The lights are on
Veteran Member - Level 11
If you've been gaming for any length of time, no doubt
you've heard the conversations about how games have continued to grow and
evolve over the years and when we can expect to see games that truly look like real life and
convince us they are. We hear comments about how lifelike the character models
look and how immersive the worlds are. And we hear the buzz words like photorealism.
It reminds me of that time when many thought Full Motion Video (FMV) was the
next big thing. That's all well and good, but I have to be honest...
I kind of hope games never try to emulate real life
Imagine a game that emulated the real world.
Instead of Forza's garage full of automobiles including some
multimillion dollar exotic sports cars, I'd be driving a dirty old Kia Sorento...six
cylinders pumping out 190 horsepower pushing the car to a whopping 0-60 MPH in
about 30 seconds. I have to slow down in sharp corners because it drives like a
tank. How's that for realism. Don't get me wrong, I love my little SUV, but if
I'm playing a racing game...I don't want realism.
Oh, and what about shooters? Imagine how boring Call of Duty
would be if it were modelled after real life. Depending on the state you were
playing the game in, you might not even be able to get a gun. You'd be wandering
around like a noob playing DayZ looking for a weapon. And if you were in one of
the states where you could get a gun, you wouldn't be able to find any ammo for
it. You would be running around on Nuke Town, see a bad guy... Pew Pew Click.
Dangit. Out of ammo. I guess I'll have to just keep checking back at Wal-Mart
every Wednesday first thing in the morning to see if they received a new
shipment. I swear .22LR is selling faster than PAX tickets right now.
The worst would have to be my (our) *ahem* physical agility.
If I was playing a realistic game as Nathan Drake and I had to scale up the
side of a train hanging precariously off of the side of a cliff, I'd be lucky
to hold on to the bar for just a few seconds, much less climb all the way to
the top while dodging falling objects. My days of doing a pull up are long
gone. Notice I said pull up - singular. If you want me to shimmy up a pole,
swing over to a ledge, jump to a wire, hand over hand it to the building across
the street, drop through the skylight and land safely on table below...how about...um,
Advertising for the first truly realistic game would be a
challenge for that marketing team.
What, no zombies?
What about aliens...are there aliens?
No, no aliens either. But this game has this really advanced
economy system where you have to pay all of these bills and expenses but you
don't have enough money to cover them all...so you have to strategize how to
juggle which ones you pay. Doesn't that sound like a fun Real Time Strategy
Hah...now a survival horror game based on real life...now that
would be epic. I want to see my character just soil his drawers and sit in the
corner shaking uncontrollably while crying, "I want my mommy."
Okay Okay...so clearly this is meant to be funny...sort of a
parody on the whole video games and realism discussion. Yes, I realize when
people talk about realism in video games they don't necessarily mean they want
it modelled after their personal life or the real world. But when I (and maybe
you) consider what realism in video game means, I think about the "unrealism"
(apparently that's a real word) I tend to favor more. Video games make us
fearless - we do things we'd never do in real life. And I never want to lose