that truly look like real life and convince us they are. We hear comments about how lifelike the character models look and how immersive the worlds are. And we hear the buzz words like photorealism. It reminds me of that time when many thought Full Motion Video (FMV) was the next big thing. That's all well and good, but I have to be honest...

I kind of hope games never try to emulate real life perfectly.

Imagine a game that emulated the real world.

Instead of Forza's garage full of automobiles including some multimillion dollar exotic sports cars, I'd be driving a dirty old Kia Sorento...six cylinders pumping out 190 horsepower pushing the car to a whopping 0-60 MPH in about 30 seconds. I have to slow down in sharp corners because it drives like a tank. How's that for realism. Don't get me wrong, I love my little SUV, but if I'm playing a racing game...I don't want realism.

Oh, and what about shooters? Imagine how boring Call of Duty would be if it were modelled after real life. Depending on the state you were playing the game in, you might not even be able to get a gun. You'd be wandering around like a noob playing DayZ looking for a weapon. And if you were in one of the states where you could get a gun, you wouldn't be able to find any ammo for it. You would be running around on Nuke Town, see a bad guy... Pew Pew Click. Dangit. Out of ammo. I guess I'll have to just keep checking back at Wal-Mart every Wednesday first thing in the morning to see if they received a new shipment. I swear .22LR is selling faster than PAX tickets right now.

The worst would have to be my (our) *ahem* physical agility. If I was playing a realistic game as Nathan Drake and I had to scale up the side of a train hanging precariously off of the side of a cliff, I'd be lucky to hold on to the bar for just a few seconds, much less climb all the way to the top while dodging falling objects. My days of doing a pull up are long gone. Notice I said pull up - singular. If you want me to shimmy up a pole, swing over to a ledge, jump to a wire, hand over hand it to the building across the street, drop through the skylight and land safely on table below...how about...um, no.

Advertising for the first truly realistic game would be a challenge for that marketing team.

What, no zombies?

Nope.

What about aliens...are there aliens?

No, no aliens either. But this game has this really advanced economy system where you have to pay all of these bills and expenses but you don't have enough money to cover them all...so you have to strategize how to juggle which ones you pay. Doesn't that sound like a fun Real Time Strategy game?

Hah...now a survival horror game based on real life...now that would be epic. I want to see my character just soil his drawers and sit in the corner shaking uncontrollably while crying, "I want my mommy."

Okay Okay...so clearly this is meant to be funny...sort of a parody on the whole video games and realism discussion. Yes, I realize when people talk about realism in video games they don't necessarily mean they want it modelled after their personal life or the real world. But when I (and maybe you) consider what realism in video game means, I think about the "unrealism" (apparently that's a real word) I tend to favor more. Video games make us fearless - we do things we'd never do in real life. And I never want to lose that.

Cheers.

 

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